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From 2011-08-05 to 2011-08-18

2011-08-16

17:48 Revision 18933366 (github): Refactoring network message reading and writing
It now uses the reliable Reader and Writer classes. skyjake

2011-08-14

19:02 Revision 14a03984 (github): Optimize: Sort PathDirectoryNodes into separate hash lists by node type,
speeding up searches significantly (e.g., when searching CVars ~65% of
the directory is now immediately rejected).
danij
18:00 Revision 1be087eb (github): Cleanup.
danij
09:38 Revision 61ef6d8a (github): Fix off-by-one miscalculation when presenting a hash range in printDistributionHistogram
danij
09:05 Revision 9895d825 (github): Added further stats to the PathDirectory hash distribution debug tool.
Fixed hash height calculation. danij
05:33 Revision d30a76c3 (github): Added debugging ccmd "varstats" - print detailed statistical info
about the PathDirectory used for the console variable database. danij
05:29 Revision d173a2e0 (github): Added debugging tools to PathDirectory for analysing hash efficiency.
danij
05:21 Revision 300d93fa (github): Fixed memory leak in console variable management.
If _DEBUG traverse all nodes in the cvar PathDirectory when clearing
and validate algorithm logic.
danij
05:04 Revision e54f6cb5 (github): Fixed memory leak in Fonts_LoadExternal
danij
05:04 Revision 20bfb387 (github): Fixed memory leak in libcommon clearWidgets
danij
05:02 Revision a48fe86a (github): Fixed memory leak in readDoomTextureDefLump
danij

2011-08-13

14:25 Revision 5be2f3b2 (github): Added Reader and Writer
Generic byte array I/O. These will replace much of net_msg.c and
will be available in the public API for the plugins....
skyjake
11:26 Revision 5d73ae2a (github): FIXMOM doesn't work for impulses
When something hits the player, it needs to know the
amount of momentum to apply on the local mobj, not
the absolute ...
skyjake

2011-08-12

22:19 Revision e4bd34b7 (github): Server: Fixed network message write buffer overflow
The problem occurred in Heretic E5M5, which is a large map
with plenty of moving mobjs. netBuffer was not large
enoug...
skyjake
22:16 Revision b2403d35 (github): Trying to ignore the SIGPIPE didn't work
skyjake

2011-08-11

22:33 Revision 683259dd (github): Menu: Switch MP items around
Once set up, it's easier to just Join Game. skyjake
18:43 Revision 3a7884cc (github): Client: Fixed Z coord and mobjinfo problems
If a clmobj is supposed to be on the floor, the client will
now figure out the floor Z height at the position and adj...
skyjake
18:40 Revision 3aff6806 (github): Added debugging tools for mobjs
The cvar "rend-dev-thinker-ids" will show the IDs of all mobjs.
The ccmd "inspectmobj" prints out information about a...
skyjake
11:07 Revision fc69d2c6 (github): WAD module version 3
* Implementation uses the OO paradigm.
* Lump cache implemented at file level rather than lump directory level;
mea...
danij
10:05 Revision 1d9cc095 (github): Hexen: No local splashes
The server is supposed to spawn splashes. skyjake
10:04 Revision 134d7603 (github): Cleanup
skyjake
09:31 Revision 4c4bb712 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
09:29 Revision b74e5e8e (github): Try to explicitly ignore SIGPIPE before sending
skyjake

