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From 2011-09-07 to 2011-09-20

2011-09-20

19:56 Revision 06811c77 (github): Merge branch 'replacing-cmake-with-qmake' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into replacing-cmake-with-qmake
skyjake
19:54 Revision 2178ccb4 (github): Mac: Further qmake config tweaks
Allow defining SDL framework dir in config_user.pri.
Also don't use the default Qt include and library
directories wh...
skyjake
13:53 Revision da0fbb61 (github): Mac: SDL_mixer dependency
Include the smpeg framework contained within SDL_mixer.framework
on the framework path.
skyjake
13:42 Revision 669ab86b (github): platform_release.py: Convert paths to absolute
Resolve absolute paths for cleaner output. skyjake
13:39 Revision a88ea9fc (github): Mac: Improving platform_build.py robustness
Checks for wx and py2app availability in Python and
unpacks the template disk image if it hasn't been
decompressed yet.
skyjake
10:40 Revision e9f4ca1a (github): Mac: Fixed latform_release.py
skyjake
09:24 Revision e1064938 (github): Mac: Working around a problem in qmake resource bundling
skyjake
08:42 Revision 676918b8 (github): Mac: Fixing 10.4u build
skyjake
08:32 Revision 67dab154 (github): Mac: Fixing 10.4u build
skyjake

2011-09-19

21:29 Revision d84924a1 (github): Explicitly initialize local variable record in ZipFile_ReadLumpDirectory to shutup gcc.
danij
21:23 Revision a3ef8c0b (github): engine/portable/src/fs_util.c missing include of ctype.h
danij
21:21 Revision 4e7256b0 (github): Fixed typo in Mus_IsMUSLump.
danij
21:17 Revision fe731c76 (github): Renamed CBuffer's clear function to clearText to hopefully avoid name
collision with some macro on unix I've never even heard of (or even
find docs for).
And people say the WinAPI result...
danij
20:02 Revision 0d0962ae (github): Mac: Trying to build on 10.4u (and failing)
skyjake
15:50 Revision 4f9b8f8b (github): qmake: Adjustments for 10.4u build
skyjake
12:11 Revision c20f014c (github): Merge branch 'beta6-ringzero' into ringzero+master
danij
09:40 Revision 61156c66 (github): Debian: Fixed changelog update
skyjake
08:53 Revision 44222523 (github): Git: Ignore compiled Python files
skyjake
08:52 Revision 268cffe0 (github): Debian: Updating .deb changelog with commits
skyjake
08:07 Revision 3e5d2b62 (github): Debian: Improving packaging
The launch-doomsday script is now included in the .deb.
Also cleaned up the packaging so that no generated files
are ...
skyjake
06:38 Revision 6490f305 (github): File system refactoring continues:
* Moved baseOffset out of LumpInfo and up into AbstractFile
* Record an AbstractFile pointer to the container from wh...
danij
02:03 Revision 63d3e344 (github): Use the Patch graphic format's column offset table to validate that
the data is at least well-formed and most likely in this format.
Invalid patches within a composite texture will not...
danij

2011-09-18

21:58 Revision 54d194ba (github): Allow reading from any file with a base offset other than zero.
This facilitates the use of IWADs embedded in larger containers
for which we don't know the format of. For example, t...
danij
16:18 Revision 9929bfdc (github): Debian: Updating deb packaging
As use of CMake/CPack is being discontinued, the Debian packages
will now be built using the Debian tools for the pur...
skyjake

