Activity
From 2012-09-03 to 2012-09-16
2012-09-16
- 05:08 Bug #1067: White player arrow missing on automap
- Just wanted to follow up saying that this problem occurs with the now newest driver of my video card (9.17.10.2867).
2012-09-10
- 09:04 Bug #1066: "Use custom automap colors" menu option broken
- Fixed for upcoming build 567
- 08:33 Bug #1088: [Hexen] Hud doesn't switch to INRED graphics when low on health
- - **labels**: Hexen Hud --> Hexen, HUD
- **priority**: 1 --> 3
- 08:33 Bug #1089: [MP] Client cannot dismiss "Help/Info" finale
- As a workaround in 1.9.9, I've disabled the "Info"/"Read This" menu option for MP clients.
- 06:49 Bug #1044: Hexen 1.1 Demo crash
- Closing as 'wont-fix' as it seems the crash is likely not particular to the Hexen Demo (or maybe has been fixed by no...
- 06:49 Bug #1046: [Snowberry] No HeXen beta demo gamemode
- Given that the user shouldn't need to worry about which demo IWAD they have, the engine should be told to either load...
2012-09-09
- 01:25 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- - **status**: open --> fixed
- **Milestone**: v1.9.7 --> v1.10
2012-09-05
- 07:05 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- Wanted to correct this report. I tested out IDBEHOLDS in Vanilla Doom and using IDBEHOLDS when you had a Berserk powe...
- 06:57 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- The changes in behavior to the IDBEHOLDA and IDBEHOLDS cheats are indeed intentional. The other issues mentioned here...
- 06:57 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- The missing "idbehold" prompt has now been fixed for the upcoming 1.9.9 release.
2012-09-04
- 18:53 Feature #1573 (New): Setting for number of samples used for antialiasing
- There should a way to configure the number of antialiasing samples for GL multisampling.
*Labels:* Graphics, Conso...
2012-09-03
- 07:25 Bug #1089: [MP] Client cannot dismiss "Help/Info" finale
- - **milestone**: v1.9.10 --> v1.11
- **priority**: 6 --> 8
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