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From 2014-01-27 to 2014-02-09

2014-02-09

15:36 Revision ae0231c8 (github): Refactor|libdoom: Translated braindata_t into a simple C++ class named BossBrain
danij
13:35 Revision 0aa892f5 (github): Refactor|libdoom: Moved "Boss brain" to new source files
danij
11:48 Revision 2f4e8dd0 (github): libcommon: Cleanup
danij
11:36 Revision f7873024 (github): Refactor|libcommon: Separated saved game thinker info db into new source files
danij
10:24 Revision 9fc44457 (github): Documentation|qmake: Documented some deng_* build options
skyjake
10:07 Revision 8d79dbde (github): libcommon|MapStateWriter|MapStateReader: Moved more logic into MapStateWriter/Reader
danij
09:42 Revision 4f2e70e5 (github): libcommon|MapStateReader: Throw a ReadError if a map saved state fails segment alignment check
danij
08:34 Revision d03d8dd5 (github): Refactor|libcommon|MapStateWriter|MapStateReader: Better names for some MapStateWriter/Reader methods
danij
08:23 Revision 919a3f98 (github): Documentation|libcommon: Improved apidocs for MapStateWriter, MapStateReader; cleanup
danij
07:43 Revision 0d92b47f (github): libcommon|MapStateWriter: Typo
danij
07:38 Revision 4641c7aa (github): libcommon: Continued work on remodeling saved game writing/reading
Moved MapStateWriter/MapStateReader into new source files and applied
the pimpl idiom. All map data write/read routin...
danij
03:51 Revision 2bec6316 (github): libcommon|SaveInfo: Saved games now record the current map as a URI
As the save version number has already been bumped to v14 for the
Doomsday 1.14 release, saved games made with unstab...
danij
01:44 Revision 732e088b (github): libcommon|SaveInfo: Removed unused map() and episode() methods of SaveInfo
danij
01:38 Revision 0dd755f5 (github): libhexen: Cleanup
danij
01:24 Revision 44cb574e (github): Refactor|libcommon: Use a map URI with G_NewGame() and G_DeferredNewGame()
At present the logical episode and map numbers are parsed from the
map URI. In the future the episode should be speci...
danij

2014-02-07

15:44 Revision 505632e5 (github): Refactor|Stereo 3D: Removed some of the public variables from VRConfig
The client handles these as cvars and updates VRConfig as necessary. skyjake
14:58 Revision 663640bb (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
Conflicts:
doomsday/client/src/ui/widgetactions.cpp
skyjake

2014-02-06

15:03 Revision d3af9533 (github): qmake|OS X: Using the OpenGL framework in Lion
Untested, but should work. skyjake
14:49 Revision ebfd5ed0 (github): Fixed|GCC: Build failure casting templated functions
When applying a C style cast, gcc 4.2 loses track of some vital
"contextual information" and fails to build these cas...
skyjake
14:47 Revision ae649711 (github): Fixed|qmake|OS X: Using the OpenGL framework in Snow Leopard
In the 10.6 build, OpenGL headers were accessed from the X11 include
directory even though the correct headers are in...
skyjake

