Activity
From 2013-11-28 to 2013-12-11
2013-12-11
- 19:00 Feature #1678: Optimize stereoscopic pixel formats
- skyjake wrote:
> If it is required that rendering occurs in the system framebuffer (FBO 0), we could — in VR mode 13...
2013-12-10
- 17:10 Feature #1678: Optimize stereoscopic pixel formats
- If it is required that rendering occurs in the system framebuffer (FBO 0), we could — in VR mode 13 specifically — re...
2013-12-09
- 11:13 Feature #1636: Support for Oculus Rift
- With today's merge of the @gl2-lensflare@ changes back to @oculus-rift@ and @master@, VR mode 13 is probably broken. ...
- 11:12 Feature #1678 (Rejected): Optimize stereoscopic pixel formats
- Support for a stereoscopic GL pixel format, used for instance with NVIDIA 3D Vision. This is implemented currently as...
2013-12-05
- 18:52 Feature #1677 (New): Square particle shape (option, as alternative to round particles)
- The default shape for particles in Dday is a circle.
However, if users turn off OpenGL filtering, that circular sh... - 17:26 Feature #1676 (Closed): FluidSynth for Windows
- Just wanted to get this into the tracker, as right now there is no support for .sf2 soundfonts in Windows builds of D...
2013-12-04
- 20:19 Feature #1675 (Closed): Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
- Use QOpenGLFunctions to select a particular OpenGL version (3.3).
Qt 5.4 introduces new OpenGL classes for modern ...
2013-11-30
- 22:19 Bug #1674 (Rejected): I FOLLOWED ROME.RO s guide to play the DENGINE ... BUT THE KEYSTROKES ON MACOS ARE FAILURING THE EXPERIENCE..
- Please post this on the user / technical support forums: http://dengine.net/forums/viewforum.php?f=7
- 22:09 Bug #1674 (Rejected): I FOLLOWED ROME.RO s guide to play the DENGINE ... BUT THE KEYSTROKES ON MACOS ARE FAILURING THE EXPERIENCE..
- http://planetromero.com/2013/11/doomsday-1-12-server-setup
i forward to de-ngine.
selftroll!
i g... - 20:22 Feature #1342: Alpha/Beta/Prerelease support?
- Apologies if the below comes across and rude and/or presumptuous, not to mention it's hardly 'technical' in nature. I...
2013-11-29
- 07:55 Feature #1636: Support for Oculus Rift
- cmbruns wrote:
> I went a bit further, and started updating the global variable vOrigin[]
That's good. vOrigin is... - 00:04 Feature #1636: Support for Oculus Rift
- h1. Crosshair refinement questions
* In Rift mode, some crosshair details are missing, presumably because the cros...
2013-11-28
- 20:29 Feature #1636: Support for Oculus Rift
- Is greyscale rendering possible?
I recently got a request to implement greyscale anaglyph 3D modes in GZ3Doom. Thi... - 20:21 Feature #1636: Support for Oculus Rift
- danij wrote:
> I've just been trying out the vr modes. With mode 9 I'm noticing thin gaps in the map geometry when t... - 17:12 Bug #1671: Doom Sector type 10 not 'releasing' sector after action has occurred
- It's easy to move issues between projects, so I've deleted the reposted one (1673).
- 15:44 Bug #1671: Doom Sector type 10 not 'releasing' sector after action has occurred
- I've reposted this in the correct tracker now :)
- 00:14 Feature #1594: [Audio] Default number of sound channels should be "max"
- To follow up on this; I personally am not aware of any mod that relied on Vanilla Doom's limit (8) or Doomsday's curr...
Also available in: Atom