Activity
From 2013-06-19 to 2013-07-02
2013-07-02
- 21:25 Revision 981251b2 (github): Homepage: Front page built by the client; switched to two column layout
- The front page is now produced by the client which stitches together
the content items served up from various RSS/Ato... - 18:20 Revision b7e53f56 (github): Client|GuiWidget: Widget's hittable rectangle defined separately
- GuiWidget now has a separate RuleRectangle for defining where is the
default hittable region of the widget. By defaul... - 13:44 Revision 10c5c35b (github): Client|Console: Added popup menu for the [>] button
- The console menu now has a few log-related functions.
2013-07-01
- 22:33 Revision 132c3b4f (github): Homepage: Transition to HTML5 begins
- Switched DOCTYPE and updated footer markup
- 20:22 Revision 247e178d (github): Homepage|FrontController: Cleanup
- 20:04 Revision e4554d53 (github): Homepage: Collate news content from all feeds into one time line
- No need for anything fancy at this stage as this mechanism will be
replaced entirely in the near future. - 18:23 Revision 7af3f014 (github): Refactor|Homepage|Feed: Reworked Feed into a "dumb" abstraction layer
- The Feed class no longer provides a mechanism for generating HTML
content from the underlying feed. - 15:30 Revision 578618c1 (github): Homepage: Removed link to the "Decade of Doomsday" article on the front page
- I think its high time this was moved off the homepage...
- 14:45 Revision a6394996 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 14:44 Revision a43162dc (github): Homepage: Minor visual tweak to main menu button rollover
- Also updated Dropbox URIs in the stylesheet.
- 14:39 Revision 593db04f (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 14:38 Revision 852406b5 (github): Fixed|Client: Keep task bar open when unloading game
- Now the task bar is only automatically dismissed when loading a
non-null game. - 14:33 Revision 7fcb10de (github): Homepage: Pull remote resources from the new dl.dropboxusercontent.com domain
- 14:14 Revision a470755e (github): Client|UI: Fade editor hint text in slowly
- Now the line edit widget's hint text is faded in gradually after it
loses focus, cleaning the appearance a little whe... - 14:12 Revision a8632496 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 14:12 Revision 0baff968 (github): Fixed|libdeng2|RootWidget: Clear focus before calling focusLost()
- As the method implies past tense, the root widget should clear the
focus before making the notification. - 14:09 Revision c1f7b65f (github): Refactor|Homepage: Moved nativePath() and absolutePath() to utilities.inc.php
- These do not belong in FrontController.
- 13:47 Revision 34212e46 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 13:46 Revision e9511e1b (github): Client|UI: Improved popup and popup menu behavior
- When a popup widget is closing/closed, no events will be dispatched
to its children, i.e., the content widget.
The h... - 13:44 Revision acfa5936 (github): Client|UI: Reduce game menu's height if task bar visible
- It looks messy if the game menu overlaps the task bar. While the game
menu remains centered vertically, its height wi... - 13:42 Revision 6d842297 (github): Refactor|Homepage|ContentCache: Renamed various methods of ContentCache
- isPresent() => has()
getInfo() => info() - 13:20 Revision 103f0a34 (github): Client: Show message box if launch fails
- If engine launch fails due to any exception, show a nice message
box with the error message before quitting. - 13:20 Revision 212a75bb (github): Refactor|Homepage|FrontController: Added static method FrontController::contentCache()
- Provides access to the front controller's ContentCache instance.
- 12:59 Revision a9074f3d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 12:58 Revision 96857f07 (github): Homepage|FrontController: Applied the singleton pattern to FrontController
- Also cleaned up the entry point so that the site config is pulled in
automatically when the FrontController singleton... - 12:56 Revision 0d0165a6 (github): Snowberry: Use -loglevel instead of the incremental -v option
- Added the Trace level as a choice for verbose messages.
- 10:17 Revision 8222e4b0 (github): Client|Task Bar: Dismiss when clicking outside the task bar
- 10:15 Revision d46161ed (github): Client|Task Bar: Hide task bar completely when dismissed
- A multiline console command widget would not be completely hidden
when the task bar is closed. Now the opacity of the... - 10:14 Revision 98d0a634 (github): Client|Audio: Lowered level of sound sample cache log message
- 09:24 Revision d5c21450 (github): qmake|Unix|OS X: Build option "deng_debuginfo" for including debug info
- This is intended for aiding candidate phase work (release build with
debug info). - 09:23 Revision 2b47a720 (github): libdeng2: Added Path slash normalization methods
- Added methods for replacing slashes with a specific separator character.
