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From 2013-10-14 to 2013-10-27

2013-10-27

23:37 Revision 08ad2e1d (github): libcommon: Cleanup
danij
22:45 Revision d97a5c86 (github): Refactor|libcommon: Continued cleaning up global play-sim variable usage
danij
18:29 Revision b4b0725b (github): libhexen: Removed misleading comment in P_CheckOnMobj()
danij
18:24 Revision 6fc42ee1 (github): Refactor|libhexen: Don't use mobj-check-position vars for mobj-ontop-mobj tests
These two algorithms are not co-dependent. Maintaining state values
used only for mobj-check-position tests merely ob...
danij
16:27 Revision 77eeab79 (github): Client|Renderer|Stereo 3D:Track roll angle only for now from Oculus Rift. HEAD TRACKING!
cmbruns
14:51 Revision 3eba45d0 (github): Bumped version number to 1.12.2
skyjake
14:24 Revision f33ee6aa (github): Client|Renderer|Stereo 3D: Remove global VR::mode variable, in favor of Con_GetInteger("rend-vr-mode")
Adjust link libraries for Win32 Oculus Rift SDK
Adjust comments in vr.h
cmbruns
14:21 Revision a458f3d8 (github): Fixed|Windows|Installer: Missing app icon in Control Panel
danij
14:19 Revision cb12527f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
14:18 Revision c7debe3f (github): Fixed|Windows|Installer: Missing app icon in Control Panel
danij
12:52 Revision f3a5f43e (github): Homepage: Updated source package download page for 1.12.1
skyjake
03:31 Revision 856d143a (github): libcommon: Continued cleaning up global play-sim variables
The role of each (argument/return-value/etc..) of those remaining is
now much clearer.
danij

2013-10-26

21:59 Revision 929d325d (github): Client|Renderer|Stereo 3D: Add build rule for linking Oculus Rift SDK
cmbruns
21:06 Revision 6abbc424 (github): Refactor|libhexen: Pass mobj-on-top-mobj arguments via Mobj_BoxIterator
danij
20:42 Revision 79054155 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
20:42 Revision e5e8c557 (github): Fixed|Windows|Installer: Path of the app icon file
skyjake
20:36 Revision e20b9d2e (github): Client|Renderer|Stereo 3D: Updated stereo 3d related TODO comments.
cmbruns
20:23 Revision 60e1fc32 (github): Client|Renderer|Stereo 3D: Rename VR::MODE_MAX_3D_MODE to VR::MODE_MAX_3D_MODE_PLUS_ONE
cmbruns
19:59 Revision 12f5b398 (github): Cleanup
skyjake
19:44 Revision b494753f (github): Client|Stereo 3D: Correct a minus sign in glFrustum call.
cmbruns
19:42 Revision 10e9e15e (github): Windows: Updated app icons, deploy Doomsday icon to data/graphics/
ClientWindow was trying to load "doomsday.ico" from a native file but
apparently it wasn't being deployed in the inst...
skyjake
18:51 Revision a32cf0ce (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine into oculus-rift
cmbruns
18:50 Revision e5fbdacd (github): Client|Stereo 3D:Merge branch 'oculus-rift' of https://github.com/skyjake/Doomsday-Engine into oculus-rift
Rename vr variables and place them in new VR:: namespace.
Start implementing some of the newer stereo modes in detail.
cmbruns
18:22 Revision 18a561e8 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
18:22 Revision abe4a466 (github): libheretic: Merged mobj-avoid-dropoff changes from libdoom
danij
16:54 Revision 6a2306d7 (github): Builder|OS X: Updated platform release script for Mavericks
skyjake
16:46 Revision 5a1e4ccc (github): Builder|OS X: Updated platform release script for Mavericks
skyjake
16:39 Revision 1de62396 (github): libdoom64: Fix build (unknown mobj_t)
Whoops, can't include p_actor.h from p_mobj.h (doh). danij
16:36 Revision 33b980d6 (github): libdoom64: Merged mobj-avoid-dropoff changes from libdoom
Todo: This algorithm should really be commonized... danij
15:35 Revision bde13f9e (github): Sketch in most 3D modes.
cmbruns
14:49 Revision 6f63bad9 (github): Rename stereo 3d mode enum instances to STEREO_3D_MODE_WHATEVER.
Create unused enum names for other intended stereo modes. cmbruns
14:29 Revision e670c30b (github): Use already existing player-eyeheight instead of vr_viewheight.
cmbruns
13:30 Revision 3e308395 (github): Windows|Client: GLU is no longer needed as a dependency
skyjake
13:25 Revision f86e4993 (github): GL: GLU is no longer needed as a dependency
skyjake
12:04 Revision 16c9850e (github): ClientWindow: Update logical UI size when VR mode changes
skyjake
11:58 Revision 312db646 (github): Merge branch 'oculus-rift' of https://github.com/cmbruns/Doomsday-Engine into oculus-rift
Conflicts:
doomsday/client/src/ui/clientwindow.cpp
skyjake
05:07 Revision 5ebb6945 (github): Implement first 3 stereo 3D modes: Mono, Green/Magenta, and Side by Side.
Create several global variables related to 3D, including some console variables. cmbruns