2011-08-10

19:20 Revision fcb2bdd0 (github): Client: Re-enable mobj expiration
For unpredictable, hidden and nulled mobjs.
Attempting to reduce the number of mobjs that
are never removed on client.
skyjake
18:58 Revision 760221c3 (github): Doom: Fixed missing netgame Punch sound
skyjake
18:51 Revision ee30444f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:51 Revision 787b062d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:50 Revision 0fccdff3 (github): Network: Cleanup
Removed obsolete flags for Ordered and Confirmed packets. skyjake
18:50 Revision ddb1b4bb (github): Network: Terminating connections more gracefully
Avoid doing changes from the listener thread.
Also avoid printing to the console.
skyjake
18:12 Revision f9366bbe (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:10 Revision 5b2250e6 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:09 Revision 5da41d18 (github): Debug: Added a cvar for crashing the engine
skyjake
18:07 Revision 1fdf6398 (github): Novideo console: Fixed cursor overrunning window height
It was possible for the cursor position in the ncurses window
to go past the bottom of the screen, messing up text li...
skyjake
16:28 Revision 79f0873d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
16:27 Revision e5d991de (github): MasterWorker: Use a single CURL session
Attempting to sidestep a libcurl issue by keeping one
CURL session open for all requests.
skyjake
16:27 Revision 5b823940 (github): Heretic/Hexen: Clear bodyque when PU_MAP purged
No one was clearing the old pointers in the queue. skyjake

2011-08-09

17:44 Revision cb387188 (github): Client: Removed extra notification about finding a secret
Some sector specials were being executed on the client
even though they should not have been.
skyjake
17:43 Revision 371157ce (github): Client: Reveal automap for PT_ALLMAP
The client needs to reveal the automap when it receives
an update about the Map power up.
skyjake
17:42 Revision 37cd2c16 (github): Removed error about too few DM start-spots
The warning is printed but it is not fatal. As there aren't
enough start-spots it is likely that some people will get...
skyjake
09:29 Revision 59562260 (github): Try to avoid libcurl related crash
Curl is not very thread-safe, and this option should
stop it from clearing its host cache.
skyjake
09:20 Revision b6c468e2 (github): Heretic: Fixed a segfault
skyjake

2011-08-08

19:25 Revision 7636c019 (github): Client: Quick and dirty fix for the Rankings table
Moved map information to the bottom of the box. skyjake
19:17 Revision 5c33f667 (github): Send updates to master after a short delay
skyjake
19:10 Revision 65759476 (github): Print a note when an announcement is sent
skyjake
19:06 Revision 5401f567 (github): Update master after client joins/leaves
Also, now uses a more robust way to calculate
when to send an announcement to the master.
skyjake
18:54 Revision d5a797e2 (github): Revised communications with master server
There is now one background thread dedicated for
talking to the master server. Announcements and
requests are done by...
skyjake
18:53 Revision da66af37 (github): Client UI: Autoselect first server from master
After the list has been retrieved, the first found server
is selected in the list.
skyjake

2011-08-07

14:51 Revision 2178a944 (github): Utilize the auxiliary lump directory to load and validate the list of required
and identity-keyed resources in the IWADs, before any attempt to load a game.
Note: Due to the issue outlined in the...
danij
14:31 Revision 135f86a9 (github): Merged Lee Killough's lump name hashing schema from PrBoom.
I decided it would be easier to merge this now, before I start ripping up the WAD
loader to add the functionality nee...
danij
10:36 Revision 2f29d8f9 (github): Client: Fixed mover management
The client was failing to remove old plane movers when
a new move was applied to an already moving plane.
skyjake
10:05 Revision 8c0fb451 (github): Cleanup of WAD module in preparation for larger changes needed to solve some
of the outstanding resource management issues:
* Added option to re-use an already open DFILE* handle to W_OpenAuxil...
danij