2014-02-05

22:14 Revision 82e8c4b6 (github): libcommon|SaveInfo: Added method of returning the current map URI from SaveInfo
danij
20:56 Revision 94bfb439 (github): Client|UI|Network: Game selection menu fetches games from master server
The client's ServerFinder can now fetch servers from the master
server. Currently this is done when MPSelectionWidget...
skyjake
19:54 Revision 7884ced6 (github): UI|Task Bar: Moved "Unload Game" next to "Games..."
skyjake
19:40 Revision 5f850956 (github): Cleanup
skyjake
19:15 Revision f0bce312 (github): libappfw: Fix build (refactoring oversight)
danij
18:28 Revision d9a960b8 (github): Fixed|UI|Client: Fold title hover coloring
Fold title hover coloring (e.g., in the Renderer Appearance editor)
has been broken since ButtonWidget was changed to...
skyjake
18:27 Revision 0836ce87 (github): libappfw|ButtonWidget: Button text hover coloring modes
Buttons can now have a hover text color applied in two different
ways: replacing the normal color, or modulating with...
skyjake
16:14 Revision 78f81305 (github): UI|Client: Game selection menu behaves differently when game loaded
Order groups differently and use different titles. skyjake
11:30 Revision 6fac3e32 (github): UI|Client: Game selection groups appear and are hidden as needed
Also, when a fold is closed, show the number of items in parentheses
as part of the title.
skyjake
03:28 Revision 0451b69a (github): libcommon: Continued remodeling savegame writing/reading
All high level map state write/read logic is performed by the new
MapStateWriter/MapStateReader classes.
danij
03:00 Revision e28539e9 (github): Fixed|libdoom: DOOM v1.9 saved game interpretation
danij
02:59 Revision f053b0dc (github): Fixed|libheretic: Heretic v1.3 saved game reader
danij

2014-02-04

18:44 Revision a50af7d4 (github): Fixed|libheretic: Heretic v1.3 saved game thinker translation
XSector's specialData should point to the new thinker_t instance. danij
18:04 Revision 6553ea8d (github): qmake: Enable libdeng2 C++ API in all plugins
skyjake
17:45 Revision a0975631 (github): Merge branch 'ui-multiplayer'
skyjake
17:40 Revision ed87bf43 (github): Fixed|GCC|All Games: Build and link errors
Corrected the definitions of various thinkers to be compatible with g++.
In short, one cannot define member functions...
skyjake
16:34 Revision db6a8181 (github): libdeng2|Debug: Monospace log formatting tweak
skyjake
09:02 Revision ff82f69b (github): Fixed|FoldPanelWidget: Title is optional
skyjake
08:46 Revision b6652fdd (github): libcommon: Removed cvar 'game-fastmonsters'
Enabling/disabling of fast monsters and/or projectiles must be done
via the game rule mechanism. Game rules are appli...
danij
07:35 Revision 0807ce1b (github): libcommon: Cleanup
danij
07:20 Revision 638f51d6 (github): libcommon: Ensure game rule changes are fully applied when staring a new game
danij
06:29 Revision aea33950 (github): libcommon: Cleanup
danij
05:28 Revision dc3f67c8 (github): libcommon: Ensure game rule changes are fully applied when loading a savegame
danij
03:36 Revision 31f84191 (github): SaveInfo|libcommon: Use 0-based logical episode and map numbers natively
Also fixed a new regression with deserializing v.13 format info. danij
02:27 Revision 8cae7d43 (github): SaveInfo|libcommon: Cleanup
danij
02:19 Revision b4e9bc5d (github): GameRuleset|libcommon: Added a (de)serialization mechanism
The save version was bumped to v14 as previous save state formats
interleaved the game rules with other game session ...
danij
01:22 Revision 30d105c0 (github): libcommon: Cleanup
danij
01:00 Revision 63f04fd0 (github): Refactor|SaveInfo|libcommon: Removed the old saveheader_t abstraction
danij
00:13 Revision 570bd2e8 (github): SaveInfo|libcommon: Encapsulate saveheader_t within SaveInfo
danij

