Activity
From 2014-04-22 to 2014-05-05
2014-05-05
- 22:38 Revision c4fef0b9 (github): Refactor|libdoomsday: Encapsulated the DED parser into its own class
- 19:19 Revision ef5c12bc (github): Refactor|Cleanup: Cleaning up the old DED sources
- 15:59 Revision 5c04c706 (github): World: Link Faces in the half-edge DS to ConvexSubspace
- Rather than linking to BspLeaf, we can now set this up with a more
logical scheme with Faces linking to ConvexSubspac... - 10:37 Revision c9b04620 (github): Refactor|DED: Collecting ded_s related methods into the C++ class
- Cleaning up the implementation by identifying what actually
constitutes the DED database. - 07:00 Revision 519cba5f (github): Cleanup: Compiler warning in release build (unused function)
- 03:45 Revision 70f448f1 (github): World|Map: Use a ConvexSubspace Blockmap (was BspLeaf)
- 03:19 Revision 68398f36 (github): Renderer: Cleanup
- 02:48 Revision 73820493 (github): Renderer: ContactSpreader and VLight APIs use ConvexSubspace
- 02:14 Revision aa2a666f (github): Renderer: Switched various APIs to work with ConvexSubspace
2014-05-04
- 21:09 Revision 01a23b75 (github): Refactor: Relocated DED parser and data structure to libdoomsday
- Also cleaned up the code a little by removing internal use of
opaque Uri instances, since everything is now C++ and c... - 18:17 Revision 94e8c7b8 (github): Merge branch 'master' into defs-v2
- 18:15 Revision 612915b2 (github): Fixed|Tests|OS X: Deployment of test apps
- A symbolic link was attempted with the wrong destination path.
- 18:14 Revision d39adcea (github): Moved xgclass.h to API and DED data/parser to libdoomsday
- Todo: The parser has linkages back to the DED data structure; more
code from def_main.cpp needs to be moved. - 12:53 Revision 51d0db18 (github): Cleanup|Client: Removed UI background InFine script
- The UI framework is in control of drawing the UI (background included)
so InFine is no longer being used for this pur... - 12:46 Revision 73094ff2 (github): Fixed|Console|libdoomsday: Adding all games as known words
- Added a callback for app-specific known words. libdoomsday has no
access to the set of all games at the moment. - 12:42 Revision f90022ee (github): Renderer: Current ConvexSubspace is now a draw state variable
- Previously a BspLeaf. (It is now impossible to attempt drawing with
a degenerate BSP leaf). - 10:51 Revision 713409f1 (github): Windows|libdoomsday: Exported all public symbols
- Also, the Windows version of strcasestr was moved to liblegacy (from winit),
so that it is available to FS1 in libdoo... - 09:33 Revision ec9bcf17 (github): Server: Updated server.pro to include the new sources
- 08:49 Revision 004538d3 (github): Refactor|World|SectorCluster: SectorCluster is a set of (one or more) ConvexSubspace
- 08:20 Revision 348cf183 (github): Refactor|World|BspLeaf|ConvexSubspace: Moved Polyobj link set from BspLeaf to ConvexSubspace
- 08:17 Revision ddf24e24 (github): Refactor: Moved old WAV loader to libdoomsday and resource domain
- This is analogous to, say, a PCX loader.
- 07:31 Revision dcab0183 (github): Merge branch 'master' of ssh://Air-Force.local/~jaakko/Projects/deng
- 07:01 Revision 7bf75793 (github): Refactor|World|BspLeaf: Extracted ConvexSubspace from BspLeaf
- To avoid collision and name overloading, the BSP builder's component
of the same name was renamed as ConvexSubspacePr... - 00:24 Revision b7fee4a1 (github): Merge remote-tracking branch 'remotes/origin/master' into revise-map-geometry-generation
- Conflicts:
doomsday/client/src/world/sectorcluster.cpp - 00:21 Revision 6cec9ffa (github): Typo in previous commit (renamed in recent refactoring)
- 00:02 Revision 88e6641b (github): Fixed|World|SectorCluster: Crash with sci2.wad (Doom2) upon triggering the exit crusher
- The crash was the result of an incorrect assumption that all sector
clusters will have at least one outer boundary ed...
