Activity
From 2013-12-23 to 2014-01-05
2014-01-05
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  22:37 Revision fe55b4e9 (github): Sky|Renderer: Use shared hemisphere geometry for all Sky instances 
- 
  16:22 Revision 5b9cfe1f (github): Merge branch 'master' into ui-alerts 
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  16:22 Revision 857ccef8 (github): Fixed|Shell|OS X: Build failure in OS X 10.6 (Qt 4.7) 
- Missing enum value.
- 
  16:20 Revision fb54d784 (github): Fixed|Shell|OS X: Build failure in OS X 10.6 (Qt 4.7) 
- Missing enum value.
- 
  16:19 Revision 91d6448d (github): Bumped version to 1.13.2 
- 
  15:48 Revision 1c12341a (github): Tests|Log: Trying out the Dev flags 
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  15:38 Revision 8d9088f1 (github): Refactor|Log: Dev flag can be used together with other domain flags 
- Added a new set of macros for logging developer-only entries.
 These are named LOGDEV_* compared to the regular LOG_* ...
- 
  14:33 Revision b70d2174 (github): API|Refactor: Bumped WAD API to v2, removed a function 
- W_CheckLumpNumForName2() is not really needed, as the only purpose
 of the extra parameter was to suppress a log messa...
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  14:30 Revision 0fe54faa (github): Client|Cleanup: Continued updated logging with domain-specific LOG macros 
- Also, removed old client-specific VERBOSE or other log-related macros.
2014-01-04
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  23:00 Revision 785c0770 (github): Client: Continued updated logging with domain-specific LOG macros 
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  22:02 Revision 167d3280 (github): Client: Started updated logging with domain-specific LOG macros 
- Also, reworded some messages to be more appropriate for the context
 and usage.
- 
  20:17 Revision 8190f598 (github): DehRead|WadMapConverter: Updated logging with domain-specific LOG macros 
- Also, tweaked the entry levels to be more suitable within the domain.
- 
  20:16 Revision 29c56254 (github): Shell|libshell: Updated logging with domain-specific LOG macros 
- Also, tweaked the entry levels to be more suitable within the domain.
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  20:16 Revision ce7572fd (github): libgui: Updated logging with domain-specific LOG macros 
- Also, tweaked the entry levels to be more suitable within the domain.
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  20:15 Revision edc678b9 (github): libdeng2: Updated logging with domain-specific LOG macros 
- Also, tweaked the entry levels to be more suitable within the domain.
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  19:43 Revision cba0940a (github): Spelling 
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  19:42 Revision 3ef8d8f0 (github): Refactor|Log|libdeng2: Renamed the INFO/Important level to Note 
- “Note” as in “please note this important detail”. Also, the term
 “info” is already used for Info files.
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  18:46 Revision 0ccbc888 (github): Merge branch 'master' into ui-alerts 
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  18:42 Revision d3eb9829 (github): GL: Request OpenGL 2.1 compatibility profile 
- This might help with some newer OpenGL drivers (hopefully).
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  18:39 Revision 7e0a6c3b (github): Refactor|Log: Added bits for target audience, more LOG_* macros 
- It is now possible to mark log entries for specific user groups
 and/or domains. While the DEV group is intended for p...
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  15:01 Revision 7ffc2979 (github): UI|Client: Crash when deleting a menu widget 
- The ownership of menu items’ sub-widgets is dual: as popups, they
 always have a parent and if the parent is deleted, ...
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  14:50 Revision 4fec9c68 (github): Game|Resources: Applied rich formatting to "inspectgame" output 
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  14:41 Revision 8dd40b3e (github): Fixed|OS X: Build failure (missing header) 
- 
  13:15 Revision 4d200241 (github): Windows|SDL|qmake: Upgraded SDL, updated build configuration to suit 
- IssueID #1692
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  13:13 Revision 5d8a6dd3 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine 
- 
  13:12 Revision bc3ab40a (github): Windows|SDL|qmake: Upgraded SDL, updated build configuration to suit 
- IssueID #1692
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  13:11 Revision 82e36899 (github): Game|Resources: Added method of querying the logical status of a Game 
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  12:49 Revision 3b8e0b54 (github): Refactor|Game|Resources: Removed the now redundant Game::print() 
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  12:24 Revision 240fc60c (github): Console: Improved "help (identity-key)" output 
- Rather than assume the user is interested in the status of the game
 specified, the console will output:
 - Name the g...
