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From 2012-09-28 to 2012-10-11

2012-10-11

17:31 Revision 39dc865a (github): Fix merge error in zipfile.cpp
danij
17:14 Revision db7208fa (github): Fixed: Infinite recursion in FS::lastModified()
danij
17:13 Revision 621a7b54 (github): Merge branch 'master' into thread-safe-lump-cache
Conflicts:
doomsday/engine/portable/src/abstractfile.cpp
doomsday/engine/portable/src/dd_games.cpp
doomsday/engine/po...
danij
10:45 Revision c4cade0a (github): Fixed: Infinite recursion in FS::lastModified()
When a file is being opened, a call to FS::lastModified() is made to
determine its modification time. However, FS::la...
skyjake
10:29 Revision dbc61b23 (github): Fixed: Many C++ namespace problems in recently refactored code
The core issue here is that the global namespace is polluted by both
opaque handle typedefs and similarly named class...
skyjake

2012-10-10

21:53 Revision cd0c8a7b (github): Documentation|libdeng2: Improved apidoc appearance
The collaboration graphs produced by Doxygen are too complex to provide
much information to the reader. They are now ...
skyjake
20:01 Revision 8a1e2a0f (github): Documentation|libdeng2: Improved apidoc of the File System module
skyjake
14:32 Feature #1574 (Closed): Native 64-bit Windows build
Please build 64-bit version for Windows !
*Labels:* 64-bit, Windows, Builder
roman313
13:59 Revision 5844763d (github): Fixed|GCC: Fixed more supposedly ambiguous symbol name errors
danij
13:21 Revision f8f96415 (github): Fixed|GCC: Extraneous scope resolution operator in fileid.h
danij
12:59 Revision 50eddf83 (github): Fixed|GCC: Ambiguous named symbol references in dd_games.cpp and dd_wad.cpp
danij
11:28 Revision 53517149 (github): Cleanup|FileSys: LumpInfo is no longer used by C modules #2
danij
11:26 Revision b3203d12 (github): Cleanup|FileSys: LumpInfo is no longer used by C modules
LumpInfo is no longer used directly by C code modules and because
the C wrapper API for de::FS provides other means t...
danij
10:53 Revision 45b2d64a (github): FileSys: de::FS should assume UTF-8 for 8-bit file paths
danij
10:24 Revision 4dfc837e (github): Cleanup
danij
09:58 Revision 36ba2e67 (github): Cleanup: Moved implementation of de::FileId to fileid.cpp
danij
09:48 Bug #1093 (Rejected): Single Use Teleporter Malfunction
I've noticed some issues with single use teleporters. It has happend in Doom and Heretic, no idea how Hexen teleports... jimigrey
08:21 Revision 9b79a58a (github): Refactor|FileSys: Moved path string composition out of de::FS::listFiles()
The C API function F_ComposeFileList() now uses de::FS::collectPaths()
to first collect a PathList of the files it is...
danij
06:39 Revision 2a42b179 (github): Refactor: Post fs_util C++ fixes
danij
06:31 Revision 8038b437 (github): Refactor: Switched fs_util.c to C++
danij
05:34 Revision dfa747f3 (github): FileSys|Refactor: Allocate the Wad- Zip- and Auxiliary- lump indexes with FS::Instance
danij
05:13 Revision b6e21ade (github): Refactor|FileSys: Allocate the loaded- and open- file lists with FS::Instance
danij
04:59 Revision a5c0fc6f (github): Refactor|FileSys: Moved de::FS private instance data to ::Instance
danij
03:52 Revision 8b9ea904 (github): Refactor|FileSys: Moved the file system's global data into de::FS
Todo: Cleanup danij
01:44 Revision 6791d804 (github): Refactor|FileSys: Replaced vdmapping stuff with a list of string pairs
We can't presently use a Map or Hash for these. Although the paths
are unique, several of the existing algorithms whi...
danij

2012-10-09

23:35 Revision 80e6c018 (github): Refactor|FileSys: Replaced ldmapping stuff with a list of string pairs
We can't presently use a Map or Hash for these. Although the paths
are unique, several of the existing algorithms whi...
danij
08:14 Revision fa0ba809 (github): Refactor: Replaced fileidentifier_t with FileId
FileId is a new C++ class which thinly wraps an MD5 hash (produced
with QCryptographicHash) into an object.
FileId i...
danij