This is now used by NativePath instead of Q...
2013-06-30
- 20:51 Revision 7e7338f5 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 20:49 Revision c0858958 (github): Fixed|Client|LineEditWidget: Assert failed when navigating history rapidly
- The editor's history navigation requires line-wrapped content. However, the
wrapping was not being updated until the ... - 19:41 Revision a4b417ca (github): Client|UI: Adjusted popup animation
- A bit tighter spring.
- 19:41 Revision 4e4ed5e9 (github): Fixed|libdeng2: Point-in-rectangle test
- The right and bottom edges should be exclusive while the top and left
edges are inclusive.
Fixes a problem with the ...
2013-06-29
- 22:27 Revision 25ae18e2 (github): Fixed|Homepage|Master Server: Minor master server fixes following PHP upgrade
- Replaced usage of the now deprecated split(). Server announcements
are now assumed to be UTF8 encoded. - 18:39 Revision 67c6026e (github): Fixed|Client|Windows: Spurious shooting when dismissing taskbar with mouse
- The mouse is now trapped at the button release event rather than press,
so that DirectInput isn't detecting a mouse d... - 10:06 Revision 31731b43 (github): Fixed|Client|UI: Focused command line shouldn't let Tab keys pass through
- 10:05 Revision e0ba69cc (github): Fixed|Client|OS X: Build failure
- 10:04 Revision 7dd43f05 (github): Fixed|Hexen: Reading saved polyobjs in release build
- One of the saved fields was not being read in the release build.
Also made sure the polyobj X and Y coords are read ... - 06:15 Revision 8c9572ba (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 06:13 Revision 329b08f5 (github): DED: Parse tokens and strings to de::String buffers
- Should also result in a small but noticeable performance improvement
during startup/reset as buffers now grow upward ...
2013-06-28
- 18:08 Revision ac753ce8 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 18:08 Revision c0112db1 (github): Debug: Added "deng_fakememoryzone" build option
- Also fixed compilation of libdeng1 with this option.
- 11:12 Revision ce0297c1 (github): Fixed|libcommon: Do not log spawn spot info for players in release builds
- The savvy deathmatcher can relatively easily determine where his
opponents are at the start of the match given spots ...
2013-06-27
- 19:56 Revision 80e3129b (github): Fixed|Deh Reader: Always update sprite name and action LUTs before parsing patches
- Hacx now works as expected when loaded from the Ring Zero GUI.
- 16:42 Revision d7488b7b (github): Fixed previous commit
- IS_NETGAME must be tested also because singleplayer is currently a
special case. - 15:45 Revision dbddf6b7 (github): Fixed|Heretic: Ambient sound stuttering in multiplayer
- Both client and server attempted to play the ambient sounds which
resulted in stuttering on client-side when the star... - 10:42 Revision 838efd13 (github): Debug: Throw an exception if the map edit API is used before MPE_Begin()
- Plus some minor cleanup.
- 09:19 Revision ea6668fc (github): Debug|ClientWindow: Moved mode change messages to DEBUG level
- Regular users won't care when the mode change actually occurs.
- 07:28 Revision bd0d0469 (github): World: Map conversion reporter now available during format conversion
- Also deferred the conversion report log output until after the map
is made current, so that the map author is more li...
2013-06-26
- 19:38 Revision 3d2b219a (github): Fixed|Heretic: Play ARTIUP when picking up artifacts
- Previously both ITEMUP and ARTIUP were played.
- 18:20 Revision a7c9e770 (github): Fixed|Heretic|Hexen: Default look up/down key bindings were inversed
- Now matches the vanilla behavior.