2011-09-17

15:28 Revision 56e7fca5 (github): Fixed: loadPatchCompositeDefs failed to pass the non-drawable flag
from an IWAD original texture to any replacement in a PWAD. Fixes
the problem of supposedly non-drawable Materials be...
danij
14:44 Revision a0cb4811 (github): Fixed: S_MaterialClassForName did not always return the correct
environment class for a given Material path. danij
13:28 Revision c8cb22ba (github): Added ccmd "inspectmaterial": print extended information about
a Material to the console (primarily for debug). danij
12:39 Revision 365d6455 (github): packres.py: Resolve absolute target path before creating .pk3
Fixes a problem where a build subdirectory has not yet been created
when packres.py is called.
skyjake
12:19 Revision 29b6c24b (github): qmake: Removed config_user.pri from repository
Only the example version of config_user.pri should be in the repository. skyjake
12:09 Revision 65af7305 (github): Win32: Added config_user-example.pri
This should be saved as config_user.pri. skyjake
12:05 Revision 071078a3 (github): Merge branch 'replacing-cmake-with-qmake' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into replacing-cmake-with-qmake
skyjake
11:57 Revision 62248546 (github): Git: Ignore envconfig.bat
skyjake
11:56 Revision eeaf1e66 (github): Win32: Further improvements for building
Added config_user.pri for customization and Windows SDK paths,
added envconfig.bat for configuring the command line e...
skyjake
04:14 Revision e5ba639d (github): Seemingly Net_ResetTimer is used to initialize client mobj
Smoothers so don't abort if the client is not "connected". danij
01:51 Revision 6dc50261 (github): Kludge: Override gamemode mismatch test in NetCl_UpdateGameState.
See in-place notes for explanation (essentially they can't possibly
match because in ringzero, gamemode identifiers a...
danij
01:47 Revision 30af8cf4 (github): Fixed divide by zero in R_RenderPlayerView if the client has
not yet configured the dimensions of the view window.
Todo: How'd that happen? The window should already be setup
by...
danij
01:45 Revision fd66ae56 (github): Fixed merge bug in libcommon's spawnMapObjects which attempted
to use the unitialized value of local var mobjtype_t type when
deciding if a mobj should be spawned on client side.
danij
01:17 Revision ac997a31 (github): Revert to the R15 net protocol so we can communicate with the
dedicated servers. danij
00:51 Revision bdc9718a (github): 64-bit fixes in the new game menu page initializer.
danij
00:41 Revision 7a3aad00 (github): Post merge cleanup
danij
00:21 Revision 490d78e9 (github): Merge changes from master to branch ringzero+master
danij

2011-09-16

23:00 Revision 1927bd39 (github): Fixed [DOOM,DOOM64]: Advancing the intermission did not work.
danij
22:50 Revision 368a3b0c (github): Fixed SIGSEGV in Net_DestroyArrays if a Smoother has not yet
been allocated for a client. danij
22:49 Revision 8845a238 (github): The menu items for Join Game/Player Setup have been swapped
so select the correct mnobject when updating labels. danij
22:31 Revision 38f5f27f (github): Smoother related fix ups.
When are client Smoothers intended to be allocated? danij
20:04 Revision 8e795c36 (github): Merge branch 'beta6-ringzero' into ringzero+master
danij
20:00 Revision 84dfd30e (github): engine/portable/include/sys_audio.h and engine/api/sys_audiod_sfx.h
were under the wrong file filters in doomsday.vcproj danij
19:32 Revision 2825658e (github): Fixed typo in non-smoothed DOOM screen wipe which resulted in the
transition texture being stretched horizontally. danij
19:26 Revision 31879c10 (github): Manually updated doomsday.vcproj (hopefully for the last time by
the looks of branch replacing-cmake-with-qmake). danij
12:09 Revision 4fd7740b (github): Merge branch 'master' into replacing-cmake-with-qmake
skyjake
12:08 Revision 729149bd (github): Merge branch 'master' into replacing-cmake-with-qmake
skyjake
12:03 Revision e62ad030 (github): Win32: Updated dorel.bat for qmake
dorel now calls qmake and jom to build everything.
The old vcbuild.bat is no longer used.
platform_release.py now co...
skyjake
10:31 Revision 6c10eb4d (github): Win32: Example response file
For running the game from within Qt Creator. skyjake
10:27 Revision 0fcf21e4 (github): Win32: Fixed qmake/UNICODE build; updated cURL
Doomsday now correctly uses wchar_t strings in the UNICODE build.
The appropriate conversions are applied when necess...
skyjake
02:39 Revision 275d0aeb (github): Improved the smoothed DOOM screen wipe by applying an alpha
fade to the top, which gets progressively larger and stronger
as the transition nears its end.
danij
00:24 Revision 7a42c0d1 (github): Flash the content of MNEDIT widgets when they have focus and
use the active color during edit. danij

