Activity
From 2014-01-06 to 2014-01-19
2014-01-17
- 
  14:55 Revision ed55cfc7 (github): Fixed|UI|Stereo 3D: Map mouse wheel position to left/right frames 
- Mouse buttons and position was already mapped, however the wheel
 position was not.
- 
  13:03 Revision cda00fa7 (github): Client|Script: Added the script binding App.quit() 
- 
  12:49 Revision 30d05b26 (github): Cleanup 
- 
  12:34 Revision c544aa6e (github): Refactor|Script: Revised naming convention of native script functions 
- Now using “Function_” as the prefix.
- 
  12:33 Revision b2c31bdb (github): Fixed|All Games: Errors in release build 
- Log entries were being printed with debug-only variables or functions.
- 
  09:07 Revision 2acf8cd8 (github): Refactor|Client|libgui: Use Binder to manage script bindings 
- The native implementation of the functions doesn’t need to check
 for argument count as that is already checked earlie...
2014-01-16
- 
  20:34 Revision e6e1dd58 (github): libdeng2|Script: Utilities for easier creation of native script functions 
- Binder automates the tasks for registering and unregistering native
 entry points that appear as script functions.
- 
  20:34 Revision 87589314 (github): Refactor|Client|libgui: Use Binder to manage script bindings 
- 
  19:38 Revision 0a317ebf (github): Fixed|Renderer: Model particles not affected by dynamic lights, plus cleanup 
- The particle renderer used the wrong axes when determining the BSP
 leaf at the origin of a given particle (Z and Y we...
2014-01-15
- 
  13:59 Revision eeec1ae5 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  13:59 Revision 25605e10 (github): libdeng2|StringPool: The 'data' argument of StringPool::iterate() is now optional 
- 
  13:54 Revision f47d5089 (github): Cleanup|Client: Log entry 
- 
  13:51 Revision 95e2230d (github): World: Log a separate warning for each unknown material 
- Now that the warnings produce collated alerts it is better to log
 each unknown material encountered during map conver...
- 
  12:56 Revision 681410ac (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  12:55 Revision 189fce2b (github): DehReader|Fixed: Parse error reading a [PARS] block using doom2 notation 
- 
  12:53 Revision f38566b9 (github): Fixed|libdeng2: Warning in release build 
- 
  11:02 Revision d830a002 (github): Refactor|Generator|World: Made private more members of Generator 
- 
  10:05 Revision 48022294 (github): Windows: Fixed build (platform header inclusion order) 
- 
  09:35 Revision f79dfba1 (github): Default Style|OS X: Default UI font 
- On second thought, Open Sans only works with Qt 5.2; with Qt 4.8
 it doesn’t get a bold weight at all. Better stick wi...
- 
  09:30 Revision a3ad1f8b (github): API: Relocated internal thinker functions from public API header 
- These belong in an internal header.
- 
  09:12 Revision 0da7b89a (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine 
- 
  09:12 Revision eb64c530 (github): Cleanup|Log|libgui|libappfw|Console: Log message cleanup 
- 
  09:11 Revision d2a4a63d (github): Default Style|OS X: Use Open Sans as UI font (like on Windows) 
- Standardizing appearance. Also, Qt is having real difficulties
 picking the right font weights on Mavericks, which mak...
- 
  09:09 Revision 628fdc4d (github): UI|libgui: Disable widget background blurring when a game is loaded 
- Game rendering is simply not efficient enough to be done multiple
 times per frame => perf hit is too big.
- 
  09:05 Revision cc995755 (github): Refactor|World: Renamed p_particle.h/cpp to generator.h/cpp respectively 
- Also added a convenience header for Generator.
- 
  08:49 Revision 54d54b47 (github): Refactor|World: Continued splitting up p_particle.h/cpp 
- 
  07:56 Revision 2a3ce816 (github): Client: Cleanup 
- 
  07:26 Revision e17ccd39 (github): Cleanup: Moved global validCount to WorldSystem; r_main.h/cpp now client-only 
- The server executable no longer depends on any source file in the
 render domain.
2014-01-14
- 
  20:10 Revision 11357422 (github): libgui: Fonts can specify alternate families for different weights 
- However, at least on OS X 10.9 it seems Qt is currently unable to
 select a light font no matter which mechanism is used.
