Activity
From 2011-08-02 to 2011-08-15
2011-08-14
- 19:02 Revision 14a03984 (github): Optimize: Sort PathDirectoryNodes into separate hash lists by node type,
- speeding up searches significantly (e.g., when searching CVars ~65% of
the directory is now immediately rejected). - 18:00 Revision 1be087eb (github): Cleanup.
- 09:38 Revision 61ef6d8a (github): Fix off-by-one miscalculation when presenting a hash range in printDistributionHistogram
- 09:05 Revision 9895d825 (github): Added further stats to the PathDirectory hash distribution debug tool.
- Fixed hash height calculation.
- 05:33 Revision d30a76c3 (github): Added debugging ccmd "varstats" - print detailed statistical info
- about the PathDirectory used for the console variable database.
- 05:29 Revision d173a2e0 (github): Added debugging tools to PathDirectory for analysing hash efficiency.
- 05:21 Revision 300d93fa (github): Fixed memory leak in console variable management.
- If _DEBUG traverse all nodes in the cvar PathDirectory when clearing
and validate algorithm logic. - 05:04 Revision e54f6cb5 (github): Fixed memory leak in Fonts_LoadExternal
- 05:04 Revision 20bfb387 (github): Fixed memory leak in libcommon clearWidgets
- 05:02 Revision a48fe86a (github): Fixed memory leak in readDoomTextureDefLump
2011-08-13
- 14:25 Revision 5be2f3b2 (github): Added Reader and Writer
- Generic byte array I/O. These will replace much of net_msg.c and
will be available in the public API for the plugins.... - 11:26 Revision 5d73ae2a (github): FIXMOM doesn't work for impulses
- When something hits the player, it needs to know the
amount of momentum to apply on the local mobj, not
the absolute ...
2011-08-12
- 22:19 Revision e4bd34b7 (github): Server: Fixed network message write buffer overflow
- The problem occurred in Heretic E5M5, which is a large map
with plenty of moving mobjs. netBuffer was not large
enoug... - 22:16 Revision b2403d35 (github): Trying to ignore the SIGPIPE didn't work
2011-08-11
- 22:33 Revision 683259dd (github): Menu: Switch MP items around
- Once set up, it's easier to just Join Game.
- 18:43 Revision 3a7884cc (github): Client: Fixed Z coord and mobjinfo problems
- If a clmobj is supposed to be on the floor, the client will
now figure out the floor Z height at the position and adj... - 18:40 Revision 3aff6806 (github): Added debugging tools for mobjs
- The cvar "rend-dev-thinker-ids" will show the IDs of all mobjs.
The ccmd "inspectmobj" prints out information about a... - 11:07 Revision fc69d2c6 (github): WAD module version 3
- * Implementation uses the OO paradigm.
* Lump cache implemented at file level rather than lump directory level;
mea... - 10:05 Revision 1d9cc095 (github): Hexen: No local splashes
- The server is supposed to spawn splashes.
- 10:04 Revision 134d7603 (github): Cleanup
- 09:31 Revision 4c4bb712 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 09:29 Revision b74e5e8e (github): Try to explicitly ignore SIGPIPE before sending
2011-08-10
- 19:20 Revision fcb2bdd0 (github): Client: Re-enable mobj expiration
- For unpredictable, hidden and nulled mobjs.
Attempting to reduce the number of mobjs that
are never removed on client. - 18:58 Revision 760221c3 (github): Doom: Fixed missing netgame Punch sound
- 18:51 Revision ee30444f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:51 Revision 787b062d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:50 Revision 0fccdff3 (github): Network: Cleanup
- Removed obsolete flags for Ordered and Confirmed packets.
- 18:50 Revision ddb1b4bb (github): Network: Terminating connections more gracefully
- Avoid doing changes from the listener thread.
Also avoid printing to the console. - 18:12 Revision f9366bbe (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:10 Revision 5b2250e6 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:09 Revision 5da41d18 (github): Debug: Added a cvar for crashing the engine
- 18:07 Revision 1fdf6398 (github): Novideo console: Fixed cursor overrunning window height
- It was possible for the cursor position in the ncurses window
to go past the bottom of the screen, messing up text li... - 16:28 Revision 79f0873d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:27 Revision e5d991de (github): MasterWorker: Use a single CURL session
- Attempting to sidestep a libcurl issue by keeping one
CURL session open for all requests. - 16:27 Revision 5b823940 (github): Heretic/Hexen: Clear bodyque when PU_MAP purged
- No one was clearing the old pointers in the queue.
2011-08-09
- 17:44 Revision cb387188 (github): Client: Removed extra notification about finding a secret
- Some sector specials were being executed on the client
even though they should not have been. - 17:43 Revision 371157ce (github): Client: Reveal automap for PT_ALLMAP
- The client needs to reveal the automap when it receives
an update about the Map power up. - 17:42 Revision 37cd2c16 (github): Removed error about too few DM start-spots
- The warning is printed but it is not fatal. As there aren't
enough start-spots it is likely that some people will get... - 09:29 Revision 59562260 (github): Try to avoid libcurl related crash
- Curl is not very thread-safe, and this option should
stop it from clearing its host cache. - 09:20 Revision b6c468e2 (github): Heretic: Fixed a segfault
2011-08-08
- 19:25 Revision 7636c019 (github): Client: Quick and dirty fix for the Rankings table
- Moved map information to the bottom of the box.
- 19:17 Revision 5c33f667 (github): Send updates to master after a short delay
- 19:10 Revision 65759476 (github): Print a note when an announcement is sent
- 19:06 Revision 5401f567 (github): Update master after client joins/leaves
- Also, now uses a more robust way to calculate
when to send an announcement to the master. - 18:54 Revision d5a797e2 (github): Revised communications with master server
- There is now one background thread dedicated for
talking to the master server. Announcements and
requests are done by... - 18:53 Revision da66af37 (github): Client UI: Autoselect first server from master
- After the list has been retrieved, the first found server
is selected in the list.