- 18:14 Revision 6ba9f523 (github): Client|UI: "quit" command dismisses task bar
- The game is expected to handle the quit request, so the task bar must
get out of the way. - 14:49 Revision 6a2a6100 (github): Homepage: Updated the embedded "to-do for stable" content
- 09:30 Revision afb3cc42 (github): BiasSurface: Cleanup
- 06:36 Revision 0f38007d (github): BiasSurface: Cleanup
- 06:01 Revision f8602191 (github): Refactor|BiasSurface: Continued reworking and cleaning up BiasSurface
- 05:33 Revision 061dca3b (github): libdeng2|Added: Overload of de::fequal() with precision argument
- 01:40 Revision a4fecef8 (github): Refactor: Renamed rend_bias.cpp/h as biastracker.cpp/h respectively
- 01:24 Revision 336f29e1 (github): Refactor|Shadow Bias: VertexIllum now internal to BiasSurface
- Only BiasSurface needs knowledge of/access to this data.
- 01:02 Revision ddb3d453 (github): Cleanup: Define MAX_BIAS_SOURCES in de::Map
2013-06-25
- 18:46 Revision 2984b0fc (github): Fixed|libdeng2|Client: Closed task bar's children should not handle events
- When closed, the task bar now no longer dispatches events to its
children, fixing an issue where PageUp/Down keys wou... - 13:11 Revision 3b49a408 (github): Merge branch 'master' into shadow-bias-c++
- 13:08 Revision 14acc2be (github): Cleanup
- 13:08 Revision b8bb2848 (github): Refactor|Shadow Bias: Relocated and map-space shadow bias editor visuals
- The in-map visualizers for various components of the shadow bias
editor (including the cursor and source labels) were... - 13:01 Revision b0a311de (github): Shadow Bias: Integrated BiasSurface, optimized linking mechanism
- The previous implementation maintained a global linked list of all
the bias surfaces in the map. This meant that the ... - 12:50 Revision 89a56129 (github): World: Integrated Hand and added FrameBegin, FrameEnd audiences
- Plus some minor rename refactorings.
- 12:39 Revision c80d7955 (github): Refactor: Revised VertexIllum and BiasTracker
- Also removed obsolete Shadow Bias components.
Todo for later: Replace BiasTacker with de::BitField. - 12:36 Revision 203d4f19 (github): Refactor: Extracted BiasSurface from rend_bias.cpp
- C++ implementation of a Shadow Bias surface.
- 12:34 Revision 210519ca (github): Refactor: Extracted BiasSource from rend_bias.cpp
- C++ implementation of a Shadow Bias (light) source.
- 12:30 Revision 2101d747 (github): Refactor: Extracted HueCircle, HueCircleVisual from edit_bias.cpp
- C++ implementation of the hue circle manipulator.
- 12:26 Revision 487a5df9 (github): Added: Grabbable, Hand
- Generalized grabbing mechanism for use with runtime world editing.
- 11:52 Revision 2aa04d12 (github): Client|Task Bar: Added build number, "Check for updates" in DE menu
- The build number is shown only in unstable/candidate builds.
- 10:53 Revision 2d06eb44 (github): Fixed|Task Bar: Close the DE menu if the task bar is closed
- The task bar is never hidden so its children keep getting events even
though it's closed. - 10:51 Revision c596783d (github): Client|UI: Dismiss popup widget with Esc key
- Todo for later: More keyboard based widget event handling, focus
navigation, etc.
2013-06-24
- 14:45 Revision 1ba4f5f1 (github): Debug|FS1: Moved cache hit/miss messages to TRACE level
- Even at DEBUG level these are mostly noise to the user.
Note that in the future caching is mostly handled by de::Bank. - 10:59 Revision fd9a84b8 (github): Debug: Cleanup
2013-06-21
- 10:24 Revision 58409359 (github): Client|UI: Default binding for toggling taskbar+console
- This commit replicates the old behavior of the special console
activation key using bindings: a Tilde without a Shift... - 10:21 Revision 3b6dc169 (github): Client|Bindings: Checking for bindings regardless of context activation
- 09:26 Revision 65c76bee (github): Client|UI: Disallow task bar activation when old Control Panel is open
- The Control Panel is on its way out, but before it's gone it shouldn't
conflict with the task bar. - 09:21 Revision e8e94aec (github): Fixed|Client|GuiRootWidget: Clear the window before first frame
2013-06-20
- 18:41 Revision 17c869d0 (github): Client|Task Bar: Items of the DE menu change depending on engine state
- The Control Panel and unload items are only shown if a game is loaded.