2011-09-15

21:09 Revision 7e7eea2e (github): Determine the log verbosity level from DD_EarlyInit prior to Zone
and Console module initializations. danij
20:48 Revision c8f843fe (github): Fixed: Font renderer was drawing the shadows of text fragments along
with each fragment rather than in a separate drawing pass. So any case
scaled text (such as that used in DOOM's game ...
danij
19:31 Revision 2b73099e (github): Refactor: CBuffer now uses opaque instance pointers to avoid
including system headers in cbuffer.h danij
19:17 Revision 609f6b8c (github): Missing changes omitted from previous commit.
danij
19:06 Revision 2d6962dd (github): Refactor/Cleanup of the console buffer class:
* Removed support for an unlimited number of lines
* Get the memory zone online before the console subsystem
* Alloca...
danij
18:30 Revision 1d92cc54 (github): Refactor: Replaced the console command history buffer with a simple
array as there is no need to use a CBuffer for this. danij
09:04 Revision 19b3572f (github): Win32: Updated copyright years in .rc files
Also, fixed DLL output names (no major version number included). skyjake
09:03 Revision ee8a8e11 (github): Win32: Fixed compiler warnings and ANSI API usage
skyjake
09:00 Revision 156c9e40 (github): Win32: Compiling and preparing for installation using qmake
skyjake

2011-09-14

12:23 Revision 9b7d38bd (github): Fixed signed/unsigned mismatch in CCmdListFiles
danij
09:27 Revision 49c541f4 (github): Win32: Fixed building with UNICODE (explicitly using ANSI API)
skyjake
09:26 Revision ea6bba77 (github): Adapting qmake project to build on Windows
skyjake
07:00 Revision 5c6bddc0 (github): qmake: Include Snowberry files in the installation
skyjake
00:55 Revision ba553a1e (github): Merge changes from branch beta6-ringzero and fixed up some issues
from earlier merges. I can now successfully build this branch on
Windows using the existing VSC++ 2008 solution.
danij
00:35 Revision eeea7cdb (github): Fixed bug in the Windows console window manager's setAttrib which
compared the text line's print flag with that of the console history
buffer.
This still doesn't look right however. ...
danij

2011-09-13

22:36 Revision 4ce49e33 (github): Cleanup
danij
22:18 Revision 9f2a8dfa (github): Refactoring continues:
* Promoted FileListNode to public api status and renamed DFile
* Renamed DFILE to streamfile_t to avoid confusion wit...
danij
09:17 Revision a1a7d2d2 (github): qmake: Install Snowberry on Unix
skyjake
08:29 Revision 2312314d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
08:29 Revision 4efb35d1 (github): sys_dylib: Only load .so files
skyjake
08:28 Revision 0baed0c9 (github): Hexen: Fixed warning about ++
skyjake
08:24 Revision 4dbecafb (github): qmake: Allow plugins to load symbols from the engine
skyjake
08:23 Revision 7c345b2a (github): sys_dylib: Only load .so files
skyjake
08:22 Revision 69a314c2 (github): Hexen: Fixed warning about ++
skyjake
07:43 Revision 5db2e275 (github): Unix: Install targets and data files
skyjake

2011-09-12

20:23 Revision c7809439 (github): Cleanup.
skyjake
09:16 Revision 521ce00b (github): Project: Better directory variables
skyjake
09:11 Revision bfb4b861 (github): Cleanup.
skyjake
09:06 Revision acf46718 (github): Working on Unix build and packaging.
skyjake
05:09 Revision a9c24ec6 (github): Fixed: Changing the 3D sound mode post engine startup did not work.
danij
04:20 Revision 0b2cc9c3 (github): Fixed bug in CP_CvarList which prevented the linked cvar from
being updated when element zero was selected. danij

