Activity
From 2013-10-13 to 2013-10-26
2013-10-26
- 21:59 Revision 929d325d (github): Client|Renderer|Stereo 3D: Add build rule for linking Oculus Rift SDK
- 21:06 Revision 6abbc424 (github): Refactor|libhexen: Pass mobj-on-top-mobj arguments via Mobj_BoxIterator
- 20:42 Revision 79054155 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 20:42 Revision e5e8c557 (github): Fixed|Windows|Installer: Path of the app icon file
- 20:36 Revision e20b9d2e (github): Client|Renderer|Stereo 3D: Updated stereo 3d related TODO comments.
- 20:23 Revision 60e1fc32 (github): Client|Renderer|Stereo 3D: Rename VR::MODE_MAX_3D_MODE to VR::MODE_MAX_3D_MODE_PLUS_ONE
- 19:59 Revision 12f5b398 (github): Cleanup
- 19:44 Revision b494753f (github): Client|Stereo 3D: Correct a minus sign in glFrustum call.
- 19:42 Revision 10e9e15e (github): Windows: Updated app icons, deploy Doomsday icon to data/graphics/
- ClientWindow was trying to load "doomsday.ico" from a native file but
apparently it wasn't being deployed in the inst... - 18:51 Revision a32cf0ce (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine into oculus-rift
- 18:50 Revision e5fbdacd (github): Client|Stereo 3D:Merge branch 'oculus-rift' of https://github.com/skyjake/Doomsday-Engine into oculus-rift
- Rename vr variables and place them in new VR:: namespace.
Start implementing some of the newer stereo modes in detail. - 18:22 Revision 18a561e8 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 18:22 Revision abe4a466 (github): libheretic: Merged mobj-avoid-dropoff changes from libdoom
- 16:54 Revision 6a2306d7 (github): Builder|OS X: Updated platform release script for Mavericks
- 16:46 Revision 5a1e4ccc (github): Builder|OS X: Updated platform release script for Mavericks
- 16:39 Revision 1de62396 (github): libdoom64: Fix build (unknown mobj_t)
- Whoops, can't include p_actor.h from p_mobj.h (doh).
- 16:36 Revision 33b980d6 (github): libdoom64: Merged mobj-avoid-dropoff changes from libdoom
- Todo: This algorithm should really be commonized...
- 15:35 Revision bde13f9e (github): Sketch in most 3D modes.
- 14:49 Revision 6f63bad9 (github): Rename stereo 3d mode enum instances to STEREO_3D_MODE_WHATEVER.
- Create unused enum names for other intended stereo modes.
- 14:29 Revision e670c30b (github): Use already existing player-eyeheight instead of vr_viewheight.
- 13:30 Revision 3e308395 (github): Windows|Client: GLU is no longer needed as a dependency
- 13:25 Revision f86e4993 (github): GL: GLU is no longer needed as a dependency
- 12:04 Revision 16c9850e (github): ClientWindow: Update logical UI size when VR mode changes
- 11:58 Revision 312db646 (github): Merge branch 'oculus-rift' of https://github.com/cmbruns/Doomsday-Engine into oculus-rift
- Conflicts:
doomsday/client/src/ui/clientwindow.cpp - 05:07 Revision 5ebb6945 (github): Implement first 3 stereo 3D modes: Mono, Green/Magenta, and Side by Side.
- Create several global variables related to 3D, including some console variables.
2013-10-25
- 13:04 Revision bb627ff0 (github): Cleanup
- 13:01 Revision 4f582760 (github): API|GL: Public GL API now uses GLState for scissor; added push/pop state
- This commit fixes scissor-related issues when drawing stuff via the
public GL API (e.g., game automap).
The public G... - 12:55 Revision 8eb49044 (github): LegacyWidget|GL: Utility for setting the viewport for legacy graphics code
- LegacyWidget's glApplyViewport() sets a viewport that is automatically
normalized to the root view size. - 12:52 Revision 9de82c6f (github): libgui|GLState: Setting a normalized viewport
- A normalized viewport is useful when the actual root view is larger
or smaller than the render target. A normalized v... - 11:55 Revision 6ef1860c (github): Cleanup
- 11:17 Revision 20cc03c8 (github): LogWidget: Use normalized scissor for content clipping
- Widgets should always use a normalized scissor rather than specifying
the window coordinates manually, as the root wi... - 10:43 Revision 99e64188 (github): ClientWindow: Compensate UI aspect ratio for side-by-side rendering
- The root widget's logical size does not have to be the same as the
window size. Now for side-by-side rendering, the l...