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  11:49 Revision bf5bd201 (github): Resources: Added cmd "inspectgame" for logging details of a registered game 
- The 'inspectgame' command can be used to obtain detailed information
 about a registered game. If no identity key is s...
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  09:39 Revision e14a7613 (github): Console|Cleanup: Renamed Con_StyledCommandUsage() as Con_CmdUsageAsStyledText() 
- In line with existing naming conventions.
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  09:19 Revision 67687898 (github): Typos 
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  09:11 Revision fd84de0c (github): Console: Applied rich formatting to "help (what)" output 
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  07:20 Revision 863df595 (github): Refactor|Game|Resources: Continued cleaning up the de::Game API 
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  06:25 Revision d066e507 (github): Refactor|Manifest|Resources: Moved logic for Manifest::consolePrint() into Game::printFiles() 
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  06:12 Revision a278c958 (github): Refactor: Removed Con_PrintPathList() 
- This routine is now obsolete as there more flexible ways of preparing
 and printing a concatenated list of paths.
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  05:15 Revision 20509d3a (github): Resources|Manifest: Cleanup 
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  05:15 Revision 8d95e864 (github): Console: Cleanup 
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  04:36 Revision 3e530c9d (github): Cleanup 
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  04:18 Revision 33d4b989 (github): Refactor|Game: Game now uses de::String and de::Path to represent attributes 
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  01:11 Revision 5a0dffc6 (github): Windows: Use backslashes when querying the registry via QSettings 
- Evidently one must use backslashes else the query will fail.
2014-01-03
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  22:48 Revision 2bf6fc4d (github): Resources|Windows|Mac OS: Automatically search for IWADs installed via Steam 
- Doomsday will now search the platform specific SteamApps directory
 on Windows and OS X when locating IWADS, unless th...
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  22:37 Revision 35eabec6 (github): Fixed|Sky|Renderer: Sky rendering issues/HOM in Hexen (refactoring oversight) 
- 
  20:40 Revision b5176593 (github): Stereo 3D|UI: Clarified terms used in the VR settings dialog 
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  20:40 Revision c9f3dfe9 (github): Stereo 3D|UI: Clarified terms used in the VR settings dialog 
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  20:32 Revision 4a065932 (github): Refactor|Client|Server|libgui: Checking for existence of singletons 
- Renamed methods that check for singleton existence to
 “somethingExists()”. Also don’t have redundant methods in Clien...
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  20:12 Revision 756d02e6 (github): Fixed|Shell|OS X: Use the correct UI font (Lucida Grande) 
- IssueID #1703
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  20:12 Revision 27ae871d (github): Fixed|Shell|libshell: ServerFinder must work without a de::App 
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  20:12 Revision a5b46557 (github): Fixed|Shell|OS X: Use the correct UI font (Lucida Grande) 
- IssueID #1703
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  20:08 Revision 9b28a7db (github): Fixed|Shell|libshell: ServerFinder must work without a de::App 
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  19:55 Revision 22190902 (github): libcommon|UI: Make sure game is frozen before opening a network connection 
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  19:55 Revision 3b041d00 (github): Fixed|libcommon: Don’t check control input of remote players 
- Remote players are moved according to a smoothed path of received
 coordinates, not any control input values.
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  19:55 Revision 04f391c6 (github): Fixed|Bindings|Multiplayer: Crash when more than one client in the game 
- When checking for player controls, a null pointer was accessed
 in P_IsControlBound().
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  19:55 Revision a5af1622 (github): libcommon|UI: Make sure game is frozen before opening a network connection 
- 
  19:49 Revision 2dd9566b (github): Fixed|libcommon: Don’t check control input of remote players 
- Remote players are moved according to a smoothed path of received
 coordinates, not any control input values.
- 
  19:45 Revision 9634c68c (github): Fixed|Bindings|Multiplayer: Crash when more than one client in the game 
- When checking for player controls, a null pointer was accessed
 in P_IsControlBound().
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  19:03 Revision 26b87a6b (github): Typo 
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  17:06 Revision 5fed004f (github): UI|Client: Tweaked clip-culling for scrolling 
- When scrolling, it is beneficial to have things ready before they
 become visible. Clip-culling will now use a hardcod...
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  17:00 Revision 9b2f76e3 (github): Renderer|Particles: Don’t warn needlessly about missing particle textures 
- Instead of warning, print an INFO-level message about which textures
 were successfully loaded.
 Warnings are still pr...