2014-02-03

23:55 Revision f477cd27 (github): Refactor|SaveInfo|libcommon: Group values comprising the saved ruleset for the game session
danij
23:21 Revision d00a767d (github): Refactor|libcommon: Updated save state IO to use SaveInfo's C++ API, directly
danij
23:00 Revision b9b93e80 (github): SaveInfo|libcommon: Began transforming SaveInfo into a C++ class
danij
22:57 Revision 7d7806ed (github): Refactor|UI|Client: Use reference-counted Action instances
skyjake
22:56 Revision b61e600a (github): Refactor|libappfw: Use reference-counted Action instances
skyjake
22:55 Revision eb973f9b (github): Refactor|libshell: Use reference-counted Action instances
skyjake
22:55 Revision aae0f355 (github): Refactor|libdeng2|Action|Counted: Actions are reference counted
Rather than requiring duplication of Action instances, they are now
reference counted so they can be conveniently sha...
skyjake
22:53 Revision fd92237e (github): Fixed|libdeng2|Time: Printing the correct time
skyjake
22:28 Revision 72968209 (github): Refactor|libheretic: Switched Heretic v1.3 save state interpreter/reader to C++
danij
22:02 Revision 84b2733f (github): Refactor|libdoom: Switched DOOM v1.9 save state interpreter/reader to C++
danij
20:51 Revision 06b4c96b (github): Refactor|libcommon: Switched all remaining sources dealing with save state IO to C++
danij
12:52 Revision c6ee1296 (github): UI|Client: Close Games dialog when a game session has been selected
A signal is emitted from GameSelectionWidget after a selection
has been made.
skyjake
12:52 Revision 22a18166 (github): UI|Task Bar: "Games" is only accessible when not in Ring Zero
skyjake
12:17 Revision 87fa8467 (github): UI|Client: Replaced "Multiplayer Games" with a "Games" dialog
The Games dialog shows both the available game sessions and the
multiplayer games. It uses the same game selection wi...
skyjake

2014-02-02

21:31 Revision e1e2107b (github): Refactor|UI|Ring Zero: Incorporate MP games in the game selection menu
Added another subgroup into the Ring Zero game selection menu for
multiplayer games. MPSelectionWidget is a menu that...
skyjake
19:28 Revision dac63a3d (github): UI|Ring Zero: Revised game selection menu
The game selection menu is now divided into foldable subgroups.
Incomplete games are put in a separate group.
Change...
skyjake
19:26 Revision e5d394c0 (github): libappfw|GridLayout: Added method for querying the layout's paddings
skyjake
19:24 Revision 294bced7 (github): Fixed|libappfw|Margins: Updating margins
The sum of the left and right margins wasn't always updated properly. skyjake
19:24 Revision 47c69e20 (github): libappfw|FoldPanelWidget: Fold title must be manually created
Previously the title button would be created but never deleted, if
it was unused.
skyjake
19:22 Revision 8b30915a (github): Fixed|libappfw|MenuWidget: Take padding into account in layout
Also added a helper template method for getting widgets representing
items.
skyjake
19:21 Revision 43549b14 (github): Fixed|libappfw: De- and re-initializing procedural images
skyjake
19:20 Revision 32599f0b (github): libdeng2|Debug|IndirectRule: More concise description
skyjake

