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From 2011-11-03 to 2011-11-16

2011-11-16

23:39 Revision 80c6915e (github): We are only interested in real files when loading libs on Unix and MacOS X
danij
20:28 Revision 5bd6d8f9 (github): Ignore runtime directories
skyjake
19:59 Revision 5813653f (github): Mac: Added build option deng_32bitonly
Disables the 64-bit build so that SDL_net can be used (it does not
have a 64-bit binary).
skyjake
16:02 Revision 445dca7d (github): Further fixes to plugin loading on Unix and MacOS X
danij
15:26 Revision 06c6d83c (github): Attempting to fix plugin loading on Unix and MacOS X...
danij
13:55 Revision 53f2556a (github): Tweaked some comments in the previous commit
danij
06:56 Revision eec1abfe (github): Fixed: Loading Packages with ccmd load uses name pattern matching
When loading a Package using the console, the resource locator would
default to using the automatic name pattern matc...
danij
04:41 Revision 15527240 (github): Further fixes to lt_dlopenext. This *should* now work again...
danij
04:35 Revision cbf33bd0 (github): Fix engine startup issue on Mac OSX and Unix introduced in earlier merge(?)
danij
02:09 Revision 0fea9499 (github): Refactor: Texture animation sequences are now read during game pre-init
During pre-init the game now constructs its texture animation sequences
via a (temporary) API mechanism. The engine t...
danij
01:36 Revision d0430aef (github): Refactor: Defer game pre-initialization post startup resource loading
danij
00:08 Revision 863982c7 (github): findDirectoryNodeForUri mixed up namespace and unique identifiers
danij

2011-11-15

22:22 Revision b8487825 (github): Refactor: Revised use of texture "original indices"
As these cannot be eradicated for compatibility reasons I decided to
repurpose them for use as our namespace-unique i...
danij
04:20 Revision 3206d687 (github): Cleanup
danij

2011-11-14

22:40 Revision c1fad969 (github): Various fixes with flat/texture indice interpretation
Fixed libcommon: V1 saved game loader misinterpreted flat indices.
Fixed: DDXGDATA loader misinterpreted Act and Dea...
danij
05:31 Revision c548b919 (github): Fixed: View window interpolated when switching to/from the help screen
danij
04:49 Revision d69a4a08 (github): Fix typos in previous commit
danij
03:28 Revision e02753e8 (github): Refactor: Removed last remnants of game-side caching of patchinfo_t
Patch info is now retrieved when needed rather than caching this data
on game side. patchinfo_t is now defined for us...
danij

2011-11-13

12:00 Revision d3eb70ed (github): config.pri: Added note about proper usage
Conflicts:
doomsday/config.pri
skyjake
11:34 Revision a388e286 (github): Merge branch 'master' into remove-sdlnet
skyjake

2011-11-12

19:51 Revision 81afd782 (github): Cleanup
danij
19:09 Revision d2af1c79 (github): Linux: Network tweaks in libdeng2
Making sure that the socket is created in the right thread. skyjake
18:50 Revision b0c907ea (github): Fixed: Minor memory leak in P_LoadMap
danij
18:45 Revision da094f77 (github): Refactor: Textures collection implements a declared state for textures
Textures in the collection can now be declared by name/path prior to
their definition. A defined texture has an assoc...
danij
12:27 Revision a02c0a5b (github): Build option deng_packres replaced with deng_nopackres
Making things a bit user-friendlier so that the default is to make
a fully functioning build with all the data files ...
skyjake

2011-11-10

22:03 Revision f7cf9a88 (github): Cleanup
danij
22:02 Revision 10522251 (github): Fixed sigsegv in SBE_DrawLevelGauge when no map is currently loaded
danij
22:01 Revision 25b64bfe (github): Output a verbose log message when initializing Textures
danij
17:23 Revision 5f6be209 (github): Applied the same recent refactorings to the Fonts collection
danij
16:20 Revision 6e4ec92f (github): Cleanup
danij
04:48 Revision c8df83ea (github): Cleanup
Next step: Apply the same refactorings to the Fonts collection. danij
03:06 Revision e2908aca (github): materials.h no longer depends on gl_texmanager.h
danij
03:00 Revision 1418903d (github): Removed Materials_ReleaseGLTextures as it is now redundant
danij
02:49 Revision fc5c1ed5 (github): Refactor: Completed rename of p_materialmanager.c/h to materials.c/h
danij
02:42 Revision c63a1398 (github): Rename p_materialmanager.c/h to materials.c/h respectively
danij
01:59 Revision 3b138299 (github): Refactor: Moved the textures collection out of gl_texmanager.c/h and into
new source files named textures.c/h
Refactor: Reworked texture resource initialization to allow dynamically
reloadin...
danij

2011-11-08

18:35 Revision 87c3297c (github): Ignore build directory
skyjake

2011-11-04

19:57 Revision 5322aaf8 (github): Fixed Bug #2961130: Console min height after resolution change
Upon changing the screen/window resolution it was possible for the
console when in single-line mode to be drawn hidde...
danij
14:57 Revision c0eaefb4 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/plugins/jdoom/src/d_main.c
doomsday/plugins/jdoom64/src/d_main.c
doomsday/plugins/jhe...
danij
14:26 Revision 15b61b84 (github): Fixed: Group-animated Materials with light decorations do not animate
danij
14:18 Revision 39118b5d (github): Cleanup
danij

2011-11-03

17:00 Revision b9f5c8be (github): Optimize: Use parallel hash tables in PathDirectory
Refactored PathDirectory to use two parallel hash tables, one for each
PathDirectoryNode::Type of node to be stored. ...
danij
15:26 Revision 3081e53b (github): Cleanup
danij
13:42 Revision 4b824c07 (github): Defer allocation of the name hash in ResourceNamespace
Do not allocate the name hash table in ResourceNamespace until the first
resource is added.
danij
13:40 Revision b370a45c (github): Cleanup
danij
 

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