Activity
From 2014-09-01 to 2014-09-14
2014-09-14
- 02:14 Revision 30eed012 (github): libcommon: Fix logging of game state config in NetSv_SendGameState
- The game and episode identifiers are now AutoStrs so that they can
be written directly to the GPT_GAME_STATE packet. - 02:08 Revision fc011204 (github): Renderer|SkyDrawable: Fix sky sphere layer fadeout
- A refactoring oversight due to misinterpretation of the old logic.
- 02:04 Revision a20b06b2 (github): IdTech1Converter|MapInfoTranslator: Swap sky layers when "double sky" is set
2014-09-13
- 19:07 Revision c3e0ee96 (github): libcommon|InFine: Determine InFine leave_hub condition using global nextMapUri
- Don't use the intermission info here as it may not be configured if
the intermission is disabled. - 18:25 Revision b08ed7bc (github): libhexen: Removed warpNumber assert in getMapUriForWarpNumber
- This function is indeed called with a zero value, in the case where
an ACS script is to be executed on the current map. - 18:22 Revision 4db8bb30 (github): IdTech1Converter|MapInfoTranslator: Omit schemes in translated URIs when equal to the default
- 17:34 Revision 72f7d3f5 (github): Fixed|Renderer|SkyDrawable: Attempt to animate undefined sky models
- 17:33 Revision 36e72a8f (github): IdTech1Converter|MapInfoTranslator: Set Map Info.Author to the games' author
- For consistency with the default Map Info defs for the other games.
Also removed the unnecessary "DEFSONG" music id ...
2014-09-11
- 11:31 Revision 528817dd (github): IdTech1Converter: Cleanup
- 11:30 Revision cf720d88 (github): libcommon|Menu: Alert the user when a new game cannot be started from the menu
- If no episodes are defined then it will not be possible to start a
new game from the game menu. - 10:57 Revision 7a7ba049 (github): Refactor|libcommon: Use de::String with common::menu::LabelWidget
- DED Text definitions for the labels are now looked up when building
such widgets / initializing menu pages.
2014-09-09
- 19:36 Revision bfb37480 (github): IdTech1Converter: Connect MAPINFO translation to HOOK_GAME_INIT
- Parse and merge the content of all loaded MAPINFO lumps, in load order.
Todo: Output the translated DED definitions ... - 19:36 Revision 2c79f4cb (github): F API: M_ReadFileIntoString() supports paths like "LumpIndex:<lumpnumber>"
- The file to read can now be specified with a URI like reference into
the engine's central LumpIndex. - 19:23 Revision 0fa6a5cb (github): API: Added HOOK_GAME_INIT
- Called when initializing a loaded game. This occurs once all startup
resources are loaded but before parsing of defin... - 14:35 Revision 5a601182 (github): Renderer|SkyDrawable: Cleanup
- 14:14 Revision 396d5ae0 (github): Merge branch 'master' into common-episode-definition
- 13:38 Revision 99a31c58 (github): Refactor|Renderer|SkyDrawable: SkyDrawable's layer and model data now private
- The sky layer scroll speeds are now defined in units per second (was
units per tic).
2014-09-08
- 17:54 Revision d1dbe09c (github): Builder|Ubuntu: Attempting to fix source packaging
- Apparently our script has broken after a system upgrade.
- 02:49 Revision d825fc9d (github): Renderer|SkyDrawable: Reimplemented sky layer scrolling
- Also internalized more configuration management into the various sky
components, revised hemisphere rebuilding on sky...
2014-09-07
- 20:24 Revision 1a663489 (github): World|Sky: Further minor code cleanup
- 19:51 Revision 0df307b9 (github): World|Sky: Cleanup
- 19:30 Revision 1b351f55 (github): World|Sky: Removed now unused logic from Sky
- 19:02 Revision a75e2a12 (github): Renderer|SkyDrawable: Cleanup
- I think we're finally ready to reimplement sky layer scrolling...
- 18:47 Revision cf84047e (github): Refactor|Renderer|SkyDrawable: Moved sky model animation state to SkyDrawable::Animator
- 18:03 Revision efcc58f3 (github): Renderer|SkyDrawable: Fix interpretation of sky layer fade out limit
- 17:26 Revision 2ef9ee68 (github): Refactor|Renderer|SkyDrawable: Moved sky layer animation state to SkyDrawable::Animator
- 16:20 Revision 7da137f4 (github): Documentation|Client: Todo note about revising sky-sphere drawing
- 16:14 Revision 9b28d736 (github): World|Sky: Cleanup
- 16:14 Revision 4d7d9c82 (github): Refactor|Renderer|SkyDrawable: SkyDrawable stores LayerData (animation state)
- 14:58 Revision 108b5c67 (github): Refactor|World|Sky: Produce only necessary Sky property change notifs when (re)configuring
- 14:24 Revision 3c33acfb (github): Refactor|World|Sky: Store Sky::Layers in a QList, property change notifications
- 14:18 Revision 38798039 (github): Refactor|World|Sky: Store Sky::Layers in a QList, property change notifications
2014-09-06
- 15:49 Revision d0b38f3b (github): Renderer|SkyDrawable: Cleanup
- 15:39 Revision 0161d619 (github): Refactor|Renderer|SkyDrawable: Internalized SkyDrawable draw state, cleanup
2014-09-05
- 19:10 Revision cdccfa86 (github): Merge branch 'master' into common-episode-definition
- 19:08 Revision 2adbbb0f (github): Fixed|libcommon: Typo
2014-09-02
2014-09-01
- 17:35 Revision 63ff0f24 (github): Windows|qmake|Oculus Rift: Fixed LibOVR include path
- 09:56 Revision d8eff4d8 (github): Refactor|Renderer|SkyDrawable|Client: Encapsulate SkyDrawable's hemisphere geometry in a class
- 08:05 Revision 9fb2bcd4 (github): Fixed|libappfw: Build error (Qt 5 required)
- de::OculusRift current requires Qt 5 as it accesses information about
screens. - 07:30 Revision 5ba0abc9 (github): World|WorldSystem|Client: WorldSystem owns the SkyDrawable::Animator
- Pass the Sky being drawn to SkyDrawable (once the animation state of
the drawable is fully encapsulated by the animat... - 06:04 Revision f0170643 (github): Renderer|SkyDrawable|Client: Cleanup
- 05:17 Revision fa21086c (github): Refactor: Split SkyDrawable from Sky (which is now a MapElement)
- Continued to rework how the sky is modeled to improve SoC and clean
up the API.
Sky is now a MapElement which can be...
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