2013-10-24
- 21:06 Revision b4413830 (github): ClientWindow|GuiWidget: Testing side-by-side left/right viewports
- The GLState active rectangle is now used for drawing two copies of
the same frame.
While this works nicely for all w... - 21:03 Revision 33194b62 (github): LegacyWidget: Allow moving the top left corner away from (0, 0)
- The scissors/viewports are set according to the actual top left
corner instead of a hardcoded (0, 0).
This is partia... - 21:01 Revision bc1953f0 (github): libgui|GLState: Specifying a subregion for drawing
- Setting the "active rectangle" of GLState will cause viewport and
scissor to be transformed into that rectangle as if... - 07:56 Revision e2cc8ed4 (github): Fixed|Console: Reshowing a previously dismissed autocompletion popup
- Any popup can be manually dismissed by clicking outside it. Previously
it was not possible to restore the autocomplet... - 07:56 Revision 8d329514 (github): UI|Client|Default Style: Color for scroll bar indicator
- ScrollAreaWidget now allows specifying a color to be used for the
scroll indicator.
CommandWidget now uses an "inver... - 07:55 Revision 9e6402a4 (github): UI|Client|AudioSettings: Added toggle and default for sound-overlap-stop
- IssueID #1629
- 07:55 Revision b32ba36e (github): qmake: Don't link libgui to the game plugins
- A server build does not include libgui, so the plugins shouldn't
rely on it at this stage. - 07:55 Revision 8a926b19 (github): Fixed: Build failure (invalid operands)
- gcc 4.6.3 on Raspbian says that '&&' cannot take int and va_list as
operands. The variable argument list parameter sh... - 07:55 Revision 219cfb31 (github): Fixed|libgui: Build failure in the dummy DisplayMode
- The dummy version of the native DisplayMode routines had not been
updated since the latest changes to the API. - 07:54 Revision 40ef9ea2 (github): Updater: Notification uses accent color when update available
- Now the small notification icon uses the accent color if an update
is available, so that it is visually distinct from... - 07:54 Revision 84b4f3e5 (github): Fixed|Hexen: Overly large hub ending messages
- Scaled the hub ending messages smaller so that all the text fits
on the screen.
The font metrics are not the same as... - 07:53 Revision 9cbe25fa (github): Updater: Don't open a dialog when update available
- When the automatic updater notices that an update is available, only
the small notification is now shown. The user ca... - 07:53 Revision 09a14372 (github): Fixed|Hexen: Reading a savegame with no ASEG_END (otherwise intact)
- While playing through Hexen's 2nd hub, for some reason a savegame
was produced for the hub map that was otherwise fin... - 07:49 Revision 90ba5842 (github): Bumped version number to 1.12.1
- 07:44 Revision 2dbf3469 (github): Fixed|Console: Reshowing a previously dismissed autocompletion popup
- Any popup can be manually dismissed by clicking outside it. Previously
it was not possible to restore the autocomplet...
2013-10-23
- 20:16 Revision 76849a37 (github): Qt|OS X|qmake: Updating for Qt 5.2 (beta) on Mavericks
- Hmm, the unified native toolbar API is still not working...
- 18:39 Revision 7f566e35 (github): UI|Client|Default Style: Color for scroll bar indicator
- ScrollAreaWidget now allows specifying a color to be used for the
scroll indicator.
CommandWidget now uses an "inver...
2013-10-22
- 21:42 Revision 8858cec1 (github): Homepage|Add-on Repository: Updated pack details for Hexen Mage Weapons Pack and jXCCP
- Now at versions 1.2 and 1.31 respectively.
