Activity
From 2014-07-16 to 2014-07-29
2014-07-27
- 06:27 Feature #1847: C++ internal data for thinkers
- The mechanism for private thinker data has now been implemented. In the future, all the various thinker types should ...
- 06:25 Feature #1847 (Closed): C++ internal data for thinkers
2014-07-25
- 08:12 Bug #1826 (Closed): Viewing rendering profile visual C++ runtime libary crash
- 08:10 Feature #1836 (In Progress): External map progression, episode and hub definitions
2014-07-22
- 18:34 Feature #1848 (Closed): Auto-hide warning indicator after X minutes
- There should be an option to automatically dismiss the alert about warnings/errors, so that it doesn't hang around in...
2014-07-21
- 15:49 Feature #1839 (Closed): Reference maps by URI in networked games
- 07:58 Bug #1845: The application failed to start because it could not find or load the Qt platform plugin "windows"
- How about build 1297?
- 07:58 Bug #1845 (Feedback): The application failed to start because it could not find or load the Qt platform plugin "windows"
- 00:41 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
- Reinstall of Doomsday Engine fixed the load of all the saves that have been working before. "hex2.save" is still broken.
2014-07-20
- 20:05 Feature #1847: C++ internal data for thinkers
- Further motivation: http://etc.skyjake.fi/2014/07/internal-data-for-thinkers/
- 19:19 Feature #1847 (Closed): C++ internal data for thinkers
- Much like map data has been converted to C++ and exposed publicly via a tightly controlled API (DMU), thinkers (e.g.,...
- 15:16 Bug #1846 (In Progress): [Hexen] Broken saves in the Heresiarch's Seminary hub
- 13:32 Bug #1846 (Closed): [Hexen] Broken saves in the Heresiarch's Seminary hub
- I've experienced this bug when I was finishing the Heresiarch's Seminary hub.
The save I made just before the exit g... - 08:10 Bug #1845: The application failed to start because it could not find or load the Qt platform plugin "windows"
- There will be new builds daily until the issues are resolved.
See the "devblog post":http://dengine.net/forums/vie... - 02:49 Bug #1845 (Closed): The application failed to start because it could not find or load the Qt platform plugin "windows"
- The application failed to start because it could not find or load the Qt platform plugin "windows"
This message oc... - 05:46 Feature #1835 (Closed): Rebuild the game menu on engine reset
2014-07-17
- 18:13 Feature #1637 (Closed): Switch to Qt 5
- 17:17 Feature #1844 (New): Support ZDoom's skill definitions in MAPINFO
- ZDoom has introduced a new 'skill' definition type in MAPINFO for the purpose of defining the properties of the vario...
- 17:04 Feature #1842 (Progressed): Support ZDoom's episode and hub definitions in MAPINFO
- ZDoom has extended the MAPINFO definition format with new episode and cluster definition types. Doomsday should suppo...
- 16:59 Feature #1841 (Closed): Update MAPINFO parser to ignore ZDoom specific extensions
- 16:58 Feature #1841 (Closed): Update MAPINFO parser to ignore ZDoom specific extensions
- The presence of ZDoom extensions to Hexen's MAPINFO definition format will presently cause the parser to fail when an...
- 16:54 Feature #1840 (Progressed): Support ZDoom-extended MAPINFO format
- ZDoom has extended the MAPINFO format with numerous new features and some entirely new definition types, for defining...
- 16:40 Feature #1839 (Closed): Reference maps by URI in networked games
- Presently the networked game protocol references maps using logical episode and map numbers. This method of referenci...
- 16:07 Feature #1838 (Closed): Enhance "warp" and -warp to support map specification by URI
- 16:06 Feature #1838 (Closed): Enhance "warp" and -warp to support map specification by URI
- 16:04 Feature #1837 (Closed): Recognize id Tech 1 maps using heuristic analysis
- 16:03 Feature #1837 (Closed): Recognize id Tech 1 maps using heuristic analysis
- Presently the engine is unaware of map resources until they are requested by the game when changing map. This makes i...
- 15:52 Feature #1836 (Closed): External map progression, episode and hub definitions
- Presently these are hard coded with the exception of Hexen (which uses MAPINFO). Moving these to definition files wou...
- 15:45 Feature #1835 (Closed): Rebuild the game menu on engine reset
- Once map progression, episode and hub definitions are moved into definition files it becomes necessary to rebuild the...
- 11:12 Feature #1834 (Closed): Import Snowberry addon formats as Doomsday 2 packages
- All the old Snowberry bundle/addon/box formats should be interpreted at runtime by FS2 into Doomsday 2 packages. This...
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