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From 2012-07-25 to 2012-08-07

2012-08-06

08:43 Revision 18edf78a (github): Homepage: Tweaked stylesheet for the new forums theme
Added a new custom "Deng" phpBB forum theme. This theme has been
designed to inherit most of its rules from the homep...
danij

2012-08-05

17:08 Revision 6dbb2eaa (github): Console: Added notes to "help" command ouput re "listgames" and "listvars"
danij
15:59 Revision 29ab1aea (github): Refactor: materialvariant_t is now a class named de::MaterialVariant
MaterialVariant is the name of the opaque pointer used with the
C wrapper API for de::MaterialVariant
danij
13:38 Revision 886f465a (github): Refactor: Switched source files for material_t and materialvariant_t to C++
danij
03:26 Revision 372e520b (github): Cleanup
danij
03:15 Revision f533753c (github): Refactor|de::Texture: Do not take ownership of analysis data
Also, do not destroy analysis data when the GL textures of derived
variants are released (unnecessary as the analyses...
danij
02:34 Revision 96d402b0 (github): Refactor|de::Texture: Do not take ownership of the user data
danij
02:17 Revision 961376d2 (github): Fixed: de::Texture not correctly initialized
C++ doesn't (yet) feature constructor delegation, so we'll just live
with this minor duplication. This will be overha...
danij

2012-08-04

20:12 Revision d4fc6c8d (github): Refactor: texture_t is now a class named de::Texture
Texture is the name of the opaque pointer used with the C wrapper
API for de::Texture
danij
14:19 Revision a97a997a (github): de::TextureVariant|Refactor: Add default TexSource to constructor, use QFlag for flags
danij
13:54 Revision bf77235c (github): Refactor: texturevariant_t is now a class named de::TextureVariant
TextureVariant is the name of the opague pointer used with the
C wrapper API for de::TextureVariant
danij
12:07 Revision 0e8dbc40 (github): Refactor: Switched source files for Texture and Textures to C++
danij
11:22 Revision 98c62176 (github): Documentation: Add material and texture sources to the 'resource' group
danij
11:11 Revision 264ef5f9 (github): Refactor: Moved material and texture source files under /resource
danij
10:25 Revision e80251a0 (github): Refactor|Textures: Updates following switch to C++
danij

2012-08-03

23:49 Revision 16801ba0 (github): Textures|Refactor: Switched to C++
danij
23:46 Revision 6151c510 (github): Textures: Cleanup
danij
22:44 Revision dde4234e (github): Refactor|Materials: Began refactorings to address a crash during engine reset
danij
14:06 Revision a5215c10 (github): Materials|Refactor: Switched to C++
danij
14:01 Revision d858c173 (github): Materials: Cleanup
danij
13:20 Revision 025c73a6 (github): Fix typo
danij

2012-07-31

21:49 Revision 90a83deb (github): Refactor|Game Save: SaveInfos are now freely swappable (in Hexen) as intended
danij
13:34 Revision d6e62ae8 (github): Refactor|Game Save: Moved the save file path out of SaveInfo
The save file path for a game save state should not be stored within
SaveInfo as this prevents us from "hot swapping"...
danij
11:43 Revision 1a2e6e9d (github): Refactor|Game Save: Various game save code clarity refactorings
danij
09:28 Revision f5f47182 (github): Documentation|Game Save: Updated doxygen boilerplate
danij
09:23 Revision 8e13c951 (github): Refactor|Game Save: Hide save path composition with the Game Save module
Other modules should not need knowledge of the save file paths or
how they are composited.
danij
08:27 Revision 24dc3676 (github): Fixed|All Games: Do not allow loading non-userwritable save slots with -loadgame
Previously it was possible to coax Hexen into loading the base slot
from an earlier game session from the command lin...
danij
07:05 Revision e4cce639 (github): Fixed|Game Save|Hexen: Mismanagement of SaveInfo data when saving in Hexen
In Hexen the save state is written to the "base" slot before later
being copied behind the scenes to whichever user-w...
danij
04:56 Revision d0e5f2d0 (github): All Games|Added: Optional load confirmation on player reborn
When the game is configured to automatically choose a game state
for loading upon player reborn, present the user wit...
danij
02:14 Revision e92dd3c8 (github): libcommon: Minor cleanup
danij
00:33 Revision 23223012 (github): Added|Game Menu: Simple menu page for configuring game save options
danij