2011-09-11

21:29 Revision 7bf06ed9 (github): Started working on the Unix build.
skyjake
21:12 Revision bcd1a498 (github): Build and bundle all the game plugins
skyjake
20:46 Revision 0ab9d5b1 (github): Snowberry: Adjusted OS X appearance
Fonts need to be a bit bigger. skyjake
20:43 Revision 07a19299 (github): Completed and tested loading of jDoom.bundle
The qmake-produced binary appears to load ok. skyjake
17:40 Revision 970bf173 (github): Cleanup.
danij
17:30 Revision 3b5c975f (github): Extracted the file list functionality used for the opened and loaded
file lists maintained by the filesystem module and encapsulated it
in a new object named FileList.
Redesigned FileLi...
danij
14:11 Revision f51f51f4 (github): Fixed typo in p_xgsec.c and a compiler warning
SPREF_LINE_ACT_TAGGED_FLOOR/CEILING was broken
due to a typo.
skyjake
14:09 Revision 5467b04a (github): Mac: Fixed NIB file build option
Although it seems that it doesn't work any more
using a 10.6+ SDK.
skyjake
14:09 Revision f877cd59 (github): 64-bit: Try to detect at compile time
Also, the debug build now verifies that the 64-bit
settings are correct at runtime.
skyjake
14:08 Revision 8fd406e1 (github): Working on qmake project files
Building and bundling dehread, wadmapconverter and doom on Mac. skyjake
12:39 Revision 38c03971 (github): Fixed typo in p_xgsec.c and a compiler warning
SPREF_LINE_ACT_TAGGED_FLOOR/CEILING was broken
due to a typo.
skyjake
10:04 Revision 66a57285 (github): Git: Ignore build directories
skyjake
05:37 Revision 1d71fd14 (github): Added const qualifiers to various methods of AbstractFile.
danij
05:34 Revision 67c1da9a (github): Added path delimiter argument to Con_PrintPathList
danij

2011-09-10

21:01 Revision 8918cc0e (github): Fixed compilation warnings
Signed/unsigned mismatches. skyjake
21:01 Revision dd1f65e9 (github): Project: Fixed order of dependencies
skyjake
20:48 Revision e26b6ae2 (github): Started setting up qmake project files
The main engine project file is building correctly on
OS X. External dependencies are configured with the
.pri files ...
skyjake
20:46 Revision e7582229 (github): Fixed compilation warnings
Signed/unsigned mismatches. skyjake

2011-09-09

11:43 Revision fe0477d1 (github): Win32: Fixed build
skyjake
11:25 Revision 0fb1ea8d (github): 64-bit: Ensure correct integer sizes
Also, fixed plenty of warnings about pointer conversion.
In essence, the changes here do not make the code more
64-bi...
skyjake
09:00 Revision 7f844c0e (github): Fixed bug in F_ReleaseFile introduced in previous commit which
resulted in all files being released and not just that requested. danij
08:52 Revision c9534324 (github): Refactoring continues:
* Initialize the file system early, prior to DD_StartupWorker
Obviously no resource locator, virtual files, vdmaps,...
danij
05:01 Revision 4887ef0a (github): Cleanup.
danij
04:29 Revision 6cbd6a62 (github): Refactoring continues:
* AbstractFile now holds an instance of LumpInfo. All file types
now share this common base component which stores ...
danij

2011-09-08

22:56 Revision c22a4abb (github): Beginning investigation into the source of the dangling/unused file
identifiers left behind prior to an en engine reset:
* Instrument file indentifier addition/release in _DEBUG builds...
danij
19:34 Revision 3dbf73ce (github): Fixed: Disallow attempts to load a single file multiple times using
ccmd "load". If a file is already loaded; log a status message but
otherwise ignore.
danij
12:49 Revision ff4d922b (github): Cleanup
danij
12:08 Revision 34e0fe7b (github): Refactoring continues:
* Replaced logic of F_Open with that of F_OpenAbstractFile.
* All open files are now represented by their abstractfil...
danij

2011-09-07

23:28 Revision cff34104 (github): F_AddFile is now split into two logical operations, open then add.
The open operation is now encapsulated within F_OpenAbstractFile
which can now be used to replace the open operation ...
danij
23:08 Revision 6b2f7299 (github): Kludge to fix segfault due to dangling psprite pointers left behind
in player_t and ddplayer_t during a game change. danij
 

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