Activity
From 2012-09-29 to 2012-10-12
2012-10-12
- 20:44 Revision 58d54404 (github): Fixed: Symbol already declared in this scope
- 20:25 Revision 5e1635e8 (github): Fixed: Use of local type in a template
- We are currently using C++03, and the standard says:
> A local type, a type with no linkage, an unnamed type or a ty... - 13:25 Revision 8ad7d7c1 (github): Fixed|FileId: Missing base class initialization in copy constructor
- 13:25 Revision f5f31bf3 (github): Fixed|LumpFile: 'DFile' is already declared in this scope
- 11:54 Revision 46fee2e3 (github): Refactor|FileSys: Ordain WadFile lumps named "DEHACKED" a ".deh" extension
- Now that all files support an extension including those loaded from
WAD files, it is no longer necessary for special ... - 09:13 Revision e2ba4976 (github): Refactor|FileSys: Minor cleanup refactorings
- 07:52 Revision 8ade6308 (github): Refactor|FileSys: Use references rather than pointers where appropriate
- Plus minor cleanup.
- 05:56 Revision b5c84e0a (github): Refactor|FileSys: Removed redundant (duplicated) file system search algorithms
- FS::collectFiles() has been replaced with FS::findAll(), which returns
a FileList instead of an array of AbstractFile...
2012-10-11
- 17:31 Revision 39dc865a (github): Fix merge error in zipfile.cpp
- 17:14 Revision db7208fa (github): Fixed: Infinite recursion in FS::lastModified()
- 17:13 Revision 621a7b54 (github): Merge branch 'master' into thread-safe-lump-cache
- Conflicts:
doomsday/engine/portable/src/abstractfile.cpp
doomsday/engine/portable/src/dd_games.cpp
doomsday/engine/po... - 10:45 Revision c4cade0a (github): Fixed: Infinite recursion in FS::lastModified()
- When a file is being opened, a call to FS::lastModified() is made to
determine its modification time. However, FS::la... - 10:29 Revision dbc61b23 (github): Fixed: Many C++ namespace problems in recently refactored code
- The core issue here is that the global namespace is polluted by both
opaque handle typedefs and similarly named class...
2012-10-10
- 21:53 Revision cd0c8a7b (github): Documentation|libdeng2: Improved apidoc appearance
- The collaboration graphs produced by Doxygen are too complex to provide
much information to the reader. They are now ... - 20:01 Revision 8a1e2a0f (github): Documentation|libdeng2: Improved apidoc of the File System module
- 14:32 Feature #1574 (Closed): Native 64-bit Windows build
- Please build 64-bit version for Windows !
*Labels:* 64-bit, Windows, Builder - 13:59 Revision 5844763d (github): Fixed|GCC: Fixed more supposedly ambiguous symbol name errors
- 13:21 Revision f8f96415 (github): Fixed|GCC: Extraneous scope resolution operator in fileid.h
- 12:59 Revision 50eddf83 (github): Fixed|GCC: Ambiguous named symbol references in dd_games.cpp and dd_wad.cpp
- 11:28 Revision 53517149 (github): Cleanup|FileSys: LumpInfo is no longer used by C modules #2
- 11:26 Revision b3203d12 (github): Cleanup|FileSys: LumpInfo is no longer used by C modules
- LumpInfo is no longer used directly by C code modules and because
the C wrapper API for de::FS provides other means t... - 10:53 Revision 45b2d64a (github): FileSys: de::FS should assume UTF-8 for 8-bit file paths
- 10:24 Revision 4dfc837e (github): Cleanup
- 09:58 Revision 36ba2e67 (github): Cleanup: Moved implementation of de::FileId to fileid.cpp
- 09:48 Bug #1093 (Rejected): Single Use Teleporter Malfunction
- I've noticed some issues with single use teleporters. It has happend in Doom and Heretic, no idea how Hexen teleports...