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  16:58 Revision f93e2354 (github): libdeng2|Range: Added utilities for finding and printing contiguous integer ranges 
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  16:58 Revision 91f8921b (github): Fixed|ClientApp: Potential uncaught exception when alerting without a window 
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  16:17 Revision bd3a9f71 (github): UI|Client: Tweaked information in the About dialog 
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  16:09 Revision 6cc35691 (github): UI|Client: Changed button label in alert dialog 
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  14:37 Revision 04577b25 (github): UI|Client|libdeng2: Cull widgets that cannot be visible due to clipping 
- Widgets that lie outside the visible clip rectangles will not be
 drawn at all. Previously all widgets were always dra...
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  11:10 Revision e56696a7 (github): UI|Client: Adjusted dialog content margins 
- Now the buttons don’t have a top margin, which allows the content
 to be laid out without overlapping the buttons.
- 
  11:09 Revision 70283fb6 (github): Fixed|UI|Client: Updating widget margins 
- The sums were not correctly updated when margins were changed.
2014-01-02
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  23:25 Revision 5c141b5f (github): UI|Client|AlertDialog: Use regular font weight for alert list entries 
- Log entries use the “major” and “major meta” styles, and the same
 formatting is used for the alert messages. However,...
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  23:18 Revision 278ba9ab (github): UI|Client|LabelWidget: Allow using a custom rich format style 
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  22:53 Revision d73cce29 (github): Debug|Renderer: Added assertion 
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  22:10 Revision 67c19ae7 (github): UI|AlertDialog: Rewind list when alert dialog closed 
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  21:25 Revision 496981a1 (github): UI|AlertDialog: Keep up to a 100 alerts in the list 
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  19:53 Revision ed2d1361 (github): Cleanup 
- 
  19:09 Revision db31ce12 (github): UI|AlertDialog: Adjusted list behavior 
- The list of alerts is scrollable, and the latest alert appears at
 the top of the list.
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  19:08 Revision 5a34193c (github): UI|Client: Dialog and popup improvements 
- Adjusted the position of dialog buttons and the content height.
 Also, open dialogs eat mouse wheel events in addition...
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  19:04 Revision da4658a9 (github): UI|Client|ScrollAreaWidget: Scrolling can be disabled 
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  18:10 Revision 6e47a569 (github): Fixed|UI|Client: Don’t allow dialogs to grow higher than the view 
- For a dialog that has a downward opening direction, don’t let the
 dialog’s height to be taller than the available roo...
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  15:21 Revision a2f42013 (github): UI|Client: Alert notification for logged warnings and errors 
- This is the basic implementation of the alert mechanism. All warnings
 and errors entered in the log show up as alerts...
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  15:20 Revision 6ce1193e (github): UI|Client: Improvements for label and menu widgets 
- One can now specify a fixed maximum width for a label’s text, and
 menus can show plain labels instead of just buttons...
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  15:18 Revision 24be7e67 (github): Cleanup 
- 
  15:17 Revision f65fe72e (github): UI|Client: Configurable styled log sink formatter 
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  09:50 Revision 23e7e2ad (github): Default Style: Revised the VR icon 
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  09:37 Revision b6875e4c (github): Default Style: Revised the VR icon 
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  09:37 Revision 9b71259d (github): UI|Client: Added a stub from the alerts dialog 
2014-01-01
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  22:31 Revision 7f14a838 (github): Fixed|UI|Client: Check global bindings when a popup is open 
- Allows for instance pressing F11 to toggle fullscreen when any popup
 is open.
 IssueID #1691
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  22:31 Revision 82575165 (github): Fixed|UI|Client: Check global bindings when a popup is open 
- Allows for instance pressing F11 to toggle fullscreen when any popup
 is open.
 IssueID #1691
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  17:53 Revision 1cf6b42c (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  17:52 Revision 17027643 (github): Sky|Renderer: Reimplemented sky renderer with an OO design in C++ 
- Supporting Boom maps requires the ability to draw multiple skies at
 once. This commit signals the beginnings of suppo...
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  17:08 Revision 9f06692d (github): Fixed|Client|Renderer: Crash with Vanilla profile in multiplayer 
- Todo: This is a quick fix. It seems there is an underlying oversight
 in the logic wrt multiplayer games (clmobjs, per...
