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From 2013-06-19 to 2013-07-02

2013-07-02

21:25 Revision 981251b2 (github): Homepage: Front page built by the client; switched to two column layout
The front page is now produced by the client which stitches together
the content items served up from various RSS/Ato...
danij
18:20 Revision b7e53f56 (github): Client|GuiWidget: Widget's hittable rectangle defined separately
GuiWidget now has a separate RuleRectangle for defining where is the
default hittable region of the widget. By defaul...
skyjake
13:44 Revision 10c5c35b (github): Client|Console: Added popup menu for the [>] button
The console menu now has a few log-related functions. skyjake

2013-07-01

22:33 Revision 132c3b4f (github): Homepage: Transition to HTML5 begins
Switched DOCTYPE and updated footer markup danij
20:22 Revision 247e178d (github): Homepage|FrontController: Cleanup
danij
20:04 Revision e4554d53 (github): Homepage: Collate news content from all feeds into one time line
No need for anything fancy at this stage as this mechanism will be
replaced entirely in the near future.
danij
18:23 Revision 7af3f014 (github): Refactor|Homepage|Feed: Reworked Feed into a "dumb" abstraction layer
The Feed class no longer provides a mechanism for generating HTML
content from the underlying feed.
danij
15:30 Revision 578618c1 (github): Homepage: Removed link to the "Decade of Doomsday" article on the front page
I think its high time this was moved off the homepage... danij
14:45 Revision a6394996 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
14:44 Revision a43162dc (github): Homepage: Minor visual tweak to main menu button rollover
Also updated Dropbox URIs in the stylesheet. danij
14:39 Revision 593db04f (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:38 Revision 852406b5 (github): Fixed|Client: Keep task bar open when unloading game
Now the task bar is only automatically dismissed when loading a
non-null game.
skyjake
14:33 Revision 7fcb10de (github): Homepage: Pull remote resources from the new dl.dropboxusercontent.com domain
danij
14:14 Revision a470755e (github): Client|UI: Fade editor hint text in slowly
Now the line edit widget's hint text is faded in gradually after it
loses focus, cleaning the appearance a little whe...
skyjake
14:12 Revision a8632496 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
14:12 Revision 0baff968 (github): Fixed|libdeng2|RootWidget: Clear focus before calling focusLost()
As the method implies past tense, the root widget should clear the
focus before making the notification.
skyjake
14:09 Revision c1f7b65f (github): Refactor|Homepage: Moved nativePath() and absolutePath() to utilities.inc.php
These do not belong in FrontController. danij
13:47 Revision 34212e46 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
13:46 Revision e9511e1b (github): Client|UI: Improved popup and popup menu behavior
When a popup widget is closing/closed, no events will be dispatched
to its children, i.e., the content widget.
The h...
skyjake
13:44 Revision acfa5936 (github): Client|UI: Reduce game menu's height if task bar visible
It looks messy if the game menu overlaps the task bar. While the game
menu remains centered vertically, its height wi...
skyjake
13:42 Revision 6d842297 (github): Refactor|Homepage|ContentCache: Renamed various methods of ContentCache
isPresent() => has()
getInfo() => info()
danij
13:20 Revision 103f0a34 (github): Client: Show message box if launch fails
If engine launch fails due to any exception, show a nice message
box with the error message before quitting.
skyjake
13:20 Revision 212a75bb (github): Refactor|Homepage|FrontController: Added static method FrontController::contentCache()
Provides access to the front controller's ContentCache instance. danij
12:59 Revision a9074f3d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
12:58 Revision 96857f07 (github): Homepage|FrontController: Applied the singleton pattern to FrontController
Also cleaned up the entry point so that the site config is pulled in
automatically when the FrontController singleton...
danij
12:56 Revision 0d0165a6 (github): Snowberry: Use -loglevel instead of the incremental -v option
Added the Trace level as a choice for verbose messages. skyjake
10:17 Revision 8222e4b0 (github): Client|Task Bar: Dismiss when clicking outside the task bar
skyjake
10:15 Revision d46161ed (github): Client|Task Bar: Hide task bar completely when dismissed
A multiline console command widget would not be completely hidden
when the task bar is closed. Now the opacity of the...
skyjake
10:14 Revision 98d0a634 (github): Client|Audio: Lowered level of sound sample cache log message
skyjake
09:24 Revision d5c21450 (github): qmake|Unix|OS X: Build option "deng_debuginfo" for including debug info
This is intended for aiding candidate phase work (release build with
debug info).
skyjake
09:23 Revision 2b47a720 (github): libdeng2: Added Path slash normalization methods
Added methods for replacing slashes with a specific separator character.
This is now used by NativePath instead of Q...
skyjake