2014-05-03
- 21:30 Revision 42c7f636 (github): Fixed|Console: "clear" is a client-side command
- 21:26 Revision 8eb23842 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 21:26 Revision 8201fe02 (github): Fixed|libappfw: Slider range labels shouldn't use scientific notation
- 21:25 Revision c844017c (github): Refactor: Relocated console, FS1, and help to libdoomsday
- This sizable commit relocates a couple of the most central Doomsday
subsystems into the libdoomsday library: console,... - 09:49 Revision a1432e5e (github): Cleanup
- 09:04 Revision 102349fd (github): Merge remote-tracking branch 'remotes/origin/master' into revise-map-geometry-generation
- 08:57 Revision 4a78edb3 (github): Fixed|libgui: Warning about floating point conversion
- 08:55 Revision f963acc4 (github): Git|Windows: Ignore generated .rc file
- 08:52 Revision 5cd33529 (github): Refactor: Added libdoomsday, relocated some files
- libdoomsday is the common denominator between the client and the
server applications.
Unlike liblegacy, it is intend... - 08:44 Revision 153ccfd5 (github): Renderer|SectorCluster|Shard: Improving SoC between SectorCluster/Shard
- Shard is no longer aware of which map element it was generated for.
SectorCluster provides a mechanism for looking up... - 00:50 Revision f8ee2663 (github): Fixed|libcommon|GameSession: Replacing internal .save Info
- Following File::reinterpret() one must manually (re)populate()
IssueID #1791 - 00:05 Revision 847d5fc5 (github): libcommon|GameSession: Always update rather than replace internal .save
- For some reason FS2 is complaining that it cannot replace the Info
when performing an update even though the .save pa...
2014-05-02
- 22:14 Revision 8ba4063c (github): libcommon: Cleanup
- G_ApplyCurrentSessionMetadata() now defaults the SessionMetadata
user description to "(Unsaved)", for GameSession's c... - 21:52 Revision b1ec7715 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 21:52 Revision 1d0c155c (github): libcommon|GameSession: Removed use of busy mode for saving the game, cleanup
- Using busy mode for saving the game is somewhat pointless given that
it usually takes longer to perform the busy mode... - 21:23 Revision fbb5091a (github): Debian: Updated package build rules after recent changes
- 20:13 Revision 167c8efe (github): qmake|Unix|libgui: libgui implies dependency on libassimp
- 18:05 Revision c7c8b05e (github): libshell: Bumped version number to the project version
- The development version 0.1.0 no longer applies.
- 17:10 Revision 305f4eb9 (github): Refactor: Renamed libdeng2 to libcore (deng_core)
- 16:29 Revision c8711175 (github): Refactor: Renamed libdeng1 to liblegacy (deng_legacy)
- 10:11 Revision 5b376f95 (github): Fixed|Debian: Package build rules (linker path)
- libassimp is built in a nonstandard location (under external).
- 09:18 Revision a6567dd4 (github): Fixed|Builder: Error when generating the XML feed
- The OS X 10.6 packages are still present in the earliest 1.15 builds.
- 07:53 Revision fc82673a (github): Refactor|World|SectorCluster: Renamed SectorCluster-internal BoundaryInfo as BoundaryData
- The term "Info" has an established meaning in libdeng2.
- 07:51 Revision 6d86c884 (github): Renderer|Shard: Cleanup
2014-05-01
- 18:50 Revision f52a94c7 (github): Cleanup|Client: Untangled some GL header includes (wrt GL deferring)
- 18:45 Revision 2e9b880b (github): libgui: Prevent build if OpenGL functions have been masked with macros
- The GL deferring system in the client relies on preprocessor defines,
however Qt will undefine all macros like this, ... - 18:39 Revision 88119568 (github): Cleanup
- 16:13 Revision fdd6cc03 (github): GL|Client: Sort the list of OpenGL extensions
- 16:06 Revision be05cc18 (github): Cleanup|Client: Removed obsolete UI material definitions
- The "box" materials are still in use in the bias light editor and
some debug visualizations. - 15:34 Revision c4bda2d6 (github): Cleanup|Installer|Windows: Removed obsolete graphics files
- 12:47 Revision 0919a90b (github): Cleanup|Client: Removed obsolete UI graphics files
- 12:45 Revision 289748dd (github): Fixed|Renderer|LensFlares: Handling error when lensflares.pack is missing
- Reference-counted objects must take care if their constructor throws an
exception. - 12:43 Revision c6e10295 (github): libdeng2: Added NoneId utility
- Id that is initialized to None, unlike the regular Id which is given
a unique identifier in its constructor. - 11:14 Revision cf5cc6ac (github): Cleanup|Input: Keymap files are obsolete
- These haven't been used after the switch to Qt input.
