Activity
From 2012-07-26 to 2012-08-08
2012-08-06
- 08:43 Revision 18edf78a (github): Homepage: Tweaked stylesheet for the new forums theme
- Added a new custom "Deng" phpBB forum theme. This theme has been
designed to inherit most of its rules from the homep...
2012-08-05
- 17:08 Revision 6dbb2eaa (github): Console: Added notes to "help" command ouput re "listgames" and "listvars"
- 15:59 Revision 29ab1aea (github): Refactor: materialvariant_t is now a class named de::MaterialVariant
- MaterialVariant is the name of the opaque pointer used with the
C wrapper API for de::MaterialVariant - 13:38 Revision 886f465a (github): Refactor: Switched source files for material_t and materialvariant_t to C++
- 03:26 Revision 372e520b (github): Cleanup
- 03:15 Revision f533753c (github): Refactor|de::Texture: Do not take ownership of analysis data
- Also, do not destroy analysis data when the GL textures of derived
variants are released (unnecessary as the analyses... - 02:34 Revision 96d402b0 (github): Refactor|de::Texture: Do not take ownership of the user data
- 02:17 Revision 961376d2 (github): Fixed: de::Texture not correctly initialized
- C++ doesn't (yet) feature constructor delegation, so we'll just live
with this minor duplication. This will be overha...
2012-08-04
- 20:12 Revision d4fc6c8d (github): Refactor: texture_t is now a class named de::Texture
- Texture is the name of the opaque pointer used with the C wrapper
API for de::Texture - 14:19 Revision a97a997a (github): de::TextureVariant|Refactor: Add default TexSource to constructor, use QFlag for flags
- 13:54 Revision bf77235c (github): Refactor: texturevariant_t is now a class named de::TextureVariant
- TextureVariant is the name of the opague pointer used with the
C wrapper API for de::TextureVariant - 12:07 Revision 0e8dbc40 (github): Refactor: Switched source files for Texture and Textures to C++
- 11:22 Revision 98c62176 (github): Documentation: Add material and texture sources to the 'resource' group
- 11:11 Revision 264ef5f9 (github): Refactor: Moved material and texture source files under /resource
- 10:25 Revision e80251a0 (github): Refactor|Textures: Updates following switch to C++
2012-08-03
- 23:49 Revision 16801ba0 (github): Textures|Refactor: Switched to C++
- 23:46 Revision 6151c510 (github): Textures: Cleanup
- 22:44 Revision dde4234e (github): Refactor|Materials: Began refactorings to address a crash during engine reset
- 14:06 Revision a5215c10 (github): Materials|Refactor: Switched to C++
- 14:01 Revision d858c173 (github): Materials: Cleanup
- 13:20 Revision 025c73a6 (github): Fix typo
2012-07-31
- 21:49 Revision 90a83deb (github): Refactor|Game Save: SaveInfos are now freely swappable (in Hexen) as intended
- 13:34 Revision d6e62ae8 (github): Refactor|Game Save: Moved the save file path out of SaveInfo
- The save file path for a game save state should not be stored within
SaveInfo as this prevents us from "hot swapping"... - 11:43 Revision 1a2e6e9d (github): Refactor|Game Save: Various game save code clarity refactorings
- 09:28 Revision f5f47182 (github): Documentation|Game Save: Updated doxygen boilerplate
- 09:23 Revision 8e13c951 (github): Refactor|Game Save: Hide save path composition with the Game Save module
- Other modules should not need knowledge of the save file paths or
how they are composited. - 08:27 Revision 24dc3676 (github): Fixed|All Games: Do not allow loading non-userwritable save slots with -loadgame
- Previously it was possible to coax Hexen into loading the base slot
from an earlier game session from the command lin... - 07:05 Revision e4cce639 (github): Fixed|Game Save|Hexen: Mismanagement of SaveInfo data when saving in Hexen
- In Hexen the save state is written to the "base" slot before later
being copied behind the scenes to whichever user-w... - 04:56 Revision d0e5f2d0 (github): All Games|Added: Optional load confirmation on player reborn
- When the game is configured to automatically choose a game state
for loading upon player reborn, present the user wit... - 02:14 Revision e92dd3c8 (github): libcommon: Minor cleanup
- 00:33 Revision 23223012 (github): Added|Game Menu: Simple menu page for configuring game save options
2012-07-30
- 22:16 Revision 4bc97033 (github): Fixed|Ubuntu|dsFluidSynth: Compilation settings
- The define _BSD_SOURCE is required for usleep().
- 21:57 Revision a0c9f997 (github): Fixed|Unix|libdeng2: String comparison functions for C code
- On Unix platforms, always include <strings.h> for the platform's
string comparison functions when using the libdeng2 ... - 21:22 Revision 83a83cd8 (github): Wad Map Converter|Refactor: Catch thrown Id1Map::LumpBufferErrors in ConvertMapHook()
- We can recover from such an error, abandoning the conversion and
trashing all data built up until failure. It is not ... - 19:56 Revision 4204d123 (github): Wad Map Converter: Cleanup
- 19:40 Revision e0d78046 (github): Wad Map Converter|Refactor: Replaced lumpInfos with a std::map<MapLumpType, MapLumpInfo*> set
- 18:35 Revision 3174c971 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:33 Revision 3d348cf8 (github): GCC|Fixed|Clang: Fixed build
- Goto jump past variable initialization is not permitted.
- 18:28 Revision 137aad62 (github): Wad Map Converter|Fixed: Fixed warning about comparison between signed and unsigned
- 14:11 Revision d0bb5b8b (github): Fixed|Dehacked Reader|Ubuntu: String comparison functions
- The <strings.h> system header is required.