2011-08-06

23:07 Revision 0571f647 (github): Early out of Zip module's unlinkPackage once we've found the given package.
danij
22:21 Revision ed58bf60 (github): Further improvements to ccmd listmaterials:
* Support uri syntax i.e., <namespace>:<search term>
* Use dduri_t to parse and combine the search paramaters into a ...
danij
22:09 Revision da42df1a (github): Fixed: R_InitSpriteTextures inversed the iwad/addon test and thus erroneously
marked up iwad sprites as originating from addons and vice versa. danij
11:51 Revision 9cb52771 (github): Merge branch 'beta6-ringzero' into ringzero+master
danij
11:38 Revision d69efed1 (github): Fixed: Group-animated materials cease animating after an engine reset.
Materials_AnimateAnimGroup assumed that all required variants for all
materials involved in the translation will have...
danij
09:27 Revision 37b366b8 (github): Hexen: Fixed a segfault
skyjake
08:21 Revision 01782c7b (github): Various refactorings to the file system:
* Zips can now be loaded in "startup" mode similar to Wads
* Zips can now be unloaded by name with Zip_Close (new)
* ...
danij
07:19 Revision 37b169f3 (github): Fixed SIGSEGV in the intermission when playing DOOM2.
danij
04:09 Revision 6293655b (github): Fixed automap background scaling in Heretic/Hexen.
danij
02:05 Revision 3bae629b (github): Fix typo in log message output by ccmd "load" when attempting to load a
game with an incomplete set of startup resources. danij
01:35 Revision cba6112b (github): Fixed: Failed to update GL texture content when one or more color palette
colortables are updated/replaced. danij

2011-08-05

20:42 Revision df1f7a23 (github): Merge branch 'beta6-ringzero' into ringzero+master
danij
20:06 Revision c45cbc06 (github): Fixed unnecessary engine reset queued by W_Reset during runtime game change.
Allow re-initializing the archived map cache during an engine reset.
Do not manipulate map format object definitions ...
danij
20:01 Revision 7b190b43 (github): Fixed ccmd "unload" - do not attempt to unload a resource file if it is
known to be a required file needed for the currently loaded game. danij
19:58 Revision 3f564eb7 (github): Implemented Zip_SourceFile - query the name of the source archive which
provides a given zip file. danij
19:55 Revision 5c637c73 (github): Refactor: Allow clearing flats independently from patch-composite textures.
danij
19:52 Revision 4e76adf0 (github): Changed ccmd "listmaterials" to print the found material total.
danij
19:50 Revision ead2cab2 (github): MaterialVariant_SetTranslation should ensure a valid translation.
danij
19:46 Revision b75a24b8 (github): Fixed SIGSEGV during an engine reset after a wadfiles change due to dangling
definition pointers in MaterialBindInfo. danij
19:42 Revision 96a80fe2 (github): Changed: Do not fatal error if an unknown Material name is encountered in a
Material modification def. Instead we'll log the problem and continue to
parse the definition using a dummy ded_mater...
danij
19:38 Revision 6f963c26 (github): Fixed comment in GL_TotalReset
danij
19:37 Revision 121ca126 (github): Fixed: During an engine reset we should re-init the archived map cache so
that maps that have already been loaded into the cache can be reloaded,
using new lump data (e.g., after a change to ...
danij
19:25 Revision bec3fa1a (github): Fixed SIGSEGV in R_VisualRadius - do not assume that a material is available
for the current sprite frame because a change to the wadfiles list (e.g., an
addon is unloaded) may result in there b...
danij
19:18 Revision dadcdfe0 (github): Implemented R_SurfaceListClear and explictly clear the decorated- and glowing- surface
lists in R_MapInitSurfaceLists.
Fixed: During an engine reset automatically rebuild the aforementioned surface lists.
danij
19:11 Revision 021ac06a (github): Fixed memory leak in Texture_Destruct - analyses were not freed.
Implemented Texture_ClearVariants. danij
16:38 Revision 3b3d3221 (github): P_BounceWall: Fixing potential segfault
skyjake
13:39 Revision c5240363 (github): Fixed compiler warning about pointer signedness
skyjake
10:39 Revision 41edd660 (github): After a game change update the main window title.
danij
10:39 Revision 42edf606 (github): Changed: Include the full name of the currently loaded game in the
title of the main Doomsday window. danij
10:05 Revision 4e718b27 (github): Fixed warnings about sign mismatches in sys_reslocator.c
danij
10:04 Revision 0375eed3 (github): Implemented immutable version of FileDirectory_Iterate
danij
 

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