- 
  18:24 Revision 6bb992be (github): Tests|OS X: Test deployment with Qt 5, failed assert in test_log 
- 
  18:23 Revision ccb1c893 (github): FMOD|Cleanup: Log entries containing pointer values 
- 
  14:52 Revision f8a662d5 (github): Fixed|OS X|Qt: Bundling Qt 5 frameworks in Doomsday.app 
- 
  12:24 Revision 53172f14 (github): Log|Resources|libgui: Improved log output 
- 
  12:24 Revision 01d5e980 (github): libdeng2: Added a header for some printable character symbols 
- Unicode if possible.
- 
  11:51 Revision 8e54a19e (github): Fixed|UI: Use GLFramebuffer when drawing a blurred widget background 
- The game renderer assumes that both color and depth attachments are
 being used.
- 
  10:34 Revision fab3c296 (github): libgui|GLFramebuffer: Use a Property to track the default sample count 
- All existing GLFramebuffer instances observe the default sample count
 and update their contents accordingly when it’s...
- 
  10:33 Revision 8d7272d7 (github): Console: Disabled warning about ‘playdemo’ 
- Demos are currently not supported, so no point in warning about them.
- 
  10:32 Revision db1f6e12 (github): libdeng2: Added the Property utility for observable native variables 
- Unlike script Variables, Property deals with native value types
 and cannot accept more than one type of value.
2014-01-13
- 
  21:31 Revision e2ebe9f6 (github): Fixed|Particles: Out-of-bounds memory access 
- Apparently spinIndex was sometimes incorrectly calculated on
 p_particle.cpp:794.
- 
  17:49 Revision 7a339f5f (github): Cleanup: Log entries, levels, and domains (continued) 
- 
  17:30 Revision 5e9ac8ae (github): Cleanup: Log entries, levels, and domains (continued) 
- 
  17:07 Revision e917e915 (github): Cleanup|All Games: Removed dead code related to player controls 
- The g_ctrl.* files were not needed any more since libcommon handles
 player control setup.
- 
  17:07 Revision aca7c3b5 (github): Cleanup|API: Removed all use of Con_Message, removed from public API 
- Also removed Con_PrintRuler. The libdeng2 C API now has a macro for
 making escape codes (DE2_ESC).
- 
  14:54 Revision 18349923 (github): libappfw: Moved dialogs to a separate source folder 
- They were kept separate in the client, and it's good to keep them
 separate in libappfw.
- 
  13:12 Revision d5184f20 (github): Map|Client: Continued cleaning up particle generator management 
- 
  10:34 Revision 16a8bfdf (github): Renderer: Relocated generator visibility flags to viewports.cpp, use QBitArray 
- 
  10:11 Revision 1f858131 (github): Map: Cleanup 
- Todo: Is it really necessary to link generators to sectors?
- 
  09:27 Revision 0b33995a (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  09:27 Revision 18269b4b (github): Map|Client: Continued tearing down the clientside Generators abstraction 
- 
  08:55 Revision 277d6139 (github): qmake|OS X: deng_noclient is not available in the OS X build 
- On the Mac, the client app and libs need to be built anyway.
- 
  08:52 Revision ec69976f (github): Fixed: Library build order 
- libappfw requires libdeng1.
- 
  08:45 Revision a54a63a3 (github): Map|Client: Moved the map's Generator collection into de::Map 
- Todo: Continue tearing down this now obsolete abstraction.
- 
  07:29 Revision 6523743c (github): Renderer: Cleanup 
- 
  06:57 Revision e5074bfb (github): Map|Client: Fully encapsulate the clientside Generators collection within de::Map 
- Also began remodeling the particle generator representation toward a
 more object-oriented model (note that a particle...
- 
  01:32 Revision bae6c5e0 (github): Cleanup|World: Added Thinker_Map() (returns the map in which the thinker exists) 
- Note that presently this merely resolves to a WorldSystem::map() call.
- 
  00:44 Revision 5ec443f7 (github): Hand|World: Updated wrt WorldSystem name change, fix compiler warning 
- 
  00:37 Revision 5027182b (github): Refactor: Renamed World as WorldSystem, derive from de::System 
2014-01-12
- 
  23:26 Revision 6543298e (github): WinMM|Windows: Fixed build (missing header), cleanup 
- 
  21:22 Revision eaea5fdb (github): Cleanup|All Games|Plugins: Replacing use of Con_Message with App_Log 
- Applying log entry metadata flags.
