Activity
From 2012-12-18 to 2012-12-31
2012-12-31
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  21:02 Revision 246dac3e (github): Refactor: Switched p_dmu.c to C++ 
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  19:04 Revision 31c858f2 (github): Refactor: Switched surface.c to C++ 
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  18:15 Revision f51651da (github): Refactor: Dumped material_t block allocator 
- Block allocation of materials can be added back later.
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  17:43 Revision 0148c9cd (github): Refactor: Replaced various materialid_t references with material_t ptrs 
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  16:59 Revision 1eaf65a4 (github): Refactor: Derive MaterialBind from PathTree::Node 
- Also moved and renamed MaterialBindInfo as MaterialBind::Info.
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  15:41 Revision d1c109a7 (github): Merge branch 'master' into material-cleanup 
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  15:39 Revision 69b8c68a (github): Refactor|Materials: Further material system cleanup refactorings 
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  12:21 Revision 6f8392eb (github): Server: Omit Updater in server build 
- The server does not need to have the automatic updater.
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  12:02 Revision b6d46d6e (github): qmake: No more exporting symbols out of the executable 
- Adjusted the build settings in the qmake project files so that no more
 symbols are exported out of the executables. T...
2012-12-30
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  23:36 Revision db7b2ff5 (github): Fixed|libdeng2: Bug in de::Lockable 
- The internal state of de::Lockable was, ironically, not thread-safe.
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  23:34 Revision caa0503f (github): Fixed|libdeng2: Bug in de::Lockable 
- The internal state of de::Lockable was, ironically, not thread-safe.
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  21:53 Revision 14af235d (github): Fixed|Server|Windows: Compilation of the server 
- Added missing dummies and adjusted Windows-specific routines for
 a SERVER build.
 The linker warning about the wrong ...
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  19:07 Revision 0238cf36 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine 
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  19:07 Revision fbace41a (github): Fixed: Typos related to __CLIENT__ 
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  17:40 Revision 120ba58e (github): Fix typo 
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  17:05 Revision eefe0572 (github): Fixed|OpenAL: Integer conversion in 64-bit build 
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  16:53 Revision d1d486a2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine 
- Conflicts:
 doomsday/engine/src/render/r_main.cpp
 doomsday/engine/src/render/rend_main.cpp
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  16:47 Revision a8a73d65 (github): Server|Unix: Fixing server build 
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  16:45 Revision 9c1fd1ee (github): Fixed|OpenAL: Integer conversion in 64-bit build 
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  16:39 Revision 0e821b1c (github): Fix merge error in previous commit 
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  15:58 Revision 853c29f6 (github): Merge branch 'master' into material-cleanup 
- Conflicts:
 doomsday/engine/src/render/r_main.cpp
 doomsday/engine/src/resource/materials.cpp
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  15:01 Revision f6dfe937 (github): Fixed|Server: Fixed compilation issues on Linux 
2012-12-29
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  23:05 Revision 72dc958a (github): Merge branch 'separate-server' 
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  23:03 Revision 2391063f (github): Server: Added more dummy functions 
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  15:43 Revision b7a6ad6c (github): Refactor: Relocated MaterialBind into new source files 
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  11:33 Revision 5827a8ff (github): Refactor|Materials: Added Materials class instance 
- Reworked the materials collection, adding a private struct for the
 instance data and began restructuring the class hi...
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  05:06 Revision 46929120 (github): Refactor|Materials: Moved C++ class Materials into the de namespace 
- Plus minor cleanup.
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  04:50 Revision 08ea3001 (github): Refactor|Materials: Added C++ class Materials 
- Moved all functions pertaining to material collection bookkeeping to
 a new C++ class named "Materials".
2012-12-28
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  22:12 Revision 3fcc8c4f (github): Server: Added more dummy functions needed by game plugins 
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  22:12 Revision 154502a4 (github): Fixed|Server: Compiler warning about unused symbol 
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  21:45 Revision daf963e4 (github): Cleanup 
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  21:23 Revision ec76c3c1 (github): Refactor|MaterialVariant: Applied pimpl idiom to MaterialVariant 
- Also made materialvariant_layer_t a member of MaterialVariant.
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  19:43 Revision 833cc1ae (github): Refactor: Switched r_main.c to C++ 
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  18:15 Revision 6f51af92 (github): Refactor|MaterialVariant: Dumped MaterialVariant's now redundant C wrapper API 
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  01:01 Revision 5e646612 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
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  01:01 Revision 4e3250b6 (github): Refactor: Switched rend_decor.c to C++ 
2012-12-26
2012-12-23
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  15:58 Revision 07daf8ea (github): Server: Fixing missing symbol errors 
- A lot of audiovisual functional is not present in the server build;
 it needs to be replaced with empty stubs.
