Activity
From 2011-11-11 to 2011-11-24
2011-11-24
- 16:44 Revision 3adc4731 (github): Cleanup
- 14:08 Revision 3cea557a (github): Cleanup
- 12:42 Revision 5c78017a (github): Refactor: New mechanism for configuring render list texture units
- The previous implementation made texture unit configuration a function
of primitive writing, therefore every time one...
2011-11-22
2011-11-21
2011-11-20
- 03:08 Revision 06f5e3d2 (github): Added resource path to output of ccmd listtextures
- 02:46 Revision dab6953a (github): Fixed R_FindReflectionTextureForResourcePath which inversed the zero-length path check
- 02:44 Revision ac7cb121 (github): Fixed bug in FileDirectory's addPath algorithm
- Descending more than one level of a search path with a wildcard failed
to work as expected.
Todo: This logic should ...
2011-11-19
- 17:50 Revision 6f0d69a1 (github): Server: Client age printed upon disconnect
- Server prints the number of seconds that a client
spent connected to the game. - 17:47 Revision d8170382 (github): Revised output of "net info"
- Also, the server now measures the amount of time that a client
has been connected for. - 16:42 Revision 686869ee (github): Mac: Client/server debugging scripts
- Mac OS X scripts for starting a dedicated server or client
that automatically connects to localhost.
2011-11-18
- 20:46 Revision 201b13e8 (github): Minor log message tweaks
- 19:36 Revision e2c15fc2 (github): Further cleanup/consistency changes to log messages
- 19:25 Revision 4dce3890 (github): Do not log a warning about missing F_START/F_END marker lumps
- This is not an issue the user needs to be warned about in ringzero.
- 18:05 Revision 2a210164 (github): Don't include the function name B_ActivateContext when status logging
- The user doesn't care and developers know where this is done, therefore
including the name only serves to clutter the... - 17:59 Revision 9cc1d4c9 (github): Output DOOMSDAY_NICENAME to the log when identifying the executable
- 17:58 Revision b7ef7dda (github): Log the names of all plugins initialized during startup
- 17:38 Revision 15594a89 (github): Fixed plugin loading on Unix(?)
- 16:15 Revision 7ecac77d (github): -verbose has not yet been evaluated in loadPlugin, so always log
- 14:23 Revision bef2439d (github): Instrument plugin loading with more information in _DEBUG builds
2011-11-17
- 05:51 Revision 312b0a53 (github): Refactor: Fonts collection uses same mechanics as Textures
- The Fonts collection now implements the same features present with
Textures, i.e.; dynamic rebuilding, declared/defin...
2011-11-16
- 23:39 Revision 80c6915e (github): We are only interested in real files when loading libs on Unix and MacOS X
- 20:28 Revision 5bd6d8f9 (github): Ignore runtime directories
- 19:59 Revision 5813653f (github): Mac: Added build option deng_32bitonly
- Disables the 64-bit build so that SDL_net can be used (it does not
have a 64-bit binary). - 16:02 Revision 445dca7d (github): Further fixes to plugin loading on Unix and MacOS X
- 15:26 Revision 06c6d83c (github): Attempting to fix plugin loading on Unix and MacOS X...
- 13:55 Revision 53f2556a (github): Tweaked some comments in the previous commit
- 06:56 Revision eec1abfe (github): Fixed: Loading Packages with ccmd load uses name pattern matching
- When loading a Package using the console, the resource locator would
default to using the automatic name pattern matc... - 04:41 Revision 15527240 (github): Further fixes to lt_dlopenext. This *should* now work again...
- 04:35 Revision cbf33bd0 (github): Fix engine startup issue on Mac OSX and Unix introduced in earlier merge(?)
- 02:09 Revision 0fea9499 (github): Refactor: Texture animation sequences are now read during game pre-init
- During pre-init the game now constructs its texture animation sequences
via a (temporary) API mechanism. The engine t... - 01:36 Revision d0430aef (github): Refactor: Defer game pre-initialization post startup resource loading
- 00:08 Revision 863982c7 (github): findDirectoryNodeForUri mixed up namespace and unique identifiers
2011-11-15
- 22:22 Revision b8487825 (github): Refactor: Revised use of texture "original indices"
- As these cannot be eradicated for compatibility reasons I decided to
repurpose them for use as our namespace-unique i... - 04:20 Revision 3206d687 (github): Cleanup
2011-11-14
- 22:40 Revision c1fad969 (github): Various fixes with flat/texture indice interpretation
- Fixed libcommon: V1 saved game loader misinterpreted flat indices.
Fixed: DDXGDATA loader misinterpreted Act and Dea... - 05:31 Revision c548b919 (github): Fixed: View window interpolated when switching to/from the help screen
- 04:49 Revision d69a4a08 (github): Fix typos in previous commit
- 03:28 Revision e02753e8 (github): Refactor: Removed last remnants of game-side caching of patchinfo_t
- Patch info is now retrieved when needed rather than caching this data
on game side. patchinfo_t is now defined for us...
2011-11-13
- 12:00 Revision d3eb70ed (github): config.pri: Added note about proper usage
- Conflicts:
doomsday/config.pri - 11:34 Revision a388e286 (github): Merge branch 'master' into remove-sdlnet
2011-11-12
- 19:51 Revision 81afd782 (github): Cleanup
- 19:09 Revision d2af1c79 (github): Linux: Network tweaks in libdeng2
- Making sure that the socket is created in the right thread.
- 18:50 Revision b0c907ea (github): Fixed: Minor memory leak in P_LoadMap
- 18:45 Revision da094f77 (github): Refactor: Textures collection implements a declared state for textures
- Textures in the collection can now be declared by name/path prior to
their definition. A defined texture has an assoc... - 12:27 Revision a02c0a5b (github): Build option deng_packres replaced with deng_nopackres
- Making things a bit user-friendlier so that the default is to make
a fully functioning build with all the data files ...
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