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  17:08 Revision f42c4fc3 (github): Fixed|UI|Client|Multiplayer: Freeze game content before joining 
- IssueID #1697
- 
  17:06 Revision 38d539c1 (github): Fixed|Client|Renderer: Crash with Vanilla profile in multiplayer 
- Todo: This is a quick fix. It seems there is an underlying oversight
 in the logic wrt multiplayer games (clmobjs, per...
- 
  17:04 Revision 8cf1d432 (github): Fixed|UI|Client|Multiplayer: Freeze game content before joining 
- IssueID #1697
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  12:23 Revision cec8329a (github): libshell|ServerFinder: Added option to prevent automatic server discovery 
- IssueID #1695
- 
  12:21 Revision a9928311 (github): libshell|ServerFinder: Added option to prevent automatic server discovery 
- IssueID #1695
- 
  12:17 Revision f3ad5fd8 (github): Bumped version to 1.13.1 
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  12:09 Revision 79c1bf17 (github): Builder|Fixed: Handling Unicode in a commit tag 
2013-12-30
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  10:12 Revision 8f0d1b06 (github): Bumped version to 1.14.0 Unstable 
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  10:05 Revision b87c1437 (github): Builder|Fixed: Handling Unicode in a commit tag 
2013-12-29
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  16:05 Revision c4f33ee3 (github): Changed release type to “Stable” for 1.13.0 
- 
  11:59 Revision 89afd466 (github): Fixed|UI: Command line widgets must check for disabled state 
- If disabled, command line widgets must not handle events. The base
 class (LineEditWidget) does already respect the di...
2013-12-28
- 
  09:40 Revision 8d162c90 (github): Fixed|UI|Client: Game UI should be behind busy transition 
- If possible, keep the game UI behind the busy transition. Note that
 when using the UI compositor for Oculus Rift, we ...
2013-12-26
- 
  21:43 Revision 47f54a5b (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine 
- 
  21:40 Revision 85a37c89 (github): OpenAL|Windows|Installer: Deploy missing openal32.dll 
- This should solve the error loading the OpenAL audio plugin. The
 plugin itself may still be broken, though...
2013-12-25
- 
  19:53 Revision 832c6970 (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time 
- Proof of concept where players and their mobjs live in fractional
 time while the rest of the world uses only sharp ti...
- 
  19:52 Revision 88c4daeb (github): Started work branch for low-latency input and modern player movement 
- The objective is to allow players (and only players) to be controlled
 and moved in fractional time, i.e., as fast as ...
- 
  19:48 Revision e4595f67 (github): Stereo 3D: Copyright notice 
- 
  18:41 Revision d129effd (github): Documentation|Console: Updated help for ‘postfx’ 
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  13:19 Revision 8d7aae87 (github): Documentation|Readme: Added stereoscopic rendering to feature list 
- 
  10:24 Revision 0b4e2934 (github): Default Style: Revised VR icon 
2013-12-24
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  20:41 Revision a4646fe3 (github): Oculus Rift|UI: Added a button to restore desktop settings 
- Also, head tracking is now only active in Oculus Rift mode.
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  16:58 Revision f895c0db (github): libgui|GLFramebuffer: Fall back to non-multisampled if an error occurs 
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  16:26 Revision a74e4117 (github): Oculus Rift: Autoconfigure a larger size for HUD elements 
2013-12-23
- 
  14:34 Revision 9408252d (github): Fixed|Particles: Particle spawn position affected by source float bobbing 
- When particles are spawned, in addition to floorclip, float-bobbing
 is also taken into account.
 Todo for later: It w...
- 
  13:42 Revision 4ce0669d (github): Unix|Client|Server: Added command line options --version and --help 
- It is customary in Unix to have these.
 IssueID #1503
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  13:38 Revision 37752a77 (github): Documentation|Readme: Added Oculus Rift support 
- 
  13:04 Revision 0c496733 (github): Fixed|Client|libcommon: Avoid crash when loading a corrupt savegame 
- IssueID #1659
- 
  10:06 Revision 03ce5b0d (github): Oculus Rift: Ensure prediction latency is set 
- Attempting to make sure that OculusTracker is always informed about
 the configured prediction latency.
- 
  09:46 Revision fbfb48c2 (github): Oculus Rift: Auto-configuration includes color adjustments 
- Set some more reasonable color settings for the Rift display.
- 
  07:58 Revision 4e666ff7 (github): Fixed|Task Bar: Hide and show the correct menu items 
- 
  07:58 Revision 5f72c210 (github): Oculus Rift: View bobbing should be reduced in Rift mode 
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