- 21:38 Revision d474f5cb (github): libdoom64: Cleanup
- 21:37 Revision f9d9536e (github): libcommon: Cleanup
- 21:35 Revision 8c98f625 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 08:42 Revision d373c200 (github): UI|Client|AudioSettings: Added toggle and default for sound-overlap-stop
- IssueID #1629
2013-10-19
2013-10-18
- 07:59 Revision dd7f0ec8 (github): Documentation: Fixed some warnings from Doxygen
- A missing reference and an obsolete config setting.
2013-10-14
- 13:17 Revision 6c4531e8 (github): Refactor|libcommon: Pass sector-plane-impacted arguments via Sector_TouchingMobjsIterator
- 11:07 Revision a20f18b2 (github): Refactor|libdoom: Pass mobj-avoid-dropoff arguments via Mobj_TouchedLinesIterator
- Also fixed a potential bug here, where the bounding box of the mobj
attempted to avert the drop off was not initializ... - 09:30 Revision 7b748ea2 (github): Refactor|libcommon: Pass mobj-torque arguments via Mobj_TouchedLinesIterator
- 08:44 Revision d88f846c (github): libcommon: Fix monster teleport behavior (refactoring oversight)
- 08:01 Revision 3b756987 (github): libcommon: Cleaned up mobj teleporting/telefragging
- 06:07 Revision dd99f584 (github): Refactor|libcommon: Pass spike-thrust/lostsoul-cross arguments via Mobj_BoxIterator
- 05:21 Revision d1ed2056 (github): Refactor|libcommon: Pass radius-attack traverser arguments via Mobj_BoxIterator
- 04:19 Revision c85a816e (github): Refactor|libcommon: Pass player-bounce/slide traverser arguments via the Interceptor
- 03:46 Revision 70699afc (github): Refactor|libcommon: Pass player-use traverser arguments via the Interceptor
- It is no longer necessary to use global variables for this purpose.
- 02:51 Revision 44a2367c (github): World|Interceptor: Cleanup
- 01:55 Revision 53292642 (github): API|Map: Revised Intercept representation
- One can now reference the Interceptor from which an Intercept was
produced via the Intercept info if needed, simplify...
2013-10-13
- 20:31 Revision dd889e99 (github): Fixed|libdeng1|Reader: Reading 16/32-bit values
- An incorrect return type for Reader_8() caused the higher bytes of
16/32-bit values to be truncated to zero. - 19:12 Revision 6742dd2d (github): Fixed|libdeng1|Reader: Possibly undefined operation
- Attempting to fix a warning about post-increments.
- 19:05 Revision d4c7ba91 (github): Fixed|libdeng1|Reader|Writer: Avoiding pointer alignment issues
- Some CPU architectures do not look kindly upon pointer misalignment.
- 14:13 Revision 7cf66dba (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 14:09 Revision 88376fa0 (github): qmake: Don't link libgui to the game plugins
- A server build does not include libgui, so the plugins shouldn't
rely on it at this stage. - 14:02 Revision abfc2a10 (github): Fixed|libcommon: Build errors and warnings in p_map.cpp
- Jumping over variable initialization with goto is illegal. Moved
the variables before the gotos.
Also, fixed warning... - 08:50 Revision 94990248 (github): libcommon: Updated wrt intercept_t changes
- 08:39 Revision 544470cb (github): Refactor|World|Map|Interceptor: Relocated intercept list functionality into Interceptor
- Still global/shared, though.
- 07:47 Revision cf1468d9 (github): API|Map: Cleanup
- 07:38 Revision 17b5d982 (github): World|Map: Derived Interceptor from previously global path traversal logic
- Interceptor instances are visible publicly as opaque pointers.
- 04:34 Revision 77119471 (github): libcommon: Further cleaned up common/src/p_map.cpp
- 03:47 Revision def81556 (github): libcommon: Cleanup
- 03:26 Revision 59fd4753 (github): Refactor|libcommon: Switched common/src/p_map to C++
- 01:49 Revision 0469da54 (github): World|Map: Defined missing Map::lumobj(int index) lookup method
- 01:42 Revision 86eb38c6 (github): API|Map: Removed divline_t
- 00:39 Revision ec3c3002 (github): API|Map: Unused functions removed; P_PathTraverse reformatted
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