- 11:09 Revision cde99109 (github): Cleanup|Input|API: Deleted obsolete key repeater code, bumped B API
- 11:07 Revision a510f8c7 (github): Client|FX|LensFlares: Updated to use lensflares.pack
- 11:02 Revision 0e8d0087 (github): Refactor|Resources: Organized shaders in renderer.pack
- Now that Info has an @include directive, the shader definitions can
be organized more elegantly. - 08:35 Revision 0005ca4f (github): Fixed|Builder|OS X: Omit doom64 and example plugins
- These are not intended for general distribution at the moment.
IssueID #1792 - 08:34 Revision 0d179d35 (github): Client|Resources: Added a separate resource pack for lens flares
- Previously part of the core renderer.pack, however it is beneficial to
have it as a separate pack for customization. - 08:28 Revision 78b13501 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 08:28 Revision d9e0bfbe (github): Fixed|Builder|OS X: Omit doom64 and example plugins
- These are not intended for general distribution at the moment.
IssueID #1792
2014-04-30
- 19:06 Revision ba07016b (github): Fixed|Tests|OS X: Deployment of the GLSandbox test app (on Qt 5)
- This is a kludge. The proper way would be to use macdeployqt to deploy
the app on its other, rather than borrowing st... - 19:05 Revision 30ff45c3 (github): Fixed: C++11 build issues
- Illegal narrowing and unintentional literal suffixes.
- 17:28 Revision 7df1c983 (github): Fixed|Updater: Crash after starting installation of update
- IssueID #1790
- 17:28 Revision 1c96d14a (github): Bumped version number to 1.14.2
- 17:25 Revision c06c00ed (github): Fixed|Updater: Crash after starting installation of update
- IssueID #1790
- 11:16 Revision 3160eb49 (github): Debian: Packaging rules
- The rules apparently differ when doing a straight up binary build
vs. a build of the source package. - 08:33 Revision 890f8c56 (github): Cleanup
- 08:30 Revision 03c81548 (github): Cleanup
- 04:30 Revision 288ae845 (github): Audio: SectorCluster at the listener's position must be valid
- If no cluster exists at the listener's position then continue to use
the last-known reverb properties until a new clu... - 04:20 Revision 4c5c18a4 (github): Fixed|World|SectorCluster: Dynamic map-hacks depending on non-neighbor planes
- For example, the Red Key trap in Alien Vendetta MAP04 uses a map-hack
construct where the columns are dependent on th... - 03:59 Revision a39861af (github): Fixed|Audio: Crash if listener is positioned at a degenerate BSP leaf
2014-04-29
- 18:48 Revision 81851918 (github): Documentation|Client: Updated description of app control flow
- 18:37 Revision 4e13cd02 (github): Builder: Removed Snow Leopard build for versions >= 1.15
- OS X 10.6 is now obsolete; Doomsday 1.14 is the last stable version
to support it. - 18:32 Revision dee63753 (github): OS X|qmake: Deploy Open Asset Import Library to app bundle
- 17:49 Revision ad8708a9 (github): Fixed: Build error (reference to temporary)
- 17:19 Revision 5b832de7 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 17:19 Revision 163625a2 (github): Fixed|Debian: Packaging rules
- Need to build Assimp under external.
- 17:13 Revision af01d0f0 (github): Git: Updated repository readme
- 10:05 Revision cf124eeb (github): Typos
- 10:00 Revision 446f6033 (github): Renderer|Shard: Defined SectorCluster/Shard relationship
- 09:05 Revision f1751c63 (github): Renderer|Shard: Made Shard internal data private, applied pimpl
- Todo: The API for bias contributor updating needs improving...