- 14:10 Revision e8766546 (github): Fixed|libdeng|Ubuntu: String comparison functions
- The <strings.h> system header is required.
- 13:58 Revision 4fb8eecf (github): Unix|libdeng: Attempting to fix uint/ushort declarations
- 13:24 Revision bbc840f6 (github): Fixed|Snowberry: Unicode conversion in List widget (load order dialog)
- 13:23 Revision 1631e53a (github): Fixed|libdeng: Use "uint32_t" instead of "uint"
- Todo for later: Fix the declaration of "uint" on Ubuntu.
- 13:17 Revision ef99fbac (github): Mac OS X|Builder: Do not bundle dsFluidSynth if not included in build
2012-07-29
- 15:35 Revision a5427bc7 (github): Refactor: Moved StringPool and unittest.h to libdeng1
- 14:21 Revision caaf5041 (github): libdeng2: Added macro DENG2_UNUSED for hiding unused parameter warnings
- 14:15 Revision 6e8fe405 (github): Cleanup
- 13:14 Revision ab5225e7 (github): Wad Map Converter|Cleanup: Renamed mapformatid_t as MapFormatId
- 13:09 Revision 14a5737c (github): Wad Map Converter|Refactor: Moved the mapFormat global into Id1Map
2012-07-28
- 12:39 Revision 948221d0 (github): Fix typo
- 11:46 Revision a167ca0b (github): Wad Map Converter: Cleanup
- 11:00 Revision 7d2b5b06 (github): Documentation|Wad Map Converter: Add apidocs for the data definition readers
- 10:58 Revision d885b642 (github): Wad Map Converter: Cleanup
- 10:17 Revision 87f4ca5c (github): Wad Map Converter: Cleanup
- 09:53 Revision 35fde8c8 (github): Wad Map Converter|Refactor: Made private all of Id1Map's data structures
- 09:28 Revision f76a56a6 (github): Wad Map Converter|Refactor: Further cleanup refactorings
- 08:02 Revision cae47e69 (github): Wad Map Converter|Refactor: Use STL containers in place of the map object arrays
- Also removed the fixed MAXPOLYLINES limit (was 32) on the maximum
number of linedefs a "line explicit" polyobj can co...
2012-07-27
- 18:50 Revision 6838252a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:49 Revision f6c8ad9d (github): Cleanup|Wad Map Converter: Remove unnecessary include of de/LegacyCore
- 18:01 Revision f8319165 (github): Win32|Fixed: Set an icon for the main window
- Doomsday's main window was using the default window icon instead of the
Doomsday.exe icon. - 16:52 Revision f95bf5a4 (github): Fixed|dsFluidSynth|dsFMOD: Pausing and resuming the song
- When a map is loaded, the song may be paused and resumed later.
This way causing a few hundred milliseconds to be los... - 14:48 Revision 15168c57 (github): Merge branch 'master' into scriptsys
- Conflicts:
doomsday/engine/portable/src/dd_init.cpp
doomsday/libdeng2/include/de/c_wrapper.h
doomsday/libdeng2/src... - 14:21 Revision 97cdb241 (github): libdeng|Memory Zone: Print status in release builds, too
- 14:12 Revision eb2ea479 (github): GCC|Unix: Allow //-comments (C99) and anonymous structs
- Our code is not quite standard C.
- 09:22 Revision 8d65593d (github): Fixed|Wad Map Converter: Typo
- 09:19 Revision 562dc562 (github): Fixed|libdeng: Typo in "fake memory zone" build define
- 09:14 Revision d8c9fac0 (github): Documentation: Added missing Doxygen stylesheet for libdeng2
- 09:14 Revision e28c071a (github): Documentation|libdeng: Fixed Doxygen issues
- 02:08 Revision e2f2854f (github): Optimize: Use a dictionary of resolved materials during map conversion
- Rather than repeatedly resolve material URIs supplied by the map
converter, record them in a StringPool-based diction...
2012-07-26
- 23:55 Revision 7b3bda33 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 23:54 Revision 93c7d4f8 (github): Fixed: Minor memory leak if map conversion failed
- If missing materials are found in a map which subsequently failed
conversion then the missing material list was not f... - 20:35 Revision e8fe0d0d (github): Homepage: Avoid subframe scrolling on to-do pages
- A simple (and crude) solution for the annoying 2-level scrolling:
just set a tall-enough height manually for the ifra... - 18:58 Revision 09e879c9 (github): Doom|Added: Support for some of BOOM's material scroll specials
- BOOM introduces several new line specials for scrolling material
origins. Most of these will require new handling log... - 18:52 Revision 627f0e8b (github): Wad Map Converter: Throw de::Error exceptions in LoadBlockmap()
- 18:31 Revision 732d6d8a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:29 Revision 94f67844 (github): Optimize: T_SCROLL thinkers for material origin scrolling
- Texture origin scrolling in the original games is implemented by
iterating all lines (and sectors in Heretic/Hexen) o... - 16:37 Revision 505762d7 (github): dsFluidSynth: Increase synthesizer output gain
- The default maximum gain level of FluidSynth is a little bit
too low compared to the sound effects. - 14:25 Revision 914cc024 (github): Fixed|Dedicated Server: Fatal error from font subsystem
- In novideo mode there is no need to load fonts.
- 12:02 Revision a12ccb8c (github): Mac OS X|qmake: Compiling on Mountain Lion
- The "deng_nativesdk" option can now be used to compile on
everything on Mountain Lion. - 12:01 Revision d09e4c99 (github): Fixed: Erroneous use of sizeof() instead of strlen()
- Also fixed a few more warnings from clang regarding potentially
dangling else.
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