2012-10-08

15:48 Revision 020c5636 (github): Merge branch 'master' into thread-safe-lump-cache
Conflicts:
doomsday/engine/portable/src/dd_main.c
danij
13:52 Revision e6556ce1 (github): Refactor|libdeng2: Renamed App::fileRoot()
A more suitable name is App::rootFolder(). skyjake
13:51 Revision 307c16e5 (github): Documentation|libdeng2: Clarified de::FS apidoc
skyjake
13:31 Revision 4c1b345a (github): Cleanup
Renamed a constant to be more understandable. skyjake
13:25 Revision 368f9d49 (github): Merge branch 'master' into scriptsys
skyjake
13:00 Revision 18b61e3e (github): FMOD: Bumped version to 1.0.2
Due to the added speaker mode settings. skyjake
12:57 Revision 0b553b9e (github): FMOD|Windows: Fixed build
Needed to upgrade to FMOD 4.40.3. skyjake
12:50 Revision 9a46cd35 (github): FMOD: Added speaker mode override options
The following options can now be used to manually override the selected
speaker mode:
-speaker51 (5.1 speaker config...
skyjake
12:35 Revision 9c1f2adb (github): FMOD|Windows: Use the system's configured speaker mode
This might help with the 5.1/7.1 and other more refined speaker setups. skyjake
11:29 Revision 3faa09a4 (github): Cleanup
skyjake
10:36 Revision cbe55714 (github): Refactor: Updated DENG2_FOR_EACH macro usage
The parameters have been revised to make these slightly less verbose. skyjake
10:31 Revision c64ff63b (github): Merge branch 'master' into scriptsys
Conflicts:
doomsday/engine/portable/src/resource/textures.cpp
skyjake

2012-10-07

14:43 Revision 1f55d064 (github): Fix off-by-one bug in DD_LocateAllGameResourcesWorker()
danij
14:28 Revision 0b279401 (github): Homepage|Build Repository: Fixed release version sort order
danij
14:18 Revision efb7fcd3 (github): Fixed: Linkage issue
_fullpath() should be extern "C". skyjake
13:54 Revision 08463173 (github): libdeng2: Convenient macros for detecting Qt versions
We are currently using Qt 4.6, Qt 4.7 and Qt 4.8 on various platforms.
Also fixes the Mac 10.4 build, which uses Qt ...
skyjake
13:38 Revision 0ac9e20e (github): Refactor|WadFile: Defer WadFile lump CRC calculation until needed
danij
11:42 Revision d05a7752 (github): LumpInfo|Cleanup: Implemented C++ constructors and copy-assignment
danij
09:59 Revision 1c905fcc (github): Refactor|FileSys: Moved "baseOffset" property from AbstractFile to LumpInfo
Plus some minor cleanup. danij
07:31 Revision bb9250a0 (github): Refactor|WadFile: Added exception classes for format and notfound errors
danij
06:56 Revision 313e13c0 (github): Refactor|LumpIndex: Return const references to LumpInfos
danij
06:43 Revision 46d9a72d (github): Cleanup
danij
06:15 Revision 53ebf9f7 (github): Refactor|AbstractFile: Return const references to lump infos and directory nodes
danij
03:21 Revision d271dd7d (github): Cleanup
danij
03:02 Revision ef0605c5 (github): Refactor: Renamed LumpDirectory as LumpIndex
The name LumpDirectory is somewhat misleading given our usage of the
word "directory" in other related contexts. The ...
danij
02:27 Revision a3fbd6c8 (github): Refactor: Renamed lumpdirectory.cpp/h to lumpindex.cpp/h respectively
danij
02:12 Revision 52efc2a8 (github): Refactor|AbstractFile: Dumped AbstractFile's now redundant C wrapper API
danij
01:04 Revision 42589c15 (github): Refactor|FileSys: Further cleanup refactorings to the libdeng1 file system
danij

