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From 2012-12-30 to 2013-01-12

2013-01-11

00:21 Bug #1108: Infine corruption during first tic
- **labels**: InFine, Textures --> InFine, Textures, Sound Effects
skyjake

2013-01-10

20:24 Bug #1108: Infine corruption during first tic
- **labels**: Infine first tic --> InFine, Textures
- **priority**: 1 --> 3
skyjake
20:23 Bug #1108: Infine corruption during first tic
Indeed, there is evidence that this issue with loading out of the patch folder isn't Infine specific.
Once it goes...
vermil
19:35 Bug #1108: Infine corruption during first tic
I meant to say, if the infine def is loading graphics that have external patches in the actual Dday folder vermil
14:25 Bug #1108 (Closed): Infine corruption during first tic
Attempting to do anything in the first tic of an infine script causes corruption of all following infine.
*Lab...
vermil
12:37 Bug #1107: [GL] Ineffective gamma-correction
- **summary**: Gamma-correction in latest unstable release --> [GL] Ineffective gamma-correction
danij
11:52 Bug #1107: [GL] Ineffective gamma-correction
- **priority**: 5 --> 3
skyjake
11:51 Bug #1107: [GL] Ineffective gamma-correction
Ok,
in an earlier versions, after I'm start game (heretic, for example),
in a game I'm going to Options->Display-...
roman313

2013-01-07

16:50 Bug #1107 (Closed): [GL] Ineffective gamma-correction
Gamma-correction in latest unstable release [1.9.10] (in a game mode) bad enhance monitor brightness roman313

2012-12-31

20:00 Bug #1107: [GL] Ineffective gamma-correction
Please describe the nature of the issue you are seeing (or better yet attach a screenshot/video to this report). danij
20:00 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- **status**: open --> fixed
skyjake
20:00 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
Ok, testing tomorrow in my build. Happy new year! yoalieh2

2012-12-30

21:39 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
Ok, testing tomorrow in my build. Happy new year! yoalieh2
10:45 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
Ok, testing tomorrow in my build. Happy new year! yoalieh2
10:34 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
This should now be fixed by [commit caa0503f](http://github.com/skyjake/Doomsday-Engine/commit/caa0503f5c2afd8f8a4093... skyjake
05:23 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
I can reproduce the error. I'll see what's going on. skyjake
18:53 Bug #1050: [Chex] Menus use Doom's skill level names
Fixed for the upcoming Doomsday v1.9.9. danij
15:10 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
_(originally posted by anonymous SF.net user)_
Thank you! I tested a patch on 1.9.10 applying this commit, and it co...
skyjake
15:09 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- **milestone**: v1.9.8 --> v1.10.0
skyjake
03:38 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
I've now properly fixed this in [commit 9c1fd1ee](http://github.com/skyjake/Doomsday-Engine/commit/9c1fd1ee90d3333326... skyjake
 

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