- 08:40 Revision d2979fea (github): Renderer|BiasIllum: Simplified BiasIllum (no need for copy/assignment)
- 08:24 Revision 90e57375 (github): Renderer|BiasTracker: Simplified BiasTracker (no need for copy/assignment)
- 07:47 Revision 92e3587f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 07:46 Revision e519c127 (github): Renderer: Shard is now a public class (was SectorCluster-internal)
- Todo: Continue relocating relevant functionality here from other
parts of the renderer. Bias contribution determinati... - 07:43 Revision a6e1ebba (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 07:42 Revision f404c42c (github): Debian: Updated package build rules
- 07:39 Revision 7ecc7d83 (github): Builder|OS X: Skip apps disk packaging on Snow Leopard
- This would need a larger disk image.
- 05:57 Revision ddde675b (github): Renderer|BspLeaf|Line|SectorCluster: SectorCluster is responsible for BiasIllum management
- SectorCluster is now responsible for the generation of map geometry
"Shards" within the cluster and allocates bias il... - 00:40 Revision 01058271 (github): Renderer|SectorCluster|BspLeaf: SectorCluster routes BiasDigests to surfaces
- Leaf-level granularity for routing change notifications is wrong as
this assumes there is at least one surface geomet...
2014-04-28
- 19:55 Revision 08ba4df4 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
- 19:43 Revision 2109d72b (github): Debian: Setting up packaging for the external Assimp
- 18:35 Revision 50f7fd86 (github): qmake|libgui: Added build option to use libassimp under external
- 18:08 Revision e4f5da1a (github): Git: Added Open Asset Import Library as a Git submodule
- 17:29 Revision 9d11f9da (github): Windows|Installer: Deploy Open Asset Import Library
- 13:03 Revision 7134846b (github): Renderer|LightGrid: Cleanup
- 12:13 Revision 7b82ef64 (github): Refactor|Renderer|LightGrid: Reimplemented LightGrid
- Separated IPointLightSource from ILightSource so that the latter can
be used as the base for non-point light sources.... - 09:50 Revision 357d1708 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 09:43 Revision 89166cec (github): qmake: Added precompiled headers for SDK libs and client/server apps
- This should speed up Windows builds somewhat.
- 09:42 Revision db6b6b79 (github): Git: Added information about external dependencies to repository readme
- 09:42 Revision 7e509c42 (github): Fixed|Windows: Build issues, missing exports
- The Assimp dependency is now configured for Windows.
- 08:33 Revision b557f653 (github): libdeng2: Added a precompiled header
- qmake supports precompiled headers, so we should take advantage of
this to speed up builds. - 07:05 Revision 72028611 (github): Fixed|Builder: Generate feed with the new OS X Apps packages
2014-04-27
- 14:38 Revision 0defe1c3 (github): Builder: Include the app disks in the feeds
- 14:24 Revision e62a2608 (github): Builder|OS X: Fixed packaging of applications onto a disk image
- 13:58 Revision b23d114d (github): Builder|OS X: Package apps on a disk image instead of zips
- Individual ZIPs turned out to be not the best solution for this.
A regular disk image should work better. - 13:37 Revision 441b71af (github): Cleanup: Minor post-merge fixes
- 12:18 Revision e948f32f (github): Merge branch 'gl2-model'
2014-04-25
- 20:38 Revision 3132e327 (github): Windows|Client: Updated app icon
- Using the reordered .ico that seems to work better.
IssueID #1589 - 12:32 Revision 6804dcaf (github): libdeng2|Time: Added time delta since start of native process
- 07:51 Revision 60846f92 (github): Windows|Installer: Added a small icon for uninstalling
- Attempting a fix.
IssueID #1589 - 01:10 Revision f0024ba9 (github): Renderer|LightGrid: Smoothed sector lighting now works with SectorCluster granularity
- Rather than working directly with Sectors the bias light grid now
operates with SectorClusters, taking advantage of t...
