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From 2012-06-08 to 2012-06-21

2012-06-20

16:41 Bug #1058: [Heretic] D'sparil only supports up to 256 teleporter spots
- **labels**: jHeretic --> Heretic
danij
16:12 Bug #1058 (New): [Heretic] D'sparil only supports up to 256 teleporter spots
As the subject states; D'sparil will only teleport to the first 256 teleporter spots placed on a map.
He will igno...
vermil

2012-06-19

10:59 Bug #1058: [Heretic] D'sparil only supports up to 256 teleporter spots
Occurs because P_DSparilTeleport() uses P_Random() for randomization. danij
09:30 Bug #1057 (Closed): [Heretic] Wrong door sound
Heretic's doors are once again playing a wrong sound during their movement; this time, they are incorrectly playing D... vermil

2012-06-18

13:06 Bug #1057: [Heretic] Wrong door sound
I fixed this in commit 2511b70c. In the door movement sound effects, a distinction is now made between the beginning ... skyjake

2012-06-16

20:24 Feature #1562 (Closed): Use of native soundbank support in OS X
I have read a lot about the plans of incorporating fluidsynth into Doomsday.
This is great, but did you know that th...
amanojyakux

2012-06-14

13:33 Bug #1052: [Heretic] Torch artifact doesn't work properly

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1deae93e/628f/attachment/VanillaHeretic.png
vermil
13:33 Bug #1052: [Heretic] Torch artifact doesn't work properly

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1deae93e/20cd/attachment/Torch19.JPG
vermil
13:33 Bug #1052: [Heretic] Torch artifact doesn't work properly

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1deae93e/0ac7/attachment/Torch186.JPG
vermil
11:59 Bug #1054: [Win XP] Jitter with sync in windowed mode
Recent discussion with Vermil reveals that he has since solved this issue. Turns out it was likely caused by his proa... danij
06:03 Bug #1054: [Win XP] Jitter with sync in windowed mode
Indeed, if I run Dday in windowed mode with vsync off, all is fine. If I run Dday in full screen with vsync on, all i... vermil
07:52 Feature #1560: [Heretic|Hexen] Original freelook range option
- **labels**: Non-Doom Games --> Heretic, Hexen
- **summary**: [Heretic/HeXen] Original freelook range option --> [He...
danij
07:40 Feature #1561 (Rejected): Send MIDI data to external GM synth
I realize that this quite possible a low priority feature, but I would love to have the possibility to let the music ... amanojyakux
06:50 Bug #1056 (Closed): Music does not restart after reloading
On my setup (Mac OS X 10.7.4 Lion, Doomsday 1.9.8 stable) music tracks do not restart after reloading a save within t... amanojyakux

2012-06-12

18:37 Bug #1055: [Mac OS X] Missing MIDI instruments
I can hear this, too, but I'm not sure whether it's due to the DLS sample bank in Lion or because of some bug in the ... skyjake
18:37 Bug #1055 (Closed): [Mac OS X] Missing MIDI instruments
System: Mac mini Late 2009
OS: 10.7.4
A lot of music tracks suffer from missing instruments. For example Doom 2 m...
amanojyakux

2012-06-11

09:24 Feature #1560 (Rejected): [Heretic|Hexen] Original freelook range option
In the original Heretic and HeXen, the freelook range was limited, compared to Dday which allows the player to look u... vermil

2012-06-10

12:52 Bug #251: [Doom] Nightmare monsters sometimes not fast
Retrogamer observed:
"I'm playing Ultimate doom in Nightmare difficulty with doomsday 1.9.8. Everything is fine ex...
danij

2012-06-09

07:24 Bug #1054 (Closed): [Win XP] Jitter with sync in windowed mode
Running Dday in windowed mode, with vsync on, on Windows XP, causes the game to jitter and jerk repeatedly at regular... vermil

2012-06-08

08:55 Bug #1052: [Heretic] Torch artifact doesn't work properly
I have attached two images, one from 1.8.6 and another from the latest unstable build that shows how extreme the diff... vermil
05:18 Bug #1051: [Hexen] Crash with 3D models
Possible some of my addons files were corrupted. I downloaded files from topic and everything is ok now. Thanks for h... briannafixer
00:47 Bug #1053 (Closed): [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
So I'm playing the first map, and for some reason the textures for transparent two sided walls are showing up as the ... direwolf95
 

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