Activity
From 2011-10-22 to 2011-11-04
2011-11-04
- 19:57 Revision 5322aaf8 (github): Fixed Bug #2961130: Console min height after resolution change
- Upon changing the screen/window resolution it was possible for the
console when in single-line mode to be drawn hidde... - 14:57 Revision c0eaefb4 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/plugins/jdoom/src/d_main.c
doomsday/plugins/jdoom64/src/d_main.c
doomsday/plugins/jhe... - 14:26 Revision 15b61b84 (github): Fixed: Group-animated Materials with light decorations do not animate
- 14:18 Revision 39118b5d (github): Cleanup
2011-11-03
- 17:00 Revision b9f5c8be (github): Optimize: Use parallel hash tables in PathDirectory
- Refactored PathDirectory to use two parallel hash tables, one for each
PathDirectoryNode::Type of node to be stored. ... - 15:26 Revision 3081e53b (github): Cleanup
- 13:42 Revision 4b824c07 (github): Defer allocation of the name hash in ResourceNamespace
- Do not allocate the name hash table in ResourceNamespace until the first
resource is added. - 13:40 Revision b370a45c (github): Cleanup
2011-11-02
- 19:05 Revision 26e298d6 (github): Refactoring resource locator in preparation for finding non-file resources
- Redesigned ResourceNamespace. Namespace rebuilding has been moved out of
this class. New mechanics for adding and ite... - 17:10 Revision 8145b244 (github): Refactored client-server connection forming
- Establishing a connection from the client to a server now
operates on the message-based network protocol. There
is no... - 16:07 Revision 5906ce4f (github): Merge branch 'remove-sdlnet' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into remove-sdlnet
2011-10-31
- 23:34 Revision 096bfe22 (github): Refactor: Renamed W_LumpIsFromIWAD to W_LumpIsCustom
- Renamed to remove this idtech 1 specific term from the public API.
- 23:14 Revision 04d849b8 (github): Relocated functionality for querying the existance of maps into the engine
- As the engine now manages maps as units, it can provide this as built-in
functionality. - 20:14 Revision 377e2d4b (github): Cleanup
- 19:18 Revision 096666a7 (github): Refactor: Represent map identifiers as Uri
- 09:42 Revision 5420a436 (github): Merge branch 'remove-sdlnet' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into remove-sdlnet
- 09:42 Revision 912a4b2d (github): Fixed a memory leak
- Ensure that the d_net buffer Writer and Reader get deleted
also after a single-player game. - 09:40 Revision 5f22f2cf (github): Fixed a memory leak
- Ensure that the d_net buffer Writer and Reader get deleted
also after a single-player game. - 08:29 Revision ae6413ef (github): Missing changes from previous commit
- 05:23 Revision fb38b39f (github): Refactor: Replace texture namespace implementation with PathDirectory
- Texture names are now represented as Uri within the collection itself.
Names are no longer limited to eight character...
2011-10-30
- 15:10 Revision 66e58703 (github): Optimize: Update MaterialSnapshots only when necessary
- MaterialSnapshots are now updated only once per render frame or when
the variant Material is first prepared. - 14:17 Revision a038d153 (github): Materials_VariantSpecificationForContext should return a ptr to const
- Once a specification has been interned it is assumed that is then immutable
from that point onward. - 13:58 Revision 78256b0c (github): Further cleanup
- 13:45 Revision 1725e6ea (github): Cleanup
2011-10-29
- 21:58 Revision 125fa699 (github): Began cleanup of the Material preparation interfaces
- 15:54 Revision 664e75cd (github): Fix typo in previous commit
- 15:25 Revision 0b6f5ec2 (github): Refactor: Cache MaterialSnapshots produced by MaterialsPrepare
- Now that we have render context variants of Material (i.e., MaterialVariant)
it is no longer necessary to allocate Ma... - 15:18 Revision e18768b8 (github): Refactor: Relocate boolean 'smoothed' argument for Materials_Prepare
- Moved this argument to the end of the signature, where it will soon
be further refactored into a flag. - 12:51 Revision 72485776 (github): Store final property values for detail and shiny textures in Material
- Note this is only an interim measure. Once MaterialVariant caches the
snapshot of the current Material's state (with ... - 09:36 Revision a0a00040 (github): Fixed console not shutting down correctly
- The pointer to the history buffer was left dangling and console did
not mark itself as being not-initialized (attempt... - 08:41 Revision cf84bbc5 (github): Fixed incorrect management of GL textures used with the sky sphere
- When resetting GL, any acquired textures should either be deleted prior
to setting up a new render context and clear ... - 08:04 Revision 4f1e2d6b (github): Fixed inverted logic in previous commit
- 07:58 Revision 68d26546 (github): Added quiet argument to Fonts_FontForUri
- Allow the called to specify when warnings produced by this set of
functions should be logged. - 07:57 Revision 89923eb1 (github): Added quiet argument to Materials_MaterialForUri
- Allow the called to specify when warnings produced by this set of
functions should be logged. - 07:08 Revision 3b004282 (github): Enhanced StringPool with the ability to remove strings from the pool
- Strings can now be removed from the StringPool, thus avoiding the need to
rebuild it entirely. On removal an existing...
