Activity
From 2012-05-28 to 2012-06-10
2012-06-10
- 12:52 Bug #251: [Doom] Nightmare monsters sometimes not fast
- Retrogamer observed:
"I'm playing Ultimate doom in Nightmare difficulty with doomsday 1.9.8. Everything is fine ex...
2012-06-09
- 07:24 Bug #1054 (Closed): [Win XP] Jitter with sync in windowed mode
- Running Dday in windowed mode, with vsync on, on Windows XP, causes the game to jitter and jerk repeatedly at regular...
2012-06-08
- 08:55 Bug #1052: [Heretic] Torch artifact doesn't work properly
- I have attached two images, one from 1.8.6 and another from the latest unstable build that shows how extreme the diff...
- 05:18 Bug #1051: [Hexen] Crash with 3D models
- Possible some of my addons files were corrupted. I downloaded files from topic and everything is ok now. Thanks for h...
- 00:47 Bug #1053 (Closed): [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- So I'm playing the first map, and for some reason the textures for transparent two sided walls are showing up as the ...
2012-06-07
- 20:55 Bug #1052 (Closed): [Heretic] Torch artifact doesn't work properly
- In Dday 1.9.8 Heretic's Torch artifact doesn't fully light the world up like it should; it only seems to slightly rai...
2012-06-06
- 20:09 Bug #1051: [Hexen] Crash with 3D models
- This might be related: http://dengine.net/forums/viewtopic.php?f=15&t=1076
- 20:09 Bug #1051 (Closed): [Hexen] Crash with 3D models
- Hi! When I launch hexen with 3d models it crashes on 1st level. Screen shot of mistake included.
Log:
Executable: D...
2012-06-05
- 03:30 Bug #1050 (Closed): [Chex] Menus use Doom's skill level names
- When using chex.wad from the Chex Quest CD
if the chex.wad is used as an iWAD, the difficulty menu is displayed as t...
2012-05-29
- 19:46 Bug #1039: [Snowberry] utf8' codec can't decode byte 0xe1 in position 4
- Fixed for 1.9.9, appearing in today's build 542.
2012-05-28
- 17:04 Bug #1038: [Unix] Locating resource files (wad/pk3)
- What is the status of this, have all the issues raised in this report been addressed?
- 09:35 Bug #1038: [Unix] Locating resource files (wad/pk3)
- OK. You might also want to change the part:
else if (!QFile::exists(dir.path()))
dir.setPath("");
to something l... - 06:33 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Good point, I hadn't considered that absolutePath() will strip the extra slash.
Your proposed changes to CommandLi... - 06:13 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Re: ~ expansion
Suppose I am under /some/directory and I have ~/DOOM.WAD there (that's the file DOOM.WAD under a dir... - 04:41 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Re: ~ expansion
I'm not sure I follow, what is wrong with manually expanding it? Why does it fail? (example?)
R... - 04:20 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Well, you do have to worry if you're opening a file that starts with ~ (you'll expand it and fail). Not really a big ...
- 00:51 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Sorry, but we can't remove the manual ~ expansion. If Doomsday is launched via an IDE (e.g. Qt Creator) or when the o...
- 00:50 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Patch to fix -iwad dir, and ignore ~/ (exp by shell)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/th...
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