2012-10-06

08:48 Revision e71fd760 (github): Refactor|FileSys: Minor cleanup refactorings to the libdeng1 file system
danij
07:57 Revision e9c28e2d (github): Refactor|GenericFile: Dumped GenericFile's now redundant C wrapper API
danij
07:48 Revision eea0e59b (github): Refactor|LumpFile: Dumped LumpFile's now redundant C wrapper API
danij
07:34 Revision d0e8ca22 (github): Refactor|WadFile: Dumped WadFile's now redundant C wrapper API
danij
07:34 Revision 325ecaa7 (github): Refactor|ZipFile: Dumped ZipFile's now redundant C wrapper API
danij
07:23 Revision 965d0c9d (github): Refactor: Relocated game resource location into the Games collection
Plus various minor refactorings to the libdeng1 file system. danij

2012-10-05

16:40 Revision c14ae8e8 (github): Refactor|AbstractFile: Minor cleanup refactorings
danij
13:18 Revision 42fe201e (github): Refactor|FS: Continued refactoring the libdeng1 file system
AbstractFile is now a pure abstract class and nearly all filetype_t
switches have been replaced with virtual function...
danij
09:05 Revision 840a61a6 (github): Fixed: Fatal error on unhandled exception before Textures_Init()
danij
08:59 Revision 3d1706e3 (github): Fix off-by-one bug in DD_LocateAllGameResourcesWorker()
danij
01:25 Revision 6f5ded37 (github): Refactor: Post game.c C++ fixes and cleanup
danij

2012-10-04

13:01 Revision 4c1cfaba (github): Refactor: Switched game.c to C++
danij

2012-10-03

23:57 Revision 11f1fa9a (github): Merge remote-tracking branch 'remotes/origin/thread-safe-lump-cache'
danij
23:55 Revision 451703b0 (github): Merge remote-tracking branch 'remotes/origin/master' into thread-safe-lump-cache
Conflicts:
doomsday/plugins/common/src/p_switch.c
danij
20:38 Bug #1092: [Chex/HacX] Weapon names in Controls menu
Swapped the weapons in "Shotgun/Super SG" and "Staff/Gauntlets" labels.
The HacX/Chex weapon names has not been ad...
skyjake
19:20 Bug #1092 (New): [Chex/HacX] Weapon names in Controls menu
In the controls menu the labels for the 'Shotgun/SG Shotgun' and 'SG Shotgun/Shotgun' binds are the wrong way around.... vermil
12:41 Revision fab7c1bc (github): LumpDirectory: Don't count duplicates in the pruneFile() total
danij
12:17 Revision 7535fdcc (github): Optimize|LumpDirectory: Fold in outstanding duplicates when pruning a LumpDirectory by file
Rather than perform two consecutives prune ops in this case, flag
all the lumps of both ops and prune once only.
danij
10:13 Revision 7e367e05 (github): Cleanup
danij
10:02 Revision b03bcfea (github): LumpDirectory: Always prune duplicates before pruning by file
This is necessary to ensure the validity of the return value.
Todo: Merge the pruneFlags arrays produced by both alg...
danij
09:12 Revision 72d73788 (github): Optimize|LumpDirectory: Revised LumpDirectory pruning
Reworked LumpDirectory's pruneByFile() method to more efficiently
handle the case where all lumps in the directory or...
danij
05:55 Revision 61636019 (github): Refactor: Replaced FT_UNKNOWNFILE instances with GenericFile
AbstractFile will soon become a proper abstract class, so as we
won't be able to instantiate it we need a generic imp...
danij
03:42 Revision 323b5dd4 (github): Cleanup
danij

2012-10-02

20:20 Revision bd9e22f2 (github): Fixed|Unix: Fixed build
A macro defined by curses was messing up the QTimer header (timeout). skyjake
20:13 Revision 0b72bc1b (github): Refactor: Updated DENG2_FOR_EACH macro usage
The parameters have been revised to make these slightly less verbose. skyjake
19:42 Revision 9a574df7 (github): Merge branch 'master' into scriptsys
Conflicts:
doomsday/engine/engine.pro
doomsday/libdeng2/include/de/libdeng2.h
skyjake
16:04 Bug #1008: HUD weapon discrepancy (in release build?)