2014-02-01

16:57 Revision 73f3e1cd (github): UI|Client: Added more network settings to dialog
skyjake
16:57 Revision de244c61 (github): libappfw|SliderWidget: Use defined precision in edit popup
skyjake
16:56 Revision 6cc8d9e4 (github): UI|Ring Zero: Center game selection menu in available space
skyjake
16:06 Revision ea78196e (github): UI|Client: Added more network settings to the dialog
skyjake
15:38 Revision 40cd9fe7 (github): UI|Client: Working on network settings and the multiplayer dialog
skyjake
15:37 Revision 723a5124 (github): Fixed|LineEditWidget|libappfw: Don't animate height immediately after creation
skyjake
15:36 Revision c1723996 (github): libdeng2|ScalarRule: Added method to finish current animation
skyjake
15:36 Revision 88f7eeb3 (github): UI|Client|CVarLineEditWidget: Added a line editor for cvars
skyjake
12:10 Revision da2c7823 (github): Fixed|libcommon: Compiler warnings (unused parameters)
danij
10:42 Revision de7cb077 (github): libdeng2|Time: Better time formatting for log entries
If more than an hour has elapsed, separate hours from seconds. skyjake
10:06 Revision 7879a29e (github): Fixed|libcommon|64-bit: Casts from integer to pointer
Use the INT2PTR() macro to make casts with the correct integer sizes. skyjake
10:06 Revision 8932ee5f (github): Fixed|libcommon|64-bit: Casts from integer to pointer
Use the INT2PTR() macro to make casts with the correct integer sizes. skyjake
09:51 Revision f678c919 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
skyjake
09:09 Revision 1b850e5c (github): Typos
danij
08:47 Revision 44f8a2d7 (github): Debug|ACS|Hexen: Error if a script tries to address outside its local value stack
danij
08:04 Revision 59142387 (github): ACS|Hexen: Simplified ACScript => BytecodeScriptInfo lookup
ACScript instances only ever exist while the bytecode which defines
said script is in memory. Once loaded/populated, ...
danij
07:03 Revision 298e4504 (github): libcommon: Continued cleaning up logical episode and/or map number usage
The goal being a straight map from URI to logical [episode &] map
number(s), allowing for dynamic reindexing of maps ...
danij
06:05 Revision 2a4968ac (github): libcommon|Cleanup: Added G_CurrentMapUri()
danij
05:14 Revision 3265a0b1 (github): libcommon: Cleanup
danij
05:05 Revision 662edcc4 (github): ACS|Hexen: Deferred script tasks now reference maps with URI
danij
02:29 Revision e7225765 (github): ACS|Hexen: Cleanup
danij
01:42 Revision ebeffc05 (github): Console|Hexen: Improved output of "scriptinfo"
danij

2014-01-31

23:50 Revision 2a934f1f (github): Fixed|libcommon: Compiler warnings (unused parameters)
danij
23:03 Revision ce17792c (github): Refactor|libcommon: Completed save state (de)serialization Reader/Writer update
danij
22:04 Revision 672bbe0e (github): Refactor|libcommon: Continued updating save state (de)serialization using Reader/Writer
danij
22:02 Revision 0b11cb31 (github): Fixed|libcommon|Hexen DK: Crash during hexen-dk game init (invalid nextMap)
Until a game has begun (and a map has been loaded) there is no valid
value for the current or next map. In previous v...
danij
21:54 Revision ed2f9053 (github): Fixed|MapInfoParser|Hexen: Incorrect assignment of logical map numbers to map URIs
danij
21:52 Revision 69d5db64 (github): Fixed|libcommon: Implicit loading when revisited a map in the same cluster (typo)
danij
19:56 Revision a312b17e (github): Merge branch 'master' into ui-multiplayer
skyjake
19:56 Revision c1172945 (github): UI|Multiplayer: MP menu shows server address and connection duration
skyjake
14:07 Revision 4fb217b7 (github): Fixed|Oculus Rift|libappfw: Shutting down LibOVR (dangling references)
One of the references to the created LibOVR objects was not freed, thus
causing shutdown of de::OculusRift to hang wa...
skyjake
10:05 Revision 83b73c71 (github): Debug|libdeng1: Added an assert
skyjake
09:10 Revision 94de3c9e (github): OS X|Fixed|libgui: No Core Text font implementation in 10.6 build
The qmake project was still including the Core Text based fonts in
the 10.6 build.
skyjake

