Activity
From 2014-12-05 to 2014-12-18
2014-12-17
2014-12-16
- 19:56 Revision 9903d4db (github): Fixed|Client: Build failure (missing include)
- 01:57 Revision c81efff5 (github): Refactor|Resources: Apply PIMPL in Material(*)Layer::AnimationStage
- Also improved formatting of animation stage descriptions for detail
texture and shine layers.
Next step: Refactor th...
2014-12-15
- 19:55 Revision 3227c01a (github): Documentation|Material|Resources: Material apidoc fixes
- 19:40 Revision d2491466 (github): Fixed|Doom: IllegalPatternError handling "where" commands
- 19:33 Revision 29faaf64 (github): Documentation|MaterialAnimator|Resources|Client: Explained use of MaterialVariantSpec
- 19:33 Revision aefa188e (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 19:13 Revision d2342aca (github): Refactor|Resources: Revised Material resource model
- Implemented a MaterialAnimator concept and revised the old context
"variant" stuff accordingly. The idea is that each...
2014-12-14
- 12:22 Revision 132bafba (github): libcommon|Refactor: Added a common console registration function
- Common variables should be registered here.
- 12:20 Revision d483acad (github): libcommon|Refactor: Unified the mobj thrust multiplier calculation
- Since the thrust multiplier is directly related to friction, it should
be placed next to the friction calculations. - 11:21 Revision e61fb815 (github): Cleanup|Refactor|All Games: Common config variables in one struct
- The cfg.common struct now contains all the config variables that are
common to all games (most handled by libcommon).... - 09:33 Revision 9b2f87a8 (github): Cleanup|libcommon|All Games: Removed redundant common declarations
- The functions is r_defs.h are really defined in the libcommon
p_mapsetup.cpp, so they should have a common header, too. - 07:15 Revision bd329483 (github): libcommon|Cleanup|All Games: Calculating mobj movement friction
- The code for calculating friction was half-commonized already, with
the function in libcommon having the logic for Do...
2014-12-08
- 20:06 Revision 2a6ab90a (github): Fixed|Renderer|FX: Post-processing causes splitscreen views to go blank
- fx::PostProcessing and fx::Resize were overriding the viewport when
drawing the content back to the original target. ...
2014-12-06
- 14:22 Revision 83a030d7 (github): Fixed|libappfw|DocumentWidget: Document contents not updated for drawing
- Fixes the issue where the autocompletion popup would sometimes refuse
to show anything (zero content size). The probl... - 12:47 Revision 487a3fc6 (github): Windows|Fixed: MSVC doesn't support C++11 initializers for arrays
- 12:27 Revision 52226255 (github): Plugins|GCC|Clang: Disable C++ warnings about missing field initializers
- 11:40 Revision 22a924bb (github): Fixed|Renderer: Apply "shadowRadius" when one is defined for a model
- If a greater-than-zero shadow radius is defined, it will be used when
drawing the shadow for the model.
IssueID #1818 - 01:17 Revision 7827244c (github): Definitions: Cleanup
2014-12-05
- 23:08 Revision 0bd27172 (github): Fixed|Doom|Intermission: Intermission, "Entering <Map title>" title positioned incorrectly
- IssueID #1924
- 08:36 Revision 8c93cf2b (github): Refactor|libcommon: Switched hu_inventory.c, gl_drawpatch.c to C++ plus cleanup
- 03:26 Revision 8e839a31 (github): Refactor|libhexen: Switched st_stuff.c to C++ plus cleanup
- 02:52 Revision b4ab1654 (github): Refactor|libheretic: Switched st_stuff.c to C++ plus cleanup
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