- 08:21 Revision 9b79a58a (github): Refactor|FileSys: Moved path string composition out of de::FS::listFiles()
- The C API function F_ComposeFileList() now uses de::FS::collectPaths()
to first collect a PathList of the files it is... - 06:39 Revision 2a42b179 (github): Refactor: Post fs_util C++ fixes
- 06:31 Revision 8038b437 (github): Refactor: Switched fs_util.c to C++
- 05:34 Revision dfa747f3 (github): FileSys|Refactor: Allocate the Wad- Zip- and Auxiliary- lump indexes with FS::Instance
- 05:13 Revision b6e21ade (github): Refactor|FileSys: Allocate the loaded- and open- file lists with FS::Instance
- 04:59 Revision a5c0fc6f (github): Refactor|FileSys: Moved de::FS private instance data to ::Instance
- 03:52 Revision 8b9ea904 (github): Refactor|FileSys: Moved the file system's global data into de::FS
- Todo: Cleanup
- 01:44 Revision 6791d804 (github): Refactor|FileSys: Replaced vdmapping stuff with a list of string pairs
- We can't presently use a Map or Hash for these. Although the paths
are unique, several of the existing algorithms whi...
2012-10-09
- 23:35 Revision 80e6c018 (github): Refactor|FileSys: Replaced ldmapping stuff with a list of string pairs
- We can't presently use a Map or Hash for these. Although the paths
are unique, several of the existing algorithms whi... - 08:14 Revision fa0ba809 (github): Refactor: Replaced fileidentifier_t with FileId
- FileId is a new C++ class which thinly wraps an MD5 hash (produced
with QCryptographicHash) into an object.
FileId i...
2012-10-08
- 15:48 Revision 020c5636 (github): Merge branch 'master' into thread-safe-lump-cache
- Conflicts:
doomsday/engine/portable/src/dd_main.c - 13:52 Revision e6556ce1 (github): Refactor|libdeng2: Renamed App::fileRoot()
- A more suitable name is App::rootFolder().
- 13:51 Revision 307c16e5 (github): Documentation|libdeng2: Clarified de::FS apidoc
- 13:31 Revision 4c1b345a (github): Cleanup
- Renamed a constant to be more understandable.
- 13:25 Revision 368f9d49 (github): Merge branch 'master' into scriptsys
- 13:00 Revision 18b61e3e (github): FMOD: Bumped version to 1.0.2
- Due to the added speaker mode settings.
- 12:57 Revision 0b553b9e (github): FMOD|Windows: Fixed build
- Needed to upgrade to FMOD 4.40.3.
- 12:50 Revision 9a46cd35 (github): FMOD: Added speaker mode override options
- The following options can now be used to manually override the selected
speaker mode:
-speaker51 (5.1 speaker config... - 12:35 Revision 9c1f2adb (github): FMOD|Windows: Use the system's configured speaker mode
- This might help with the 5.1/7.1 and other more refined speaker setups.
- 11:29 Revision 3faa09a4 (github): Cleanup
- 10:36 Revision cbe55714 (github): Refactor: Updated DENG2_FOR_EACH macro usage
- The parameters have been revised to make these slightly less verbose.
- 10:31 Revision c64ff63b (github): Merge branch 'master' into scriptsys
- Conflicts:
doomsday/engine/portable/src/resource/textures.cpp
2012-10-07
- 14:43 Revision 1f55d064 (github): Fix off-by-one bug in DD_LocateAllGameResourcesWorker()
- 14:28 Revision 0b279401 (github): Homepage|Build Repository: Fixed release version sort order
- 14:18 Revision efb7fcd3 (github): Fixed: Linkage issue
- _fullpath() should be extern "C".
- 13:54 Revision 08463173 (github): libdeng2: Convenient macros for detecting Qt versions
- We are currently using Qt 4.6, Qt 4.7 and Qt 4.8 on various platforms.