2014-01-30

22:15 Revision 0c9c94ce (github): UI|Client: Close MP server info popup when joining the server
skyjake
22:14 Revision 643114e8 (github): Fixed: Build error
skyjake
21:48 Revision 3dda1dee (github): Windows|Fixed|libgui: Accessing main window even if it doesn't exist
During a fatal error shutdown, DisplayMode was asked to set the color
transfer function after the window had been dis...
skyjake
21:46 Revision 5af6fefe (github): Windows|Fixed|libappfw: Missing export
skyjake
20:47 Revision 9c243b26 (github): Merge branch 'ui-multiplayer'
skyjake
20:46 Revision 07c52dcb (github): Refactor|Client|Network: Cleaned up server info functions
skyjake
19:25 Revision 77f0d708 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
19:23 Revision 52a23ffa (github): Refactor|XG|libcommon: Implement XG plane-mover (de)serialization in C++, with Reader/Writer
danij
19:16 Revision 09977379 (github): Refactor|Hexen: Implement sound sequence (de)serialization with Reader/Writer
danij
19:16 Revision cecbd1ed (github): Refactor|ACS|Hexen: Implement ACS state (de)serialization in C++, with Reader/Writer
danij
19:14 Revision 22c54103 (github): Refactor|libcommon: Switched p_xgsave.c to C++
danij
18:40 Revision 9572fcbd (github): Fixed|Client|All Games: Busy mode transition when map changes in netgame
skyjake
18:40 Revision c9152b18 (github): libdeng2|Log: Print log entry timestamp using seconds since start
More compact and informative than omitting the hour. skyjake
17:22 Revision 0f09aa8e (github): Refactor|Client: Moved VRConfig to libappfw
Also, removed some of the public member variables of VRConfig. skyjake
15:09 Revision 01ba33d3 (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti...
skyjake
15:09 Revision 6731d5a3 (github): Started work branch for low-latency input and modern player movement
The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ...
skyjake
15:02 Revision a2971cd2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:34 Revision 9d981f3c (github): Refactor|Client|libappfw: Renamed stereo 3D mode enums
skyjake
14:06 Revision 2bee2e23 (github): Refactor|libcommon: Implement thinker (de)serialization in C++, with Reader/Writer
Todo: mobj_t and Hexen's polyevent_t danij
13:55 Revision ce5f6a33 (github): Refactor: Switched each games' p_lights.c to C++
danij
13:03 Revision f22b3292 (github): Refactor|Oculus Rift: Migrated head tracking to libappfw
de::OculusRift accesses LibOVR and provides head tracking information. skyjake
10:52 Revision ad9e78b3 (github): Refactor|Stereo 3D: Cleaning up VR state and Oculus Rift
To objective of this is to move the generic portion of the VR state and
Oculus Rift rendering into libappfw.
skyjake

2014-01-29

21:10 Revision 7ec77ab0 (github): UI|Task Bar: Show the MP menu when connected to a server
The Multiplayer menu has its own class.
The task bar’s layout is now updated using a SequentialLayout
which makes it...
skyjake
19:37 Revision 8834b4a6 (github): OS X|Fixed|libgui: Use Qt fonts in the 10.6 Snow Leopard build
The Core Graphics API is not available in 10.6. skyjake
19:21 Revision c23425fe (github): Fixed|UI|Log: Update filter after reseting to defaults
IssueID #1722 skyjake
18:49 Revision 844c07b2 (github): Refactor|libcommon: Switched p_door.c to C++
danij
18:48 Revision a015765d (github): Refactor|libhexen: Switched p_pillar.c and p_waggle.c to C++
danij
16:51 Revision d9f4cc50 (github): Refactor|libcommon: Switched more libcommon source files to C++
danij
15:11 Revision 2b495a61 (github): Refactor|ACS: Implement ACScript (de)serialization in C++ with Reader/Writer
Also, ACScript_Thinker() now calls the C++ method ACScript::runTick() danij
15:07 Revision 28a20547 (github): libcommon: Provide a Reader/Writer to all save state (de)serialization routines
danij
14:59 Revision cefbff4e (github): ACS|Cleanup: Use Uri_NewWithPath3
danij
14:53 Revision 296bacb4 (github): API|Uri: Added new Uri constructor Uri_NewWithPath3
A default scheme is set for the new Uri before then parsing a cstring
representation of a Uri, bypassing the resource...
danij
09:50 Revision 38373d4a (github): Client|Default Style: Text accent color in DocumentWidget
skyjake
09:49 Revision 5fb3e440 (github): UI|Ring Zero: Close popups when game load begins
skyjake
09:49 Revision 7721253d (github): Cleanup
skyjake