2014-04-24
- 18:29 Revision 8678ec98 (github): Refactor|World|SectorCluster: Moved SectorCluster out of Sector
- 18:29 Revision 22d7b615 (github): Optimize|World|SectorCluster: Avoid unnecessary Surface Decoration updates
- Previously if a mapped Plane move occurred then all of the Surfaces
of LineSides in the cluster-linked Sector were ma... - 18:29 Revision 0438df7f (github): World|Sector: Cleanup
- 18:29 Revision 3b79d409 (github): Refactor|World|Sector: Map has ownership of SectorClusters
- SectorClusters are now owned by the Map, which provides a QMultiMap
for efficient lookup/traversal by Sector pointer. - 18:29 Revision 986a27f1 (github): World|Plane: Cleanup
- 17:47 Revision c66a8f51 (github): Homepage|Forums: Reinstated forum status icons, numerous markup & style improvements
- Revised implementation of forum status icons. The clickable area
was increased to cover the whole forum title and ico... - 17:35 Revision e195e483 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 12:12 Revision 1250088b (github): Fixed|Multiplayer: Showing incorrect ping time to server
- Ping estimation is currently broken (not done at the correct time),
so hiding this information from the UI until a pr... - 12:11 Revision ee9e6446 (github): Fixed|Multiplayer: Showing incorrect ping time to server
- Ping estimation is currently broken (not done at the correct time),
so hiding this information from the UI until a pr... - 12:02 Revision 02a487af (github): Host: Improved config parsing, error handling
- Not all config values are now required to be specified. Also, even in
case of an exception during the execution of th... - 11:53 Revision 1ae0df4d (github): Windows|Snowberry: Updated app icon
- It may be that reordering the different sizes within the .ico file
has an effect on whether the icon works with py2ex... - 11:52 Revision 99770c4a (github): Windows|Snowberry: Updated app icon
- It may be that reordering the different sizes within the .ico file
has an effect on whether the icon works with py2ex... - 07:44 Revision 8e48259c (github): Host: Improved config parsing, error handling
- Not all config values are now required to be specified. Also, even in
case of an exception during the execution of th... - 03:32 Revision 7ce8fa68 (github): Refactor|World|SectorCluster: Moved SectorCluster out of Sector
2014-04-23
- 19:19 Revision 9df61cd0 (github): Fixed|Doom: Reset invulnerability effect when leaving map
- IssueID #1776
- 19:19 Revision 1a0ad9c2 (github): Fixed|Doom: Reset invulnerability effect when leaving map
- IssueID #1776
- 19:17 Revision e8772a6f (github): Doom|Console: Aligned output of "give" console command
- 07:30 Revision f00f11e9 (github): Fixed|Client: Failed startup causes a crash rather than an error dialog
- IssueID #1775
- 03:03 Revision 5710d3df (github): Optimize|World|SectorCluster: Avoid unnecessary Surface Decoration updates
- Previously if a mapped Plane move occurred then all of the Surfaces
of LineSides in the cluster-linked Sector were ma... - 02:41 Revision ee85b270 (github): World|Sector: Cleanup
- 02:33 Revision 908e0a33 (github): Refactor|World|Sector: Map has ownership of SectorClusters
- SectorClusters are now owned by the Map, which provides a QMultiMap
for efficient lookup/traversal by Sector pointer.
2014-04-22
- 19:49 Revision 03fad811 (github): Fixed|Client: Failed startup causes a crash rather than an error dialog
- IssueID #1775
- 14:33 Revision 32ca285c (github): Fixed|Client|InFine: Finale/intermission stretch scaling, HOM around view
- This commit addresses various issues related to stretch scaling:
- "rend-finale-stretch" was not being applied at al... - 14:30 Revision 3abc5091 (github): Fixed|Client|InFine: Finale/intermission stretch scaling, HOM around view
- This commit addresses various issues related to stretch scaling:
- "rend-finale-stretch" was not being applied at al... - 10:19 Revision c06615e5 (github): Fixed|Doom|Multiplayer: Only retain non-dropped weapons
- IssueID #1714
- 10:17 Revision 37db819f (github): Fixed|Doom|Multiplayer: Only retain non-dropped weapons
- IssueID #1714
- 10:08 Revision 5b1f8deb (github): Fixed|Multiplayer: Picked up items disappear when they shouldn't
- An oversight in the weapon pickup logic.
IssueID #1714 - 10:05 Revision c4d2fb5f (github): Fixed|Multiplayer: Picked up items disappear when they shouldn't
- An oversight in the weapon pickup logic.
IssueID #1714
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