2013-06-30

20:51 Revision 7e7338f5 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
20:49 Revision c0858958 (github): Fixed|Client|LineEditWidget: Assert failed when navigating history rapidly
The editor's history navigation requires line-wrapped content. However, the
wrapping was not being updated until the ...
skyjake
19:41 Revision a4b417ca (github): Client|UI: Adjusted popup animation
A bit tighter spring. skyjake
19:41 Revision 4e4ed5e9 (github): Fixed|libdeng2: Point-in-rectangle test
The right and bottom edges should be exclusive while the top and left
edges are inclusive.
Fixes a problem with the ...
skyjake

2013-06-29

22:27 Revision 25ae18e2 (github): Fixed|Homepage|Master Server: Minor master server fixes following PHP upgrade
Replaced usage of the now deprecated split(). Server announcements
are now assumed to be UTF8 encoded.
danij
18:39 Revision 67c6026e (github): Fixed|Client|Windows: Spurious shooting when dismissing taskbar with mouse
The mouse is now trapped at the button release event rather than press,
so that DirectInput isn't detecting a mouse d...
skyjake
10:06 Revision 31731b43 (github): Fixed|Client|UI: Focused command line shouldn't let Tab keys pass through
skyjake
10:05 Revision e0ba69cc (github): Fixed|Client|OS X: Build failure
skyjake
10:04 Revision 7dd43f05 (github): Fixed|Hexen: Reading saved polyobjs in release build
One of the saved fields was not being read in the release build.
Also made sure the polyobj X and Y coords are read ...
skyjake
06:15 Revision 8c9572ba (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
06:13 Revision 329b08f5 (github): DED: Parse tokens and strings to de::String buffers
Should also result in a small but noticeable performance improvement
during startup/reset as buffers now grow upward ...
danij

2013-06-28

18:08 Revision ac753ce8 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
18:08 Revision c0112db1 (github): Debug: Added "deng_fakememoryzone" build option
Also fixed compilation of libdeng1 with this option. skyjake
11:12 Revision ce0297c1 (github): Fixed|libcommon: Do not log spawn spot info for players in release builds
The savvy deathmatcher can relatively easily determine where his
opponents are at the start of the match given spots ...
danij

2013-06-27

19:56 Revision 80e3129b (github): Fixed|Deh Reader: Always update sprite name and action LUTs before parsing patches
Hacx now works as expected when loaded from the Ring Zero GUI. danij
16:42 Revision d7488b7b (github): Fixed previous commit
IS_NETGAME must be tested also because singleplayer is currently a
special case.
danij
15:45 Revision dbddf6b7 (github): Fixed|Heretic: Ambient sound stuttering in multiplayer
Both client and server attempted to play the ambient sounds which
resulted in stuttering on client-side when the star...
danij
10:42 Revision 838efd13 (github): Debug: Throw an exception if the map edit API is used before MPE_Begin()
Plus some minor cleanup. danij
09:19 Revision ea6668fc (github): Debug|ClientWindow: Moved mode change messages to DEBUG level
Regular users won't care when the mode change actually occurs. danij
07:28 Revision bd0d0469 (github): World: Map conversion reporter now available during format conversion
Also deferred the conversion report log output until after the map
is made current, so that the map author is more li...
danij

2013-06-26

23:56 Bug #1124 (Closed): Skybox bug
Some glitches with skybox. I tried to change all possible vido settings, but nothing helps. Just look at screenshot.
...
pl-dan
19:38 Revision 3d2b219a (github): Fixed|Heretic: Play ARTIUP when picking up artifacts
Previously both ITEMUP and ARTIUP were played. skyjake
18:20 Revision a7c9e770 (github): Fixed|Heretic|Hexen: Default look up/down key bindings were inversed
Now matches the vanilla behavior. skyjake
18:14 Revision 6ba9f523 (github): Client|UI: "quit" command dismisses task bar
The game is expected to handle the quit request, so the task bar must
get out of the way.
skyjake
14:49 Revision 6a2a6100 (github): Homepage: Updated the embedded "to-do for stable" content
skyjake
09:30 Revision afb3cc42 (github): BiasSurface: Cleanup
danij
06:36 Revision 0f38007d (github): BiasSurface: Cleanup
danij
06:01 Revision f8602191 (github): Refactor|BiasSurface: Continued reworking and cleaning up BiasSurface
danij
05:33 Revision 061dca3b (github): libdeng2|Added: Overload of de::fequal() with precision argument
danij
01:40 Revision a4fecef8 (github): Refactor: Renamed rend_bias.cpp/h as biastracker.cpp/h respectively
danij
01:24 Revision 336f29e1 (github): Refactor|Shadow Bias: VertexIllum now internal to BiasSurface
Only BiasSurface needs knowledge of/access to this data. danij
01:02 Revision ddb3d453 (github): Cleanup: Define MAX_BIAS_SOURCES in de::Map
danij