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6c857a76/17dc/attachment/autofireblaster.ded
danij
06:54 Revision c3bd4470 (github): Homepage|Fixed: Missing package download for the mac10_6-x86-x86_64 platform
danij
06:51 Revision ae85f34c (github): Refactor: Reimplemented LumpDirectory as a C++ class
The high-level design and algorithmic complexity of this component is
pretty much unchanged. The implementation howev...
danij

2012-10-01

09:27 Revision 06641e78 (github): Refactor: Switched lumpdirectory.c to C++
danij
09:25 Revision b0d52915 (github): Refactor: Post dd_wad C++ fixups
danij
09:10 Revision 986686fc (github): Refactor: Switched dd_wad.c to C++
danij
08:31 Revision 4c0d3368 (github): Cleanup
danij
07:39 Revision 1de07f36 (github): Refactor: Use a DFile in AudioDriver musicPlayLump()
Instead of reading directly from the lump using F_ReadLumpSection()
when buffering the song, instead open a new DFile...
danij
07:07 Revision 0f59ae65 (github): Refactor: Reimplemented DFile as a C++ class
Todo: Cleanup
Todo: Reimplement the used DFile pool.
danij
03:01 Revision fb7256bd (github): Refactor: Began work on turning DFile into a C++ class
danij
02:00 Revision 5bf7f32f (github): Refactor: Post dfile C++ fixups
danij
01:49 Revision df2f8ec1 (github): Refactor: Switched dfile.c to C++
danij
01:33 Revision cf3c7e15 (github): Cleanup
danij

2012-09-30

22:14 Revision fd8c2de2 (github): Refactor: Moved the Games collection into new source files
danij
19:48 Revision 17b366dd (github): Cleanup: Cleaned up dd_main.c somewhat
danij
19:02 Revision bdcfedc1 (github): Bumped version to 1.9.10 Unstable
skyjake
11:58 Revision 70113dba (github): Refactor: Reimplemented FileList with QList<DFile*>
Same usage semantics and pretty similar internals but QList wins on
performance. Into the bin goes the old FileList.
danij
08:39 Revision a9a3143c (github): Refactor: Moved some DFileBuilder forward declarations to dfilebuilder.h
danij
07:21 Revision 3e73dce8 (github): Refactor: Switched fs_main.c to C++
danij

2012-09-29

19:24 Revision e119d613 (github): Merge branch 'master' into stable
skyjake

2012-09-28

08:55 Revision 9eb6d61b (github): Fixed|libcommon: Removed leftover merge artefacts in p_switch.c
danij
08:19 Revision be686b8a (github): Cleanup
danij
08:03 Revision 1791793e (github): Refactor: LumpFile, WadFile and ZipFile can now inherit from AbstractFile
danij
07:12 Revision 4a8c27a1 (github): Refactor: Reimplemented AbstractFile as a C++ class
danij
05:29 Revision 0d3eff6b (github): Refactor: Switched abstractfile.c to C++
danij
05:24 Revision b926b07c (github): Refactor: Reimplemented LumpFile in C++
danij
05:03 Revision 86f59c97 (github): Refactor: Switched lumpfile.c to C++
danij
03:52 Revision 8541764f (github): Fixed|libcommon: Failed reading SWITCHES lumps at directory index #0
A non-issue because a SWITCHES lump is only useful when applied to
a game and for that you first have to load an IWAD.
danij
03:27 Revision 35d8f2c1 (github): LumpCache: On reaquiring PU_PURGELEVEL data set the tag back to PU_APPSTATIC
danij
03:16 Revision 5415a1b1 (github): Refactor|LumpCache: Replaced array void* datas with a vector of CacheRecord
As the lump datas use Zone-allocated memory and given the need of
an address to track "user" status of said data - us...
danij
01:48 Revision c025cd53 (github): Refactor|LumpCache: Removed adaptive use of the "lumps" pointer in LumpCache
Previously LumpCache would avoid allocating a vector of lump data
pointers if only a single lump might be stored in t...
danij
01:37 Revision 4e6168d5 (github): Add new source file lumpcache.h
danij
01:35 Revision 61f692c6 (github): Refactor|ZipFile: Use an instance of LumpCache with ZipFile
danij
01:35 Revision 3f7dc55f (github): Refactor: Moved LumpCache class to new source file lumpcache.h
danij
 

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