Also fixes the Mac 10.4 build, which uses Qt ... - 13:38 Revision 0ac9e20e (github): Refactor|WadFile: Defer WadFile lump CRC calculation until needed
- 11:42 Revision d05a7752 (github): LumpInfo|Cleanup: Implemented C++ constructors and copy-assignment
- 09:59 Revision 1c905fcc (github): Refactor|FileSys: Moved "baseOffset" property from AbstractFile to LumpInfo
- Plus some minor cleanup.
- 07:31 Revision bb9250a0 (github): Refactor|WadFile: Added exception classes for format and notfound errors
- 06:56 Revision 313e13c0 (github): Refactor|LumpIndex: Return const references to LumpInfos
- 06:43 Revision 46d9a72d (github): Cleanup
- 06:15 Revision 53ebf9f7 (github): Refactor|AbstractFile: Return const references to lump infos and directory nodes
- 03:21 Revision d271dd7d (github): Cleanup
- 03:02 Revision ef0605c5 (github): Refactor: Renamed LumpDirectory as LumpIndex
- The name LumpDirectory is somewhat misleading given our usage of the
word "directory" in other related contexts. The ... - 02:27 Revision a3fbd6c8 (github): Refactor: Renamed lumpdirectory.cpp/h to lumpindex.cpp/h respectively
- 02:12 Revision 52efc2a8 (github): Refactor|AbstractFile: Dumped AbstractFile's now redundant C wrapper API
- 01:04 Revision 42589c15 (github): Refactor|FileSys: Further cleanup refactorings to the libdeng1 file system
2012-10-06
- 08:48 Revision e71fd760 (github): Refactor|FileSys: Minor cleanup refactorings to the libdeng1 file system
- 07:57 Revision e9c28e2d (github): Refactor|GenericFile: Dumped GenericFile's now redundant C wrapper API
- 07:48 Revision eea0e59b (github): Refactor|LumpFile: Dumped LumpFile's now redundant C wrapper API
- 07:34 Revision d0e8ca22 (github): Refactor|WadFile: Dumped WadFile's now redundant C wrapper API
- 07:34 Revision 325ecaa7 (github): Refactor|ZipFile: Dumped ZipFile's now redundant C wrapper API
- 07:23 Revision 965d0c9d (github): Refactor: Relocated game resource location into the Games collection
- Plus various minor refactorings to the libdeng1 file system.
2012-10-05
- 16:40 Revision c14ae8e8 (github): Refactor|AbstractFile: Minor cleanup refactorings
- 13:18 Revision 42fe201e (github): Refactor|FS: Continued refactoring the libdeng1 file system
- AbstractFile is now a pure abstract class and nearly all filetype_t
switches have been replaced with virtual function... - 09:05 Revision 840a61a6 (github): Fixed: Fatal error on unhandled exception before Textures_Init()
- 08:59 Revision 3d1706e3 (github): Fix off-by-one bug in DD_LocateAllGameResourcesWorker()
- 01:25 Revision 6f5ded37 (github): Refactor: Post game.c C++ fixes and cleanup
2012-10-04
2012-10-03
- 23:57 Revision 11f1fa9a (github): Merge remote-tracking branch 'remotes/origin/thread-safe-lump-cache'
- 23:55 Revision 451703b0 (github): Merge remote-tracking branch 'remotes/origin/master' into thread-safe-lump-cache
- Conflicts:
doomsday/plugins/common/src/p_switch.c - 20:38 Bug #1092: [Chex/HacX] Weapon names in Controls menu
- Swapped the weapons in "Shotgun/Super SG" and "Staff/Gauntlets" labels.
The HacX/Chex weapon names has not been ad... - 19:20 Bug #1092 (New): [Chex/HacX] Weapon names in Controls menu
- In the controls menu the labels for the 'Shotgun/SG Shotgun' and 'SG Shotgun/Shotgun' binds are the wrong way around....