2012-07-30

22:16 Revision 4bc97033 (github): Fixed|Ubuntu|dsFluidSynth: Compilation settings
The define _BSD_SOURCE is required for usleep(). skyjake
21:57 Revision a0c9f997 (github): Fixed|Unix|libdeng2: String comparison functions for C code
On Unix platforms, always include <strings.h> for the platform's
string comparison functions when using the libdeng2 ...
skyjake
21:22 Revision 83a83cd8 (github): Wad Map Converter|Refactor: Catch thrown Id1Map::LumpBufferErrors in ConvertMapHook()
We can recover from such an error, abandoning the conversion and
trashing all data built up until failure. It is not ...
danij
19:56 Revision 4204d123 (github): Wad Map Converter: Cleanup
danij
19:40 Revision e0d78046 (github): Wad Map Converter|Refactor: Replaced lumpInfos with a std::map<MapLumpType, MapLumpInfo*> set
danij
18:35 Revision 3174c971 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
18:33 Revision 3d348cf8 (github): GCC|Fixed|Clang: Fixed build
Goto jump past variable initialization is not permitted. danij
18:28 Revision 137aad62 (github): Wad Map Converter|Fixed: Fixed warning about comparison between signed and unsigned
danij
14:11 Revision d0bb5b8b (github): Fixed|Dehacked Reader|Ubuntu: String comparison functions
The <strings.h> system header is required. skyjake
14:10 Revision e8766546 (github): Fixed|libdeng|Ubuntu: String comparison functions
The <strings.h> system header is required. skyjake
13:58 Revision 4fb8eecf (github): Unix|libdeng: Attempting to fix uint/ushort declarations
skyjake
13:24 Revision bbc840f6 (github): Fixed|Snowberry: Unicode conversion in List widget (load order dialog)
skyjake
13:23 Revision 1631e53a (github): Fixed|libdeng: Use "uint32_t" instead of "uint"
Todo for later: Fix the declaration of "uint" on Ubuntu. skyjake
13:17 Revision ef99fbac (github): Mac OS X|Builder: Do not bundle dsFluidSynth if not included in build
skyjake

2012-07-29

15:35 Revision a5427bc7 (github): Refactor: Moved StringPool and unittest.h to libdeng1
danij
14:21 Revision caaf5041 (github): libdeng2: Added macro DENG2_UNUSED for hiding unused parameter warnings
danij
14:15 Revision 6e8fe405 (github): Cleanup
danij
13:14 Revision ab5225e7 (github): Wad Map Converter|Cleanup: Renamed mapformatid_t as MapFormatId
danij
13:09 Revision 14a5737c (github): Wad Map Converter|Refactor: Moved the mapFormat global into Id1Map
danij

2012-07-28

12:39 Revision 948221d0 (github): Fix typo
danij
11:46 Revision a167ca0b (github): Wad Map Converter: Cleanup
danij
11:00 Revision 7d2b5b06 (github): Documentation|Wad Map Converter: Add apidocs for the data definition readers
danij
10:58 Revision d885b642 (github): Wad Map Converter: Cleanup
danij
10:17 Revision 87f4ca5c (github): Wad Map Converter: Cleanup
danij
09:53 Revision 35fde8c8 (github): Wad Map Converter|Refactor: Made private all of Id1Map's data structures
danij
09:28 Revision f76a56a6 (github): Wad Map Converter|Refactor: Further cleanup refactorings
danij
08:02 Revision cae47e69 (github): Wad Map Converter|Refactor: Use STL containers in place of the map object arrays
Also removed the fixed MAXPOLYLINES limit (was 32) on the maximum
number of linedefs a "line explicit" polyobj can co...
danij