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  15:57 Revision 185f132a (github): Fixed: Duplicate variables in blockmapvisual 
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  15:15 Revision 9858a72a (github): Merge branch 'master' into separate-server 
- Conflicts:
 doomsday/engine/src/map/r_world.cpp
 doomsday/engine/src/network/net_main.c
 doomsday/engine/src/render/r...
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  14:30 Revision 7c036819 (github): Fixed|Doom: Secret exit switch coords in DOOM E3M6 
- This mapping construct triggered a compatibility logic for the
 id Tech 1 column renderer when generating geometry, wh...
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  13:44 Revision 883476dd (github): Refactor|Texture: Dumped Texture's now redundant C wrapper API 
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  13:16 Revision b91988f3 (github): Refactor|TextureVariant: Dumped TextureVariant's now redundant C wrapper API 
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  12:20 Revision 33833339 (github): Cleanup 
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  12:03 Revision 0668f526 (github): Merge branch 'master' into texture-cleanup 
- Conflicts:
 doomsday/engine/src/map/r_world.cpp
- 
  11:57 Revision ffd7225e (github): Fixed|Doom: Secret exit switch coords in DOOM E3M6 
- This mapping construct triggered a compatibility logic for the
 id Tech 1 column renderer when generating geometry, wh...
- 
  11:12 Revision 5b56c33c (github): Refactor|MaterialSnapshot: Replaced POD struct materialsnapshot_t with C++ class MaterialSnapshot 
2012-12-22
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  23:45 Revision 8594170b (github): Server: Sorting out compilation and linkage issues 
- Missing symbols.
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  23:02 Revision bf04ee16 (github): Working on a functional "doomsday-server" 
- __SERVER__ marks the code that is exclusive to the (dedicated) server.
 __CLIENT__ marks the code that is exclusive t...
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  12:48 Revision 2e4708fb (github): Merge branch 'master' into texture-cleanup 
2012-12-21
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  23:22 Revision 7e0098f5 (github): Server|qmake|Mac OS X: Adjusting build settings and bundling 
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  21:35 Revision fdb514da (github): Dedicated mode is determined by build config 
- Removed the command line option '-dedicated', as the build config now
 determines whether we are running a server or not.
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  21:33 Revision e0f69725 (github): qmake: Added separate server.pro for the server 
- The server is always dedicated. During the transition period to fully
 unified networking, the server will be sharing ...
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  15:10 Revision c91aaaf5 (github): Bumped minor version from 9 to 10 (=> 1.10.0) 
- Old meaning of version components:
 - 1: major
 - 9: minor
 - 10: revision
 - 0: patch
 Updated new meaning, dropping dow...
2012-12-20
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  16:28 Revision 31ca9ab4 (github): Chex Quest: Added weapon name and obituary texts 
- Thanks Vermil.
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  16:24 Revision 64cc06cf (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
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  16:23 Revision 4c7cc74e (github): Refactor|Hacx: Moved Hacx text replacements to hacx/text.ded 
- Also added Vermil's obituary texts, thanks!
2012-12-19
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  18:56 Revision 019bd732 (github): Switched release type to "Stable" for 1.9.10 
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  07:02 Revision 665ac03b (github): Fixed|Doom: Fortress of Mystery animation during the intermission 
2012-12-18
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  23:56 Revision 1f6017cb (github): Fixed|Heretic: Warping to a map outside the default progression 
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  21:53 Revision 410ea7b5 (github): All Games: Removed "j" prefixes in definition and conhelp files 
- These changes affect file comments only (no impact on runtime).
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  20:21 Revision f0a8580a (github): libdeng2: Clear log buffer before unloading any library 
- It is possible that the library has created log entries that are still
 in the log buffer. Previously this was done in...
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  17:47 Revision 598d45d2 (github): Fixed|Doom: Missing splats on DOOM intermission screens 
- See: http://sourceforge.net/p/deng/bugs/982/
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  14:53 Revision 3369615d (github): Fixed|Doom: Incorrect map titles displayed during the intermission 
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  14:18 Revision 32e60bee (github): Fixed: Surfaces using material AASHITTY should not be drawn 
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  13:20 Revision 96e0d6b8 (github): DehReader: Fixed (parser bug) skipping over text patches 
- After parsing a text patch the parser should skip to the start of
 the next line rather than to start of the next sect...
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  09:02 Revision 5ec7cab0 (github): Documentation: Fixed a couple of Doxygen issues 
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