2014-01-28

20:39 Revision 1a26df35 (github): Cleanup|Game|Updater|UI: Log messages
skyjake
20:14 Revision 404fc222 (github): UI|Ring Zero: Improving the game selection menu
Added additional buttons beside each game to access further
information (later, settings) about the game. Removed the...
skyjake
20:13 Revision 1c347c79 (github): Refactor|Game: Added a method for getting a text description
The same information that is printed with ‘inspectgame’. skyjake
20:12 Revision 81b8be24 (github): Refactor|UI|Client: Use DocumentPopupWidget
skyjake
20:11 Revision c24775a7 (github): libappfw: Widget improvements
MenuWidget’s layout can be modified by outsiders (non-const accessor).
Ensure only the main thread creates widgets in...
skyjake
20:09 Revision 52d20dfe (github): Refactor|libappfw: Use DocumentPopupWidget
skyjake
20:08 Revision 9dcb32df (github): libgui|Client: Improved handling of indents in text drawing
Indents can be marked and reseted individually. skyjake
20:07 Revision f55148a5 (github): libappfw: Added DocumentPopupWidget
Simple combination of a popup with a document widget inside. Useful
for many simple info popups (e.g., console autoco...
skyjake
10:47 Revision 0f30fa7d (github): libdeng2|Performance: String memory allocation behavior in formatter
Reserve memory for the line in advance when filling tabs. skyjake

2014-01-27

22:38 Revision f887e1c0 (github): Shell|GUI: Placeholder icon
skyjake
22:22 Revision 1198b129 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
skyjake
22:21 Revision 18b9aa94 (github): UI|Client: Joining an MP game using the Multiplayer dialog
The game plugin is automatically switched if necessary. skyjake
22:20 Revision 59ae671e (github): libdeng2|Log: Monospace formatter fills tabs with spaces
MonospaceLogSinkFormatter will now check the tab escapes in the
input text and produce a suitable amount of spaces to...
skyjake
11:35 Revision 3cec3a90 (github): Fixed|Client: Crash in multiplayer when the player attempts to fire
The engine failed to zero the whole of mobj_t, leaving the portion
which defines the game specific extra data uniniti...
danij
10:15 Revision be842469 (github): Hexen|ACScriptInterpreter: Moved remaining ACS interpretation logic into ACScriptInterpreter
Todo: Cleanup danij
09:49 Revision 94078aab (github): UI|Task Bar: Moved “Unload Game” menu item
skyjake
09:06 Revision 0be50243 (github): ACS|Hexen: Cleanup
danij
08:03 Revision 1ce427a1 (github): UI|Multiplayer: Added an info popup for full server information
skyjake
08:03 Revision f6e171ba (github): Fixed|Client: Crashes in multiplayer
Null pointer access and incorrect shutdown order of ServerLink. skyjake
08:02 Revision aa473872 (github): Log: Message styling
Light font for headers. skyjake
08:02 Revision 385f9d9e (github): libdeng2: Added M-dash character symbol
skyjake
07:27 Revision 75e7122b (github): ACS|Hexen: Moved more logic into the new interpreter class
danij
06:52 Revision 832cf9fa (github): ACS|Hexen: Load bytecode string constants as static Strs, cleanup
danij
06:02 Revision b20cf99c (github): libcommon: Fix build (unknown type acs_t)
Note to self: ignore Qt Creator's unreliable refactoring tools... danij
05:39 Revision a24cbb98 (github): ACS|Hexen: Removed more unnecessary globals used by the bytecode interpreter
danij
04:10 Revision 58436cc0 (github): ACS|Hexen: Cleanup
danij
03:45 Revision 8f94a103 (github): ACS|Hexen: Continued work on remodeling the ACS bytecode interpreter
danij
02:27 Revision eb14c981 (github): ACS|Hexen: Translate ACS script numbers when loading new bytecode
danij
01:41 Revision aa6bb8e2 (github): ACS|Hexen: Ensure bytecode command functions are of the expected form
danij
00:44 Revision 9d79b054 (github): ACS|Hexen: Continued moving logic into the new interpretor class
danij
 

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