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From 2013-11-27 to 2013-12-10

2013-12-10

17:10 Feature #1678: Optimize stereoscopic pixel formats
If it is required that rendering occurs in the system framebuffer (FBO 0), we could — in VR mode 13 specifically — re... skyjake

2013-12-09

11:13 Feature #1636: Support for Oculus Rift
With today's merge of the @gl2-lensflare@ changes back to @oculus-rift@ and @master@, VR mode 13 is probably broken. ... skyjake
11:12 Feature #1678 (Rejected): Optimize stereoscopic pixel formats
Support for a stereoscopic GL pixel format, used for instance with NVIDIA 3D Vision. This is implemented currently as... skyjake

2013-12-05

18:52 Feature #1677 (New): Square particle shape (option, as alternative to round particles)
The default shape for particles in Dday is a circle.
However, if users turn off OpenGL filtering, that circular sh...
vermil
17:26 Feature #1676 (Closed): FluidSynth for Windows
Just wanted to get this into the tracker, as right now there is no support for .sf2 soundfonts in Windows builds of D... sonicdoommario

2013-12-04

20:19 Feature #1675 (Closed): Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
Use QOpenGLFunctions to select a particular OpenGL version (3.3).
Qt 5.4 introduces new OpenGL classes for modern ...
skyjake

2013-11-30

22:19 Bug #1674 (Rejected): I FOLLOWED ROME.RO s guide to play the DENGINE ... BUT THE KEYSTROKES ON MACOS ARE FAILURING THE EXPERIENCE..
Please post this on the user / technical support forums: http://dengine.net/forums/viewforum.php?f=7 skyjake
22:09 Bug #1674 (Rejected): I FOLLOWED ROME.RO s guide to play the DENGINE ... BUT THE KEYSTROKES ON MACOS ARE FAILURING THE EXPERIENCE..
http://planetromero.com/2013/11/doomsday-1-12-server-setup
i forward to de-ngine.
selftroll!
i g...
rm1911
20:22 Feature #1342: Alpha/Beta/Prerelease support?
Apologies if the below comes across and rude and/or presumptuous, not to mention it's hardly 'technical' in nature. I... vermil

2013-11-29

07:55 Feature #1636: Support for Oculus Rift
cmbruns wrote:
> I went a bit further, and started updating the global variable vOrigin[]
That's good. vOrigin is...
skyjake
00:04 Feature #1636: Support for Oculus Rift
h1. Crosshair refinement questions
* In Rift mode, some crosshair details are missing, presumably because the cros...
cmbruns

2013-11-28

20:29 Feature #1636: Support for Oculus Rift
Is greyscale rendering possible?
I recently got a request to implement greyscale anaglyph 3D modes in GZ3Doom. Thi...
cmbruns
20:21 Feature #1636: Support for Oculus Rift
danij wrote:
> I've just been trying out the vr modes. With mode 9 I'm noticing thin gaps in the map geometry when t...
cmbruns
17:12 Bug #1671: Doom Sector type 10 not 'releasing' sector after action has occurred
It's easy to move issues between projects, so I've deleted the reposted one (1673). skyjake
15:44 Bug #1671: Doom Sector type 10 not 'releasing' sector after action has occurred
I've reposted this in the correct tracker now :) vermil
00:14 Feature #1594: [Audio] Default number of sound channels should be "max"
To follow up on this; I personally am not aware of any mod that relied on Vanilla Doom's limit (8) or Doomsday's curr... vermil
 

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