2013-06-25

18:46 Revision 2984b0fc (github): Fixed|libdeng2|Client: Closed task bar's children should not handle events
When closed, the task bar now no longer dispatches events to its
children, fixing an issue where PageUp/Down keys wou...
skyjake
13:11 Revision 3b49a408 (github): Merge branch 'master' into shadow-bias-c++
danij
13:08 Revision 14acc2be (github): Cleanup
danij
13:08 Revision b8bb2848 (github): Refactor|Shadow Bias: Relocated and map-space shadow bias editor visuals
The in-map visualizers for various components of the shadow bias
editor (including the cursor and source labels) were...
danij
13:01 Revision b0a311de (github): Shadow Bias: Integrated BiasSurface, optimized linking mechanism
The previous implementation maintained a global linked list of all
the bias surfaces in the map. This meant that the ...
danij
12:50 Revision 89a56129 (github): World: Integrated Hand and added FrameBegin, FrameEnd audiences
Plus some minor rename refactorings. danij
12:39 Revision c80d7955 (github): Refactor: Revised VertexIllum and BiasTracker
Also removed obsolete Shadow Bias components.
Todo for later: Replace BiasTacker with de::BitField.
danij
12:36 Revision 203d4f19 (github): Refactor: Extracted BiasSurface from rend_bias.cpp
C++ implementation of a Shadow Bias surface. danij
12:34 Revision 210519ca (github): Refactor: Extracted BiasSource from rend_bias.cpp
C++ implementation of a Shadow Bias (light) source. danij
12:30 Revision 2101d747 (github): Refactor: Extracted HueCircle, HueCircleVisual from edit_bias.cpp
C++ implementation of the hue circle manipulator. danij
12:26 Revision 487a5df9 (github): Added: Grabbable, Hand
Generalized grabbing mechanism for use with runtime world editing. danij
11:52 Revision 2aa04d12 (github): Client|Task Bar: Added build number, "Check for updates" in DE menu
The build number is shown only in unstable/candidate builds. skyjake
10:53 Revision 2d06eb44 (github): Fixed|Task Bar: Close the DE menu if the task bar is closed
The task bar is never hidden so its children keep getting events even
though it's closed.
skyjake
10:51 Revision c596783d (github): Client|UI: Dismiss popup widget with Esc key
Todo for later: More keyboard based widget event handling, focus
navigation, etc.
skyjake

2013-06-24

14:45 Revision 1ba4f5f1 (github): Debug|FS1: Moved cache hit/miss messages to TRACE level
Even at DEBUG level these are mostly noise to the user.
Note that in the future caching is mostly handled by de::Bank.
skyjake
10:59 Revision fd9a84b8 (github): Debug: Cleanup
skyjake

2013-06-21

10:24 Revision 58409359 (github): Client|UI: Default binding for toggling taskbar+console
This commit replicates the old behavior of the special console
activation key using bindings: a Tilde without a Shift...
skyjake
10:21 Revision 3b6dc169 (github): Client|Bindings: Checking for bindings regardless of context activation
skyjake
09:26 Revision 65c76bee (github): Client|UI: Disallow task bar activation when old Control Panel is open
The Control Panel is on its way out, but before it's gone it shouldn't
conflict with the task bar.
skyjake
09:21 Revision e8e94aec (github): Fixed|Client|GuiRootWidget: Clear the window before first frame
skyjake