- 
  20:51 Revision 6cec9bb8 (github): Cleanup|All Games|Plugins: Replacing use of Con_Message with App_Log 
- Applying log entry metadata flags.
- 
  13:50 Revision ad93df03 (github): Refactor: Added App_Log() to the libdeng2 C wrapper, use it everywhere 
- App_Log() works the same way as the LOG_* macros: a newline is
 automatically added (if there isn’t one). Replaced app...
- 
  13:09 Revision cedf0673 (github): Refactor: Convenient log level enums for the libdebg2 C wrapper API 
- 
  12:28 Revision 61f68e3a (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time 
- Proof of concept where players and their mobjs live in fractional
 time while the rest of the world uses only sharp ti...
- 
  12:25 Revision f27ab3b3 (github): Started work branch for low-latency input and modern player movement 
- The objective is to allow players (and only players) to be controlled
 and moved in fractional time, i.e., as fast as ...
- 
  12:13 Revision af95f5fa (github): Fixed|Heretic: Transition from intermission to next map 
- The busy mode transition frame was not being prepared at the
 end of the Heretic intermission. Also, there was a waiti...
- 
  12:11 Revision 81eb082a (github): Fixed|Heretic: Transition from intermission to next map 
- The busy mode transition frame was not being prepared at the
 end of the Heretic intermission. Also, there was a waiti...
- 
  11:23 Revision 8e67f805 (github): Fixed|UI: All-white busy transition frame 
- It appears that somebody somewhere alters the min filter of the
 transition frame when using “leavemap”, however not w...
- 
  11:23 Revision 5fb6de69 (github): Client|libgui: Added some log messages 
- 
  11:22 Revision d9030b73 (github): Fixed|UI: All-white busy transition frame 
- It appears that somebody somewhere alters the min filter of the
 transition frame when using “leavemap”, however not w...
- 
  10:03 Revision 6848105e (github): Refactor|Console|API: Printing log messages, removed old Console API functions 
- The engine should not internally use Con_Message, Con_Printf, or
 Con_FPrintf to print log messages, as these do not p...
2014-01-11
- 
  21:13 Revision f55bc159 (github): Cleanup|Client: Log entries, levels, and domains (continued) 
- 
  20:30 Revision 31d1341b (github): Cleanup|Refactor|Client: Log entries, levels, and domains (continued) 
- Reduced redundancy and use of fatal errors in fi_main.cpp.
- 
  18:39 Revision a0d050eb (github): Map|Client: Cleanup 
- 
  17:48 Revision 3ce88f87 (github): Console: Improved output of “listcontrols” 
- 
  17:27 Revision 2e79c6a7 (github): Map|Client: Encapsulate write access to the client mobj hash within de::Map 
- 
  16:18 Revision 05c836fc (github): Cleanup|Map|Client: Moved Map::expireClMobjs into map.cpp 
- 
  15:18 Revision 77c44ec8 (github): Cleanup|Client: Log entries, levels, and domains (continued) 
- 
  12:18 Revision 71a20b39 (github): Cleanup|Client: Log entries, levels, and domains (continued) 
- 
  11:29 Revision 836d7990 (github): Client|Log: Only Dev messages are shown with the section info 
- The log entry “sections” contain information about where in the
 native code the entry was created. This information i...
- 
  10:56 Revision b62e2f31 (github): Refactor|libdeng1: Renamed the "boolean" define to "dd_bool" 
- Windows system headers define a "boolean" with a different size. To
 avoid this conflict, libdeng1's boolean is now dd...
- 
  08:50 Revision 5188efa3 (github): Merge branch 'libappfw' 
- 
  08:35 Revision a5207b49 (github): Windows|Installer: Deploy deng_appfw.dll 
- 
  08:34 Revision 4dfcf410 (github): Refactor|Client: Updated to use libappfw 
- The generic portions of the UI framework have now been migrated to
 libappfw.
