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From 2014-08-27 to 2014-09-09

2014-09-09

19:36 Revision bfb37480 (github): IdTech1Converter: Connect MAPINFO translation to HOOK_GAME_INIT
Parse and merge the content of all loaded MAPINFO lumps, in load order.
Todo: Output the translated DED definitions ...
danij
19:36 Revision 2c79f4cb (github): F API: M_ReadFileIntoString() supports paths like "LumpIndex:<lumpnumber>"
The file to read can now be specified with a URI like reference into
the engine's central LumpIndex.
danij
19:23 Revision 0fa6a5cb (github): API: Added HOOK_GAME_INIT
Called when initializing a loaded game. This occurs once all startup
resources are loaded but before parsing of defin...
danij
14:35 Revision 5a601182 (github): Renderer|SkyDrawable: Cleanup
danij
14:14 Revision 396d5ae0 (github): Merge branch 'master' into common-episode-definition
danij
13:38 Revision 99a31c58 (github): Refactor|Renderer|SkyDrawable: SkyDrawable's layer and model data now private
The sky layer scroll speeds are now defined in units per second (was
units per tic).
danij

2014-09-08

17:54 Revision d1dbe09c (github): Builder|Ubuntu: Attempting to fix source packaging
Apparently our script has broken after a system upgrade. skyjake
02:49 Revision d825fc9d (github): Renderer|SkyDrawable: Reimplemented sky layer scrolling
Also internalized more configuration management into the various sky
components, revised hemisphere rebuilding on sky...
danij

2014-09-07

20:24 Revision 1a663489 (github): World|Sky: Further minor code cleanup
danij
19:51 Revision 0df307b9 (github): World|Sky: Cleanup
danij
19:30 Revision 1b351f55 (github): World|Sky: Removed now unused logic from Sky
danij
19:02 Revision a75e2a12 (github): Renderer|SkyDrawable: Cleanup
I think we're finally ready to reimplement sky layer scrolling... danij
18:47 Revision cf84047e (github): Refactor|Renderer|SkyDrawable: Moved sky model animation state to SkyDrawable::Animator
danij
18:03 Revision efcc58f3 (github): Renderer|SkyDrawable: Fix interpretation of sky layer fade out limit
danij
17:26 Revision 2ef9ee68 (github): Refactor|Renderer|SkyDrawable: Moved sky layer animation state to SkyDrawable::Animator
danij
16:20 Revision 7da137f4 (github): Documentation|Client: Todo note about revising sky-sphere drawing
danij
16:14 Revision 9b28d736 (github): World|Sky: Cleanup
danij
16:14 Revision 4d7d9c82 (github): Refactor|Renderer|SkyDrawable: SkyDrawable stores LayerData (animation state)
danij
14:58 Revision 108b5c67 (github): Refactor|World|Sky: Produce only necessary Sky property change notifs when (re)configuring
danij
14:24 Revision 3c33acfb (github): Refactor|World|Sky: Store Sky::Layers in a QList, property change notifications
danij
14:18 Revision 38798039 (github): Refactor|World|Sky: Store Sky::Layers in a QList, property change notifications
danij

2014-09-06

15:49 Revision d0b38f3b (github): Renderer|SkyDrawable: Cleanup
danij
15:39 Revision 0161d619 (github): Refactor|Renderer|SkyDrawable: Internalized SkyDrawable draw state, cleanup
danij

2014-09-05

19:10 Revision cdccfa86 (github): Merge branch 'master' into common-episode-definition
danij
19:08 Revision 2adbbb0f (github): Fixed|libcommon: Typo
danij

2014-09-02

07:49 Revision e6132240 (github): Documentation|Client: Todo note about renaming ModelRenderer
skyjake