2011-10-27
- 14:41 Revision daeb3cc1 (github): Refactor: Replace font namespace implementation with PathDirectory
- Font names are now represented as Uri within the collection itself.
Also a directory hierarchy may be defined within ...
2011-10-26
- 10:32 Revision f017f70d (github): Merge branch 'master' into ringzero+master
- 10:30 Revision 86243382 (github): Fixed: Memory leak in control binding subsystem
- 10:23 Revision 82a90b71 (github): Fixed: Memory leak in console database
- 05:34 Revision 30a205b0 (github): Cleanup
2011-10-24
- 14:32 Revision bb800b6e (github): Merge branch 'master' into remove-sdlnet
- Conflicts:
distrib/platform_release.py
doomsday/build/build.pro
doomsday/config.pri - 11:36 Revision 146be421 (github): Cleanup
- 07:55 Revision c3e3cbb0 (github): Added: New console variable type CVT_URIPTR i.e., Uri
- As Uri is now a fundamental data type in Doomsday - the console should
have built-in support and feature dynamic crea... - 02:28 Revision 17d0defb (github): Cleanup
- 00:15 Revision a25313bb (github): Refactor: Replace material namespace implementation with PathDirectory
- Material names are now represented as Uri within the collection itself.
Names are no longer limited to eight characte...
2011-10-23
- 08:00 Revision 6723a17c (github): Track the number of unique paths in PathDirectory for user convenience
- 07:59 Revision fbfbbb96 (github): CCmd varstats should only be available in _DEBUG builds
- 03:50 Revision 1159de03 (github): Refactor: Relocate the 'prepared' state property for a Material
- Previously the 'prepared' property was held by materialbind_t and thus
only Materials which have a name binding could... - 02:07 Revision c93e77e2 (github): Do not attempt to start the Doomsday title InFine in dedicated mode
- 02:06 Revision 10a01390 (github): Cleanup
- 01:23 Revision 5b06f690 (github): Do not error on attempt to destroy a texture group if not initialized
- The Textures collection is not initialized when run in -dedicated mode
so do not raise an error when asked to destroy...
2011-10-22
- 12:07 Revision 384cd2f8 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/engine/win32/src/sys_window.c - 11:14 Revision e6c68c5c (github): Win32: Fixed dedicated console display
- Doomsday is now built with UNICODE support therefore we must convert
any ANSI strings to wide characters for the dedi... - 07:40 Revision 0614e4ee (github): Fixed: Various bugs in the manipulation of the console command line
- Switching between completion modes to complete the current word would
incorrectly affect lastCompletion index.
Inser... - 05:39 Revision 28986b51 (github): Fixed: Attempts to add/subtract on an unknown cvar produce no error message
- 04:12 Revision 110cbeb4 (github): Fix fatal error in PathDirectory_CollectPaths
- We are constructing an array of dd_string_t structures, not an array
of pointers. - 04:08 Revision a00b4e1c (github): Fix typo in CVar_TypeName - CVT_CHATPTR should be CVT_CHARPTR
- 04:07 Revision 3eeedcd6 (github): Build time was being output twice by ccmd version
- DOOMSDAY_VERSION_FULLTEXT now includes both build date and time.
- 03:11 Revision 0009533e (github): Output friendlier console command execution error/status messages
- 03:08 Revision f7125df1 (github): Output a more succinct message to the console when listing zero mobjtypes
- 03:07 Revision 372b4a11 (github): Output a more succinct message to the console when listing zero materials
- 02:39 Revision 39c3bbf8 (github): If a fatal error occurs in Busy mode do not bother setting up a transition
- Similarly do not clear accumulated events or manipulate the binding contexts.
- 02:34 Revision 5153d182 (github): Fix verbose log message in R_InitSpriteTextures
- We are not initializing sprites at this time, only their textures.
- 01:55 Revision 09e1b36a (github): Tweaked verbose log status message in MasterWorker_Shutdown for consistency
- 01:29 Revision 5bd5c087 (github): Merge branch 'master' into ringzero+master
- 01:27 Revision 4f2d0926 (github): Fix incorrect logic in Con_PrintPathList resulting in missing separators
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