- 18:40 Revision e12bcbcb (github): Client|Popup: Fixed a problem with preparing popups for opening
- With a popup menu one must ensure that both the popup's and the
contained menu's layout is updated immediately after ... - 18:39 Revision bd527f7d (github): Client|MenuWidget: Menu items can be hidden and shown
- Allows menus to be more dynamic in terms of what is displayed.
- 18:38 Revision 8fdcc74f (github): Debug|libdeng2|Widget: Forming the "path" name of a widget
- If widgets are unnamed, use the address as a temporary name.
- 16:01 Revision ab470d51 (github): Client|PopupMenuWidget: Use accent color for highlighting pressed item
- 15:09 Revision b6ac9259 (github): Fixed|Client: Build failure (static class member initialization)
- 10:07 Revision abbc80a9 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 10:07 Revision 733fcf42 (github): Client|Task Bar: Opening a popup menu from the DE button
- Plus some minor fixes/enhancements.
- 10:05 Revision af94f305 (github): Client|UI: Added popup widget and popup menu widget
- 10:04 Revision b95a96fd (github): Client|MenuWidget: Menu layout that expands in both directions
- Fixed or unlimited number of columns/rows.
- 10:03 Revision 8fe9d06b (github): Client|ScrollAreaWidget: Scroll area clips children
- 10:03 Revision 2d2d1434 (github): Client|ButtonWidget: Observing the state of a button
- 10:01 Revision 8d7faea5 (github): Fixed|CommandAction: Missing call of base class trigger
- 10:01 Revision b73389de (github): Client|UI: Added Direction to the ui namespace
- 09:56 Revision bb908342 (github): Client|GuiWidget: Added virtual methods about child addition/removal
- 09:55 Revision a4627c0c (github): Default Style: Added inverted text and background colors
- 09:55 Revision c4a712b3 (github): Debug|libdeng2|RuleRectangle: Debug name for RuleRectangle
- 09:54 Revision ab79fb6b (github): libdeng2|Widget: Child hit clipping, notifications about parent changes
- 09:53 Revision 987490b2 (github): libdeng2|ScalarRule: Animation styles
- 09:53 Revision 1cf1ad1e (github): Fixed|libdeng2|OperatorRule: Broken Double operator, added clamped
- The Half and Double operators are now used when dividing/multiplying
by 2. - 09:52 Revision 175cbaa7 (github): libdeng2|Rectangle: Added a new contains() and intersection methods
- 09:51 Revision bd30fc7a (github): libdeng2|Range: Added clamp() method
- 09:51 Revision 2089b1a7 (github): libgui|GLState: Apply scissors cumulatively
- Each scissor cuts away from the previously defined scissor.
- 02:32 Revision 046d570f (github): Refactor|Plane: Renamed Plane::inSectorIndex() as indexInSector() (convention)
- 02:14 Revision 5d15fe9a (github): Client|Bias Lighting: Cleanup
- Also added a TODO comment about the under performing algorithm used
for unlinking BiasSurface data in SB_DestroySurfa... - 02:06 Revision 1ac42214 (github): Debug|MemoryZone: Log a debug message when free'ing memory blocks in Z_FreeTags()
2013-06-19
- 23:07 Revision f5e657a9 (github): Improved log message consistency (use the phrase "Completed in")
- 22:29 Revision 54240032 (github): Cleanup
- 21:42 Revision f1e395bb (github): World: Use "indexInArchive" when compiling a map conversion report
- As the report is intended for the map author any element references
should use the in-archive indices rather in-map (... - 07:38 Revision 4074ecb5 (github): World: Disconnect the MapConversionReporter once map editing ends
- Once editing has ended when converting a map in some other format
we are no longer interested in being notified of an... - 07:22 Revision c4f34614 (github): World: Cleanup
- 06:26 Revision 6dee05d5 (github): World: Switch the loaded map to playable state on map change
- Deferring the playable state switch until after loading improves SoC
between loadMap() and changeMap() procedures. If... - 04:59 Revision 8a0e89cd (github): World: Defer end of map editing during conversion; cleanup
- Wait until control has returned to the engine before signaling that
map editing has completed. Previously this was do... - 03:52 Revision 385304cc (github): wip 1
- 00:20 Revision e54009d4 (github): Debug|libcommon: Removed old respawn-class debug messages (no longer of interest)
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