- 
  07:06 Revision 023b82a5 (github): Refactor: Updating client to use libappfw 
2014-01-10
- 
  19:41 Revision 2e641bb7 (github): Refactor: Continued setting up libappfw and updating the client 
- 
  15:10 Revision 003f9714 (github): Started work branch for separating the UI framework in a shared lib 
- The client's UI framework has grown large enough to warrant moving
 it into its own shared library called "libappfw" (...
- 
  13:08 Revision 1f64756e (github): Fixed: Compiler warnings 
- Unused variables and tautological conditions.
- 
  13:06 Revision 93964519 (github): Fixed: Compiler warnings 
- Unused variables and tautological conditions.
- 
  10:50 Revision 6513a8b3 (github): Cleanup|Client: Log entries, levels, and domains (continued) 
- 
  10:30 Revision 7f3a52b2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine 
- 
  10:29 Revision 57afd11b (github): Cleanup|Client: Log entries, levels, and domains (continued) 
- 
  10:28 Revision 07927d41 (github): World|Client: Cleanup 
- 
  10:05 Revision d08b3c9a (github): Cleanup|Client: Log entries, levels, and domains (continued) 
- 
  08:57 Revision 97a6152e (github): Map|Client: Cleanup 
- 
  08:21 Revision 991a2414 (github): Cleanup: de::dintptr() is unnecessary when logging with de::LogEntry::Arg 
- 
  08:06 Revision 768ec6d1 (github): Refactor|Map|Client: Moved Map's ClMobjHash to the private Instance 
- 
  07:46 Revision 5ddb9064 (github): Refactor|Map|Client: Reworked the client mobj hash into a basic C++ class 
- 
  06:26 Revision 30b17945 (github): Map|Client: Cleanup 
- 
  06:01 Revision c12b14a6 (github): Client: Cleanup 
- 
  05:55 Revision 638cd846 (github): Map|Client: Removed fixed limit CLIENT_MAX_MOVERS (was 1024) 
- 
  05:06 Revision 1d011e2e (github): Refactor|Map|Client: Clientside active mover arrays are now private to Map 
- 
  04:53 Revision 9c9edeab (github): Cleanup|Map|Client: Moved all client only methods of Map to map.cpp 
- 
  04:23 Revision fcfec832 (github): ClPlaneMover|Client: Cleanup 
- 
  04:21 Revision c34b37eb (github): Refactor|ClPlaneMover|Client: Simplified ClPlaneMover (use a Plane pointer) 
- 
  03:56 Revision 64f08249 (github): Refactor|World|Client: Moved ClPolyMover into new source files 
- 
  03:50 Revision 5d609443 (github): Refactor|World|Client: Moved ClPlaneMover into new source files 
- 
  03:10 Revision c3fbda76 (github): World|Client: Cleanup 
- 
  02:27 Revision 63b65707 (github): World|Client: Cleanup 
- 
  01:12 Revision 5ea7600e (github): World: Cleanup 
- 
  00:18 Revision 4e051503 (github): World|Server: Cleanup 
2014-01-09
- 
  23:53 Revision 0e0f33ec (github): LightGrid|Renderer: Cleanup 
- 
  23:50 Revision cbffd0e1 (github): World: Cleanup 
- 
  20:52 Revision 1b033ec2 (github): Cleanup|Client: Log entries, levels, and domains (continued) 
- 
  20:35 Revision 2ffec24c (github): Cleanup|Client: Log entries, levels, and domains (continued) 
- 
  19:41 Revision e8af1a95 (github): Fixed: Build error 
- 
  19:40 Revision bbd93763 (github): Cleanup|Client: Log levels and domains (continued) 
- 
  18:33 Revision a6cc1a6a (github): Fixed|Ring Zero: Do not attempt to parse a game config when switching to ring zero 
- 
  18:27 Revision c4df0bb5 (github): Fixed|Console: Do not warn about non-existent autoexec/startup config files 
- 
  17:41 Revision 1a26e85c (github): ResourceSystem: Cleanup 
- 
  17:40 Revision 9b940cc7 (github): Console: When saving config/bindings only log if actually written to a file 
- 
  17:38 Revision 2a2f83a9 (github): Fixed: Exception during log flush (argument string format error) 
- 
  17:11 Revision ff2c1fc5 (github): Fixed: Compiler warnings 
- 
  17:11 Revision 6b251f7d (github): Log|libdeng2: Elaborate when a log entry throws an exception 
- The format string is included in the error message.