2012-07-27

18:50 Revision 6838252a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
18:49 Revision f6c8ad9d (github): Cleanup|Wad Map Converter: Remove unnecessary include of de/LegacyCore
danij
18:01 Revision f8319165 (github): Win32|Fixed: Set an icon for the main window
Doomsday's main window was using the default window icon instead of the
Doomsday.exe icon.
skyjake
16:52 Revision f95bf5a4 (github): Fixed|dsFluidSynth|dsFMOD: Pausing and resuming the song
When a map is loaded, the song may be paused and resumed later.
This way causing a few hundred milliseconds to be los...
skyjake
14:48 Revision 15168c57 (github): Merge branch 'master' into scriptsys
Conflicts:
doomsday/engine/portable/src/dd_init.cpp
doomsday/libdeng2/include/de/c_wrapper.h
doomsday/libdeng2/src...
skyjake
14:21 Revision 97cdb241 (github): libdeng|Memory Zone: Print status in release builds, too
skyjake
14:12 Revision eb2ea479 (github): GCC|Unix: Allow //-comments (C99) and anonymous structs
Our code is not quite standard C. skyjake
09:22 Revision 8d65593d (github): Fixed|Wad Map Converter: Typo
skyjake
09:19 Revision 562dc562 (github): Fixed|libdeng: Typo in "fake memory zone" build define
skyjake
09:14 Revision d8c9fac0 (github): Documentation: Added missing Doxygen stylesheet for libdeng2
skyjake
09:14 Revision e28c071a (github): Documentation|libdeng: Fixed Doxygen issues
skyjake
02:08 Revision e2f2854f (github): Optimize: Use a dictionary of resolved materials during map conversion
Rather than repeatedly resolve material URIs supplied by the map
converter, record them in a StringPool-based diction...
danij

2012-07-26

23:55 Revision 7b3bda33 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
23:54 Revision 93c7d4f8 (github): Fixed: Minor memory leak if map conversion failed
If missing materials are found in a map which subsequently failed
conversion then the missing material list was not f...
danij
20:35 Revision e8fe0d0d (github): Homepage: Avoid subframe scrolling on to-do pages
A simple (and crude) solution for the annoying 2-level scrolling:
just set a tall-enough height manually for the ifra...
skyjake
18:58 Revision 09e879c9 (github): Doom|Added: Support for some of BOOM's material scroll specials
BOOM introduces several new line specials for scrolling material
origins. Most of these will require new handling log...
danij
18:52 Revision 627f0e8b (github): Wad Map Converter: Throw de::Error exceptions in LoadBlockmap()
danij
18:31 Revision 732d6d8a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
18:29 Revision 94f67844 (github): Optimize: T_SCROLL thinkers for material origin scrolling
Texture origin scrolling in the original games is implemented by
iterating all lines (and sectors in Heretic/Hexen) o...
danij
16:37 Revision 505762d7 (github): dsFluidSynth: Increase synthesizer output gain
The default maximum gain level of FluidSynth is a little bit
too low compared to the sound effects.
skyjake
14:25 Revision 914cc024 (github): Fixed|Dedicated Server: Fatal error from font subsystem
In novideo mode there is no need to load fonts. skyjake
12:02 Revision a12ccb8c (github): Mac OS X|qmake: Compiling on Mountain Lion
The "deng_nativesdk" option can now be used to compile on
everything on Mountain Lion.
skyjake
12:01 Revision d09e4c99 (github): Fixed: Erroneous use of sizeof() instead of strlen()
Also fixed a few more warnings from clang regarding potentially
dangling else.
skyjake

2012-07-25

19:40 Revision 7c8fa19d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:02 Revision 06a0c1f3 (github): Fixed: Crash when clearing LogBuffer
When log entries are created by plugins, they contain arguments
created using the plugin's copy of the inline templat...
skyjake
15:52 Revision e91f486d (github): Cleanup: Global de2LegacyCore pointer is gone
skyjake
13:28 Revision dafdb9d8 (github): Fixed: Shutdown during processing of a plugin hook
When a fatal error was triggered during processing of a hook,
the plugin subsystem itself triggered another fatal err...
skyjake
13:18 Revision 0e52d5b4 (github): Wad Map Converter|Debug: Reverted forced failure
skyjake
13:16 Revision 027e06ea (github): Wad Map Converter: Use portable Qt C string funcs
E.g., qstrnicmp. skyjake
13:06 Revision 464ee557 (github): Fixed|dsFluidSynth: Waiting for thread to stop
The exit status argument was added to Sys_WaitThread. skyjake
13:06 Revision f564bd50 (github): Wad Map Converter: Use exceptions instead of fatal errors
Plugins and other low-level code should not have authority
to shut down the entire engine. If a nonrecoverable error
...
skyjake
13:02 Revision 6a667c41 (github): Fixed|Busy Mode: Detecting the busy worker thread
A bug in BusyMode_IsWorkerThread() was causing a hang during
handling of exception from worker thread.
skyjake
12:20 Revision 78478c7d (github): libdeng|Concurrency: Thread exit status
It is now possible to query how the worker thread ended:
normally, forcibly, or because of an exception.
skyjake
 

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