2013-10-25

13:04 Revision bb627ff0 (github): Cleanup
skyjake
13:01 Revision 4f582760 (github): API|GL: Public GL API now uses GLState for scissor; added push/pop state
This commit fixes scissor-related issues when drawing stuff via the
public GL API (e.g., game automap).
The public G...
skyjake
12:55 Revision 8eb49044 (github): LegacyWidget|GL: Utility for setting the viewport for legacy graphics code
LegacyWidget's glApplyViewport() sets a viewport that is automatically
normalized to the root view size.
skyjake
12:52 Revision 9de82c6f (github): libgui|GLState: Setting a normalized viewport
A normalized viewport is useful when the actual root view is larger
or smaller than the render target. A normalized v...
skyjake
11:55 Revision 6ef1860c (github): Cleanup
skyjake
11:17 Revision 20cc03c8 (github): LogWidget: Use normalized scissor for content clipping
Widgets should always use a normalized scissor rather than specifying
the window coordinates manually, as the root wi...
skyjake
10:43 Revision 99e64188 (github): ClientWindow: Compensate UI aspect ratio for side-by-side rendering
The root widget's logical size does not have to be the same as the
window size. Now for side-by-side rendering, the l...
skyjake

2013-10-24

21:06 Revision b4413830 (github): ClientWindow|GuiWidget: Testing side-by-side left/right viewports
The GLState active rectangle is now used for drawing two copies of
the same frame.
While this works nicely for all w...
skyjake
21:03 Revision 33194b62 (github): LegacyWidget: Allow moving the top left corner away from (0, 0)
The scissors/viewports are set according to the actual top left
corner instead of a hardcoded (0, 0).
This is partia...
skyjake
21:01 Revision bc1953f0 (github): libgui|GLState: Specifying a subregion for drawing
Setting the "active rectangle" of GLState will cause viewport and
scissor to be transformed into that rectangle as if...
skyjake
07:56 Revision e2cc8ed4 (github): Fixed|Console: Reshowing a previously dismissed autocompletion popup
Any popup can be manually dismissed by clicking outside it. Previously
it was not possible to restore the autocomplet...
skyjake
07:56 Revision 8d329514 (github): UI|Client|Default Style: Color for scroll bar indicator
ScrollAreaWidget now allows specifying a color to be used for the
scroll indicator.
CommandWidget now uses an "inver...
skyjake
07:55 Revision 9e6402a4 (github): UI|Client|AudioSettings: Added toggle and default for sound-overlap-stop
IssueID #1629 skyjake
07:55 Revision b32ba36e (github): qmake: Don't link libgui to the game plugins
A server build does not include libgui, so the plugins shouldn't
rely on it at this stage.
skyjake
07:55 Revision 8a926b19 (github): Fixed: Build failure (invalid operands)
gcc 4.6.3 on Raspbian says that '&&' cannot take int and va_list as
operands. The variable argument list parameter sh...
skyjake
07:55 Revision 219cfb31 (github): Fixed|libgui: Build failure in the dummy DisplayMode
The dummy version of the native DisplayMode routines had not been
updated since the latest changes to the API.
skyjake
07:54 Revision 40ef9ea2 (github): Updater: Notification uses accent color when update available
Now the small notification icon uses the accent color if an update
is available, so that it is visually distinct from...
skyjake
07:54 Revision 84b4f3e5 (github): Fixed|Hexen: Overly large hub ending messages
Scaled the hub ending messages smaller so that all the text fits
on the screen.
The font metrics are not the same as...
skyjake
07:53 Revision 9cbe25fa (github): Updater: Don't open a dialog when update available
When the automatic updater notices that an update is available, only
the small notification is now shown. The user ca...
skyjake
07:53 Revision 09a14372 (github): Fixed|Hexen: Reading a savegame with no ASEG_END (otherwise intact)
While playing through Hexen's 2nd hub, for some reason a savegame
was produced for the hub map that was otherwise fin...
skyjake
07:49 Revision 90ba5842 (github): Bumped version number to 1.12.1
skyjake
07:44 Revision 2dbf3469 (github): Fixed|Console: Reshowing a previously dismissed autocompletion popup
Any popup can be manually dismissed by clicking outside it. Previously
it was not possible to restore the autocomplet...
skyjake