2014-09-01

17:35 Revision 63ff0f24 (github): Windows|qmake|Oculus Rift: Fixed LibOVR include path
skyjake
09:56 Revision d8eff4d8 (github): Refactor|Renderer|SkyDrawable|Client: Encapsulate SkyDrawable's hemisphere geometry in a class
danij
08:05 Revision 9fb2bcd4 (github): Fixed|libappfw: Build error (Qt 5 required)
de::OculusRift current requires Qt 5 as it accesses information about
screens.
skyjake
07:30 Revision 5ba0abc9 (github): World|WorldSystem|Client: WorldSystem owns the SkyDrawable::Animator
Pass the Sky being drawn to SkyDrawable (once the animation state of
the drawable is fully encapsulated by the animat...
danij
06:04 Revision f0170643 (github): Renderer|SkyDrawable|Client: Cleanup
danij
05:17 Revision fa21086c (github): Refactor: Split SkyDrawable from Sky (which is now a MapElement)
Continued to rework how the sky is modeled to improve SoC and clean
up the API.
Sky is now a MapElement which can be...
danij

2014-08-31

20:00 Revision bff723a3 (github): Sky Renderer|GL: Cleanup
danij
19:57 Revision d9b05f0d (github): DED|libdoomsday: Map Info definitions may now specify a "lightning" flag
Hexen lightning effects can now be enabled in the Map Info def. danij
16:09 Revision ee051d1b (github): Oculus Rift: Automatic mode changes; fixed HOM during intermission
skyjake
11:53 Revision 22b43ac7 (github): Oculus Rift|Windows: Move window between screens
When Oculus Rift mode is enabled, the window is moved to the HMD
display. The window is moved back when the HMD is di...
skyjake
08:47 Revision 89ad1f88 (github): Oculus Rift|Fixed: Composited UI aspect ratio
Also made the composited UI a bit smaller/closer to the head. skyjake

2014-08-30

16:47 Revision cc22bf96 (github): Fixed|libappfw|OS X: Include path for LibOVR GL C API
skyjake
13:51 Revision 97818397 (github): Fixed|libappfw|Windows: Oculus Rift rendering setup for OpenGL
Must ask WGL to get the current HDC for distortion rendering.
Also experimenting with a custom LibOVR:
http://github...
skyjake
08:30 Revision 3e90df47 (github): Fixed|libgui|MSVC: Working around C++11 compatibility issues
skyjake
08:29 Revision fdbd2a31 (github): Documentation: Updated info about dependencies (readme and config example)
skyjake
08:13 Revision 6eca72dc (github): Refactor|libhexen|LightningAnimator: Use a QVector for LightningAnimator's sector light levels
Don't use the Zone here because it makes zero sense to do so. danij
07:53 Revision 8e0813f2 (github): libcommon: Fix read-only player inventory status cvar updates
Inventory item identifiers are 1-based. Also added aliases for the
libhexen ammo (i.e., mana) types.
danij
07:46 Revision c51a6372 (github): Refactor|Renderer|Sky: Sky layers and models use 0-based indices
Also removed the now unused R_SkyParams parameters. danij

2014-08-29

21:01 Revision 4dcec2f2 (github): Refactor|Renderer|Sky: Introduced an animator abstraction for the sky
Began splitting up the renderer's Sky class into subcomponents. The
first of which will be an animator for separation...
danij
18:28 Revision 219950d3 (github): Refactor|libdoomsday|DED: Base Sky on Definition
danij
12:40 Revision 441fe2fb (github): Pilot: Renamed the Ubuntu builders
skyjake

2014-08-27

19:06 Revision 37d15b9d (github): Refactor|libhexen: Moved LightningAnimator to new source files
danij
18:14 Revision e4c76497 (github): libhexen: Animated sky setup is now handled by the engine
Previously it was necessary to do the sky setup on game side because
the config was partly defined in the Hexen speci...
danij
17:02 Revision 78cb1508 (github): Merge branch 'master' into common-episode-definition
danij
11:06 Revision 4c63dcc2 (github): Model Renderer|Cleanup: Renamed "emission" map to "emissive" map
skyjake
 

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