- 
  16:44 Revision 911a9e1d (github): Fixed|Log: Crash when making a log entry 
- Trying to delete an invalid pointer when setting Arg value.
- 
  16:44 Revision 58c10e98 (github): Cleanup|Network|Client: Log levels and domains (continued) 
- Also converted some Con_Message() calls to use LOG.
- 
  16:36 Revision cca236fb (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  16:36 Revision 6e34d450 (github): Console: Cleanup 
- 
  15:38 Revision 9d05452a (github): Cleanup|Network|Client: Log levels and domains (continued) 
- Also converted some Con_Message() calls to use LOG.
- 
  15:18 Revision 0a1166b9 (github): Windows: Fixed build (unknown DEBUG_Message) 
- 
  12:55 Revision 961022c1 (github): Cleanup|Server|Client: Log levels and domains (continued) 
- Converted remaining Con_Message() calls in the network domain to
 use LOG.
- 
  12:51 Revision b6ee2888 (github): Refactor|Log|libdeng2: Keep a pool of shared log entry argument instances 
- To avoid repeatedly allocating and freeing memory for log entry
 arguments, the existing ones are now kept in a shared...
- 
  09:59 Revision 916647c5 (github): Fixed: Compilation errors 
- 
  09:05 Revision fe1420c3 (github): Audio|Client: Replaced Con_Errors with exceptions (with -isfx, etc.) 
- 
  09:02 Revision b6aef6f0 (github): Cleanup|Audio: Log levels and domains (continued) 
2014-01-08
- 
  20:05 Revision 935df5f1 (github): Cleanup|Client: Log levels and domains (continued) 
- 
  18:31 Revision 04a6f557 (github): FluidSynth|FMOD: Use libdeng2 Log for debug logging from audio plugins 
- 
  18:30 Revision c178bebc (github): Fixed|UI|Client: Per-domain log filters overridden inadvertently 
- 
  13:07 Revision 6febdd14 (github): Merge branch 'ui-alerts' 
- 
  13:07 Revision 9621515b (github): Cleanup|Client|libgui: Log levels and domains 
- Todo: Much more of this to come…
- 
  13:06 Revision fe3c2485 (github): libdeng2|Log: Include log entry domain in printed copy 
- 
  11:06 Revision df67bca2 (github): libdeng2|Log: Include domain in printed log entries 
- Only the first applicable domain is printed. Upper case letters are
 for non-dev entries and lower case is for dev ent...
- 
  11:04 Revision cb7ef360 (github): Client|Log: Resetting Log filter and alert settings to defaults 
- 
  10:25 Revision 263ff468 (github): Cleanup 
- 
  10:25 Revision 2b27c10a (github): Fixed|UI|Client: Button text hover color with rich formatting 
- Rich formatting would override the button hover color, which would
 result in a potential clash with the hover backgro...
- 
  10:02 Revision a65722fb (github): Merge branch 'ui-alerts' of ssh://github.com/skyjake/Doomsday-Engine into ui-alerts 
- 
  09:14 Revision 13c29204 (github): Cleanup 
- 
  09:12 Revision be375b8e (github): UI|Client|Log: Alert about entries in requested domains 
- The Config.alert record now determines which domains raise alerts
 on which levels.
 AlertMask composes a LUT that is ...
- 
  08:33 Revision d3be5fcc (github): Refactor|Log|libdeng2: Always require a context domain for log entries 
- This makes it simpler to check which levels and enabled, etc.
2014-01-07
- 
  21:50 Revision d8561722 (github): Oculus Rift|Renderer: Separately configurable Oculus Rift multisampling 
- Added “rend-vr-rift-samples” to control the number of samples used
 for the unwarped Oculus Rift framebuffer. The defa...
- 
  21:49 Revision 4c11ac4d (github): Oculus Rift|Renderer: Separately configurable Oculus Rift multisampling 
- Added “rend-vr-rift-samples” to control the number of samples used
 for the unwarped Oculus Rift framebuffer. The defa...
- 
  18:55 Revision fb03a380 (github): UI|Client: Cleanup and fixes in the Log Filter settings dialog 
- Now the App’s LogFilter is updated when values are changed in the
 widgets.