2013-10-23

20:16 Revision 76849a37 (github): Qt|OS X|qmake: Updating for Qt 5.2 (beta) on Mavericks
Hmm, the unified native toolbar API is still not working... skyjake
18:39 Revision 7f566e35 (github): UI|Client|Default Style: Color for scroll bar indicator
ScrollAreaWidget now allows specifying a color to be used for the
scroll indicator.
CommandWidget now uses an "inver...
skyjake

2013-10-22

21:42 Revision 8858cec1 (github): Homepage|Add-on Repository: Updated pack details for Hexen Mage Weapons Pack and jXCCP
Now at versions 1.2 and 1.31 respectively. danij
21:38 Revision d474f5cb (github): libdoom64: Cleanup
danij
21:37 Revision f9d9536e (github): libcommon: Cleanup
danij
21:35 Revision 8c98f625 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
08:42 Revision d373c200 (github): UI|Client|AudioSettings: Added toggle and default for sound-overlap-stop
IssueID #1629 skyjake

2013-10-19

21:21 Revision d0e12b3a (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij

2013-10-18

07:59 Revision dd7f0ec8 (github): Documentation: Fixed some warnings from Doxygen
A missing reference and an obsolete config setting. skyjake

2013-10-14

13:17 Revision 6c4531e8 (github): Refactor|libcommon: Pass sector-plane-impacted arguments via Sector_TouchingMobjsIterator
danij
11:07 Revision a20f18b2 (github): Refactor|libdoom: Pass mobj-avoid-dropoff arguments via Mobj_TouchedLinesIterator
Also fixed a potential bug here, where the bounding box of the mobj
attempted to avert the drop off was not initializ...
danij
09:30 Revision 7b748ea2 (github): Refactor|libcommon: Pass mobj-torque arguments via Mobj_TouchedLinesIterator
danij
08:44 Revision d88f846c (github): libcommon: Fix monster teleport behavior (refactoring oversight)
danij
08:01 Revision 3b756987 (github): libcommon: Cleaned up mobj teleporting/telefragging
danij
06:07 Revision dd99f584 (github): Refactor|libcommon: Pass spike-thrust/lostsoul-cross arguments via Mobj_BoxIterator
danij
05:21 Revision d1ed2056 (github): Refactor|libcommon: Pass radius-attack traverser arguments via Mobj_BoxIterator
danij
04:19 Revision c85a816e (github): Refactor|libcommon: Pass player-bounce/slide traverser arguments via the Interceptor
danij
03:46 Revision 70699afc (github): Refactor|libcommon: Pass player-use traverser arguments via the Interceptor
It is no longer necessary to use global variables for this purpose. danij
02:51 Revision 44a2367c (github): World|Interceptor: Cleanup
danij
01:55 Revision 53292642 (github): API|Map: Revised Intercept representation
One can now reference the Interceptor from which an Intercept was
produced via the Intercept info if needed, simplify...
danij
 

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