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From 2014-07-16 to 2014-07-29

2014-07-27

06:27 Feature #1847: C++ internal data for thinkers
The mechanism for private thinker data has now been implemented. In the future, all the various thinker types should ... skyjake
06:25 Feature #1847 (Closed): C++ internal data for thinkers
skyjake

2014-07-25

08:12 Bug #1826 (Closed): Viewing rendering profile visual C++ runtime libary crash
danij
08:10 Feature #1836 (In Progress): External map progression, episode and hub definitions
danij

2014-07-22

18:34 Feature #1848 (Closed): Auto-hide warning indicator after X minutes
There should be an option to automatically dismiss the alert about warnings/errors, so that it doesn't hang around in... skyjake

2014-07-21

15:49 Feature #1839 (Closed): Reference maps by URI in networked games
danij
07:58 Bug #1845: The application failed to start because it could not find or load the Qt platform plugin "windows"
How about build 1297? skyjake
07:58 Bug #1845 (Feedback): The application failed to start because it could not find or load the Qt platform plugin "windows"
skyjake
00:41 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
Reinstall of Doomsday Engine fixed the load of all the saves that have been working before. "hex2.save" is still broken. JGondek

2014-07-20

20:05 Feature #1847: C++ internal data for thinkers
Further motivation: http://etc.skyjake.fi/2014/07/internal-data-for-thinkers/ skyjake
19:19 Feature #1847 (Closed): C++ internal data for thinkers
Much like map data has been converted to C++ and exposed publicly via a tightly controlled API (DMU), thinkers (e.g.,... skyjake
15:16 Bug #1846 (In Progress): [Hexen] Broken saves in the Heresiarch's Seminary hub
danij
13:32 Bug #1846 (Closed): [Hexen] Broken saves in the Heresiarch's Seminary hub
I've experienced this bug when I was finishing the Heresiarch's Seminary hub.
The save I made just before the exit g...
JGondek
08:10 Bug #1845: The application failed to start because it could not find or load the Qt platform plugin "windows"
There will be new builds daily until the issues are resolved.
See the "devblog post":http://dengine.net/forums/vie...
skyjake
02:49 Bug #1845 (Closed): The application failed to start because it could not find or load the Qt platform plugin "windows"
The application failed to start because it could not find or load the Qt platform plugin "windows"
This message oc...
euphoricallydead
05:46 Feature #1835 (Closed): Rebuild the game menu on engine reset
danij

2014-07-17

18:13 Feature #1637 (Closed): Switch to Qt 5
skyjake
17:17 Feature #1844 (New): Support ZDoom's skill definitions in MAPINFO
ZDoom has introduced a new 'skill' definition type in MAPINFO for the purpose of defining the properties of the vario... danij
17:04 Feature #1842 (Progressed): Support ZDoom's episode and hub definitions in MAPINFO
ZDoom has extended the MAPINFO definition format with new episode and cluster definition types. Doomsday should suppo... danij
16:59 Feature #1841 (Closed): Update MAPINFO parser to ignore ZDoom specific extensions
danij
16:58 Feature #1841 (Closed): Update MAPINFO parser to ignore ZDoom specific extensions
The presence of ZDoom extensions to Hexen's MAPINFO definition format will presently cause the parser to fail when an... danij
16:54 Feature #1840 (Progressed): Support ZDoom-extended MAPINFO format
ZDoom has extended the MAPINFO format with numerous new features and some entirely new definition types, for defining... danij
16:40 Feature #1839 (Closed): Reference maps by URI in networked games
Presently the networked game protocol references maps using logical episode and map numbers. This method of referenci... danij
16:07 Feature #1838 (Closed): Enhance "warp" and -warp to support map specification by URI
danij
16:06 Feature #1838 (Closed): Enhance "warp" and -warp to support map specification by URI
danij
16:04 Feature #1837 (Closed): Recognize id Tech 1 maps using heuristic analysis
danij
16:03 Feature #1837 (Closed): Recognize id Tech 1 maps using heuristic analysis
Presently the engine is unaware of map resources until they are requested by the game when changing map. This makes i... danij
15:52 Feature #1836 (Closed): External map progression, episode and hub definitions
Presently these are hard coded with the exception of Hexen (which uses MAPINFO). Moving these to definition files wou... danij
15:45 Feature #1835 (Closed): Rebuild the game menu on engine reset
Once map progression, episode and hub definitions are moved into definition files it becomes necessary to rebuild the... danij
11:12 Feature #1834 (Closed): Import Snowberry addon formats as Doomsday 2 packages
All the old Snowberry bundle/addon/box formats should be interpreted at runtime by FS2 into Doomsday 2 packages. This... skyjake
 

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