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From 2012-09-01 to 2012-09-14

2012-09-10

09:04 Bug #1066: "Use custom automap colors" menu option broken
Fixed for upcoming build 567 danij
08:33 Bug #1088: [Hexen] Hud doesn't switch to INRED graphics when low on health
- **labels**: Hexen Hud --> Hexen, HUD
- **priority**: 1 --> 3
skyjake
08:33 Bug #1089: [MP] Client cannot dismiss "Help/Info" finale
As a workaround in 1.9.9, I've disabled the "Info"/"Read This" menu option for MP clients. skyjake
06:49 Bug #1044: Hexen 1.1 Demo crash
Closing as 'wont-fix' as it seems the crash is likely not particular to the Hexen Demo (or maybe has been fixed by no... skyjake
06:49 Bug #1046: [Snowberry] No HeXen beta demo gamemode
Given that the user shouldn't need to worry about which demo IWAD they have, the engine should be told to either load... skyjake

2012-09-09

01:25 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- **status**: open --> fixed
- **Milestone**: v1.9.7 --> v1.10
danij

2012-09-05

07:05 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
Wanted to correct this report. I tested out IDBEHOLDS in Vanilla Doom and using IDBEHOLDS when you had a Berserk powe... sonicdoommario
06:57 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
The changes in behavior to the IDBEHOLDA and IDBEHOLDS cheats are indeed intentional. The other issues mentioned here... danij
06:57 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
The missing "idbehold" prompt has now been fixed for the upcoming 1.9.9 release. danij

2012-09-04

18:53 Feature #1573 (New): Setting for number of samples used for antialiasing
There should a way to configure the number of antialiasing samples for GL multisampling.
*Labels:* Graphics, Conso...
skyjake

2012-09-03

07:25 Bug #1089: [MP] Client cannot dismiss "Help/Info" finale
- **milestone**: v1.9.10 --> v1.11
- **priority**: 6 --> 8
skyjake

2012-09-02

21:25 Bug #1088 (New): [Hexen] Hud doesn't switch to INRED graphics when low on health
A little feature of HeXen's hud has been lost in the rewrite, since 1.8.6.
When ones health is below 20-ish, the f...
vermil
05:52 Bug #1087 (Closed): Plugins loading problem
The plugins loading subsystem used opendir()/readdir() to find all installed games plugins. For code on linux/macosx ... akazennikov

2012-09-01

05:50 Bug #1007: [Doom] Sound emitter overlap handling
Another element of Vanilla Doom's sound behavior that Dday doesn't have an option to imitate is that sounds cut when ... vermil
 

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