- 12:41 Revision fab7c1bc (github): LumpDirectory: Don't count duplicates in the pruneFile() total
- 12:17 Revision 7535fdcc (github): Optimize|LumpDirectory: Fold in outstanding duplicates when pruning a LumpDirectory by file
- Rather than perform two consecutives prune ops in this case, flag
all the lumps of both ops and prune once only. - 10:13 Revision 7e367e05 (github): Cleanup
- 10:02 Revision b03bcfea (github): LumpDirectory: Always prune duplicates before pruning by file
- This is necessary to ensure the validity of the return value.
Todo: Merge the pruneFlags arrays produced by both alg... - 09:12 Revision 72d73788 (github): Optimize|LumpDirectory: Revised LumpDirectory pruning
- Reworked LumpDirectory's pruneByFile() method to more efficiently
handle the case where all lumps in the directory or... - 05:55 Revision 61636019 (github): Refactor: Replaced FT_UNKNOWNFILE instances with GenericFile
- AbstractFile will soon become a proper abstract class, so as we
won't be able to instantiate it we need a generic imp... - 03:42 Revision 323b5dd4 (github): Cleanup
2012-10-02
- 20:20 Revision bd9e22f2 (github): Fixed|Unix: Fixed build
- A macro defined by curses was messing up the QTimer header (timeout).
- 20:13 Revision 0b72bc1b (github): Refactor: Updated DENG2_FOR_EACH macro usage
- The parameters have been revised to make these slightly less verbose.
- 19:42 Revision 9a574df7 (github): Merge branch 'master' into scriptsys
- Conflicts:
doomsday/engine/engine.pro
doomsday/libdeng2/include/de/libdeng2.h - 16:04 Bug #1008: HUD weapon discrepancy (in release build?)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6c857a76/17dc/attachment/autofireblaster.ded
- 06:54 Revision c3bd4470 (github): Homepage|Fixed: Missing package download for the mac10_6-x86-x86_64 platform
- 06:51 Revision ae85f34c (github): Refactor: Reimplemented LumpDirectory as a C++ class
- The high-level design and algorithmic complexity of this component is
pretty much unchanged. The implementation howev...
2012-10-01
- 09:27 Revision 06641e78 (github): Refactor: Switched lumpdirectory.c to C++
- 09:25 Revision b0d52915 (github): Refactor: Post dd_wad C++ fixups
- 09:10 Revision 986686fc (github): Refactor: Switched dd_wad.c to C++
- 08:31 Revision 4c0d3368 (github): Cleanup
- 07:39 Revision 1de07f36 (github): Refactor: Use a DFile in AudioDriver musicPlayLump()
- Instead of reading directly from the lump using F_ReadLumpSection()
when buffering the song, instead open a new DFile... - 07:07 Revision 0f59ae65 (github): Refactor: Reimplemented DFile as a C++ class
- Todo: Cleanup
Todo: Reimplement the used DFile pool. - 03:01 Revision fb7256bd (github): Refactor: Began work on turning DFile into a C++ class
- 02:00 Revision 5bf7f32f (github): Refactor: Post dfile C++ fixups
- 01:49 Revision df2f8ec1 (github): Refactor: Switched dfile.c to C++
- 01:33 Revision cf3c7e15 (github): Cleanup
2012-09-30
- 22:14 Revision fd8c2de2 (github): Refactor: Moved the Games collection into new source files
- 19:48 Revision 17b366dd (github): Cleanup: Cleaned up dd_main.c somewhat
- 19:02 Revision bdcfedc1 (github): Bumped version to 1.9.10 Unstable
- 11:58 Revision 70113dba (github): Refactor: Reimplemented FileList with QList<DFile*>
- Same usage semantics and pretty similar internals but QList wins on
performance. Into the bin goes the old FileList. - 08:39 Revision a9a3143c (github): Refactor: Moved some DFileBuilder forward declarations to dfilebuilder.h
- 07:21 Revision 3e73dce8 (github): Refactor: Switched fs_main.c to C++
2012-09-29
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