- 
  18:53 Revision 2daa2561 (github): UI|Client|ChoiceWidget: Determine potential maximum width 
- 
  16:27 Revision 4f7c0dda (github): UI|Client: Revised and improved the Log Filter & Alerts dialog 
- Better layout and implementation.
- 
  16:26 Revision cfae081f (github): Fixed|UI|GridLayout: Right-aligned cells that span multiple columns 
- 
  16:26 Revision a6f7808b (github): UI|Client|AlertDialog: Added a Gear button for alert settings 
- It just shows the Log Filter & Alerts dialog, the same one that is
 in the console menu.
- 
  16:24 Revision ce58192d (github): Refactor|Record|libdeng2: Setting values without recreating variables 
- For convenience, Record now provides methods for setting member
 variable values in such as a way that the variable is...
2014-01-06
- 
  21:49 Revision 77e84d2e (github): UI|Client: Put together the log settings dialog’s contents 
- Todo: Better layout and full functionality.
- 
  21:48 Revision 7a36ac45 (github): UI|Client: Various widget improvements 
- PopupWidget that opens to the right is now clamped vertically
 into the view.
 VariableToggleWidget can use any two va...
- 
  21:46 Revision 6b1f2e3a (github): Client|Config: Set default alert levels 
- 
  21:45 Revision 51ce7c83 (github): UI|Client: Added VariableChoiceWidget 
- 
  17:34 Revision 11c746ee (github): Console: Added the “Log Filter & Alerts” dialog in the console menu 
- 
  17:34 Revision fe0ad0f2 (github): libdeng2|Config: Include default alert levels in Config.log.filter 
- Also, clean up the obsolete Config.log.level.
- 
  16:34 Revision 1cb02e79 (github): UI|Log|Client: Added a stub for the log settings dialog 
- 
  13:58 Revision 285358a1 (github): libgui|OpenGL: Correct exported name of glRenderbufferStorageMultisampleCoverageNV 
- 
  13:58 Revision 783411f3 (github): libgui|OpenGL: Detect NVIDIA CSAA support, use it if available 
- IssueID #1707
- 
  13:47 Revision 5374534c (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine into ui-alerts 
- Conflicts:
 doomsday/libgui/include/de/gui/glentrypoints.h
 doomsday/libgui/src/glentrypoints.cpp
 doomsday/libgui/sr...
- 
  13:44 Revision 24524fdf (github): libdeng2|Script: Functions retain their original namespace 
- A function should use the global namespace where it was originally
 created in.
- 
  13:43 Revision 0aee88e7 (github): Fixed|Log|libdeng2: Checking the Dev flag in log entries 
- 
  12:39 Revision c8a6ca93 (github): Log|libdeng2|Client: Filtering log entries 
- LogBuffer can now use a separate filter object to decide whether
 a log entry should be entered into the buffer or not...
- 
  10:56 Revision 3ced433b (github): Script|libdeng2: Creating records with expressions 
- Previously it was only possible to create a new record using the
 “record” statement or the Record() function. This co...
- 
  10:46 Revision a336ba83 (github): libgui|OpenGL: Correct exported name of glRenderbufferStorageMultisampleCoverageNV 
- 
  09:17 Revision cb72a741 (github): libgui|OpenGL: Detect NVIDIA CSAA support, use it if available 
- IssueID #1707
- 
  09:12 Revision c161f213 (github): libgui|OpenGL: Detect NVIDIA CSAA support, use it if available 
- IssueID #1707
- 
  07:00 Revision b6cf8b45 (github): Sky|Added: Support scrolling skies vertically 
- The sky renderer now supports scrolling layers on both axes. However,
 the fadeout colors are not currently updated an...
- 
  03:42 Revision 0554ea73 (github): Map|World: Associate and index Skys in the owning Map 
- 
  03:19 Revision 4db95387 (github): Map API: Sky properties are now available via this API 
- Various properties of the map's sky can now be manipulated using the
 map API (DMU):
 - DMU_COLOR (Ambient color)
 - DM...
- 
  02:42 Revision ff93b5a9 (github): Sky|World: Sky is a MapElement addressable via the Map API (DMU) 
- 
  02:14 Revision 4ae122e2 (github): Refactor|Sky: Sky is a world-domain component; Map owns an instance 
- A Sky is now considered a logical component of the world, with each
 map owning an instance.
 Todo: Separate drawing o...
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