2013-06-20

18:41 Revision 17c869d0 (github): Client|Task Bar: Items of the DE menu change depending on engine state
The Control Panel and unload items are only shown if a game is loaded. skyjake
18:40 Revision e12bcbcb (github): Client|Popup: Fixed a problem with preparing popups for opening
With a popup menu one must ensure that both the popup's and the
contained menu's layout is updated immediately after ...
skyjake
18:39 Revision bd527f7d (github): Client|MenuWidget: Menu items can be hidden and shown
Allows menus to be more dynamic in terms of what is displayed. skyjake
18:38 Revision 8fdcc74f (github): Debug|libdeng2|Widget: Forming the "path" name of a widget
If widgets are unnamed, use the address as a temporary name. skyjake
16:01 Revision ab470d51 (github): Client|PopupMenuWidget: Use accent color for highlighting pressed item
skyjake
15:09 Revision b6ac9259 (github): Fixed|Client: Build failure (static class member initialization)
skyjake
10:07 Revision abbc80a9 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
10:07 Revision 733fcf42 (github): Client|Task Bar: Opening a popup menu from the DE button
Plus some minor fixes/enhancements. skyjake
10:05 Revision af94f305 (github): Client|UI: Added popup widget and popup menu widget
skyjake
10:04 Revision b95a96fd (github): Client|MenuWidget: Menu layout that expands in both directions
Fixed or unlimited number of columns/rows. skyjake
10:03 Revision 8fe9d06b (github): Client|ScrollAreaWidget: Scroll area clips children
skyjake
10:03 Revision 2d2d1434 (github): Client|ButtonWidget: Observing the state of a button
skyjake
10:01 Revision 8d7faea5 (github): Fixed|CommandAction: Missing call of base class trigger
skyjake
10:01 Revision b73389de (github): Client|UI: Added Direction to the ui namespace
skyjake
09:56 Revision bb908342 (github): Client|GuiWidget: Added virtual methods about child addition/removal
skyjake
09:55 Revision a4627c0c (github): Default Style: Added inverted text and background colors
skyjake
09:55 Revision c4a712b3 (github): Debug|libdeng2|RuleRectangle: Debug name for RuleRectangle
skyjake
09:54 Revision ab79fb6b (github): libdeng2|Widget: Child hit clipping, notifications about parent changes
skyjake
09:53 Revision 987490b2 (github): libdeng2|ScalarRule: Animation styles
skyjake
09:53 Revision 1cf1ad1e (github): Fixed|libdeng2|OperatorRule: Broken Double operator, added clamped
The Half and Double operators are now used when dividing/multiplying
by 2.
skyjake
09:52 Revision 175cbaa7 (github): libdeng2|Rectangle: Added a new contains() and intersection methods
skyjake
09:51 Revision bd30fc7a (github): libdeng2|Range: Added clamp() method
skyjake
09:51 Revision 2089b1a7 (github): libgui|GLState: Apply scissors cumulatively
Each scissor cuts away from the previously defined scissor. skyjake
02:32 Revision 046d570f (github): Refactor|Plane: Renamed Plane::inSectorIndex() as indexInSector() (convention)
danij
02:14 Revision 5d15fe9a (github): Client|Bias Lighting: Cleanup
Also added a TODO comment about the under performing algorithm used
for unlinking BiasSurface data in SB_DestroySurfa...
danij
02:06 Revision 1ac42214 (github): Debug|MemoryZone: Log a debug message when free'ing memory blocks in Z_FreeTags()
danij

2013-06-19

23:07 Revision f5e657a9 (github): Improved log message consistency (use the phrase "Completed in")
danij
22:29 Revision 54240032 (github): Cleanup
danij
21:42 Revision f1e395bb (github): World: Use "indexInArchive" when compiling a map conversion report
As the report is intended for the map author any element references
should use the in-archive indices rather in-map (...
danij
07:38 Revision 4074ecb5 (github): World: Disconnect the MapConversionReporter once map editing ends
Once editing has ended when converting a map in some other format
we are no longer interested in being notified of an...
danij
07:22 Revision c4f34614 (github): World: Cleanup
danij
06:26 Revision 6dee05d5 (github): World: Switch the loaded map to playable state on map change
Deferring the playable state switch until after loading improves SoC
between loadMap() and changeMap() procedures. If...
danij
04:59 Revision 8a0e89cd (github): World: Defer end of map editing during conversion; cleanup
Wait until control has returned to the engine before signaling that
map editing has completed. Previously this was do...
danij
03:52 Revision 385304cc (github): wip 1
danij
00:20 Revision e54009d4 (github): Debug|libcommon: Removed old respawn-class debug messages (no longer of interest)
danij
 

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