2011-08-07
- 14:51 Revision 2178a944 (github): Utilize the auxiliary lump directory to load and validate the list of required
- and identity-keyed resources in the IWADs, before any attempt to load a game.
Note: Due to the issue outlined in the... - 14:31 Revision 135f86a9 (github): Merged Lee Killough's lump name hashing schema from PrBoom.
- I decided it would be easier to merge this now, before I start ripping up the WAD
loader to add the functionality nee... - 10:36 Revision 2f29d8f9 (github): Client: Fixed mover management
- The client was failing to remove old plane movers when
a new move was applied to an already moving plane. - 10:05 Revision 8c0fb451 (github): Cleanup of WAD module in preparation for larger changes needed to solve some
- of the outstanding resource management issues:
* Added option to re-use an already open DFILE* handle to W_OpenAuxil...
2011-08-06
- 23:07 Revision 0571f647 (github): Early out of Zip module's unlinkPackage once we've found the given package.
- 22:21 Revision ed58bf60 (github): Further improvements to ccmd listmaterials:
- * Support uri syntax i.e., <namespace>:<search term>
* Use dduri_t to parse and combine the search paramaters into a ... - 22:09 Revision da42df1a (github): Fixed: R_InitSpriteTextures inversed the iwad/addon test and thus erroneously
- marked up iwad sprites as originating from addons and vice versa.
- 11:51 Revision 9cb52771 (github): Merge branch 'beta6-ringzero' into ringzero+master
- 11:38 Revision d69efed1 (github): Fixed: Group-animated materials cease animating after an engine reset.
- Materials_AnimateAnimGroup assumed that all required variants for all
materials involved in the translation will have... - 09:27 Revision 37b366b8 (github): Hexen: Fixed a segfault
- 08:21 Revision 01782c7b (github): Various refactorings to the file system:
- * Zips can now be loaded in "startup" mode similar to Wads
* Zips can now be unloaded by name with Zip_Close (new)
* ... - 07:19 Revision 37b169f3 (github): Fixed SIGSEGV in the intermission when playing DOOM2.
- 04:09 Revision 6293655b (github): Fixed automap background scaling in Heretic/Hexen.
- 02:05 Revision 3bae629b (github): Fix typo in log message output by ccmd "load" when attempting to load a
- game with an incomplete set of startup resources.
- 01:35 Revision cba6112b (github): Fixed: Failed to update GL texture content when one or more color palette
- colortables are updated/replaced.
2011-08-05
- 20:42 Revision df1f7a23 (github): Merge branch 'beta6-ringzero' into ringzero+master
- 20:06 Revision c45cbc06 (github): Fixed unnecessary engine reset queued by W_Reset during runtime game change.
- Allow re-initializing the archived map cache during an engine reset.
Do not manipulate map format object definitions ... - 20:01 Revision 7b190b43 (github): Fixed ccmd "unload" - do not attempt to unload a resource file if it is
- known to be a required file needed for the currently loaded game.
- 19:58 Revision 3f564eb7 (github): Implemented Zip_SourceFile - query the name of the source archive which
- provides a given zip file.
- 19:55 Revision 5c637c73 (github): Refactor: Allow clearing flats independently from patch-composite textures.
- 19:52 Revision 4e76adf0 (github): Changed ccmd "listmaterials" to print the found material total.
- 19:50 Revision ead2cab2 (github): MaterialVariant_SetTranslation should ensure a valid translation.
- 19:46 Revision b75a24b8 (github): Fixed SIGSEGV during an engine reset after a wadfiles change due to dangling
- definition pointers in MaterialBindInfo.
- 19:42 Revision 96a80fe2 (github): Changed: Do not fatal error if an unknown Material name is encountered in a
- Material modification def. Instead we'll log the problem and continue to
parse the definition using a dummy ded_mater... - 19:38 Revision 6f963c26 (github): Fixed comment in GL_TotalReset
- 19:37 Revision 121ca126 (github): Fixed: During an engine reset we should re-init the archived map cache so
- that maps that have already been loaded into the cache can be reloaded,
using new lump data (e.g., after a change to ... - 19:25 Revision bec3fa1a (github): Fixed SIGSEGV in R_VisualRadius - do not assume that a material is available
- for the current sprite frame because a change to the wadfiles list (e.g., an
addon is unloaded) may result in there b... - 19:18 Revision dadcdfe0 (github): Implemented R_SurfaceListClear and explictly clear the decorated- and glowing- surface
- lists in R_MapInitSurfaceLists.
Fixed: During an engine reset automatically rebuild the aforementioned surface lists. - 19:11 Revision 021ac06a (github): Fixed memory leak in Texture_Destruct - analyses were not freed.
- Implemented Texture_ClearVariants.
- 16:38 Revision 3b3d3221 (github): P_BounceWall: Fixing potential segfault
- 13:39 Revision c5240363 (github): Fixed compiler warning about pointer signedness
- 10:39 Revision 41edd660 (github): After a game change update the main window title.
- 10:39 Revision 42edf606 (github): Changed: Include the full name of the currently loaded game in the
- title of the main Doomsday window.
- 10:05 Revision 4e718b27 (github): Fixed warnings about sign mismatches in sys_reslocator.c
- 10:04 Revision 0375eed3 (github): Implemented immutable version of FileDirectory_Iterate
2011-08-04
- 18:42 Revision d2fba806 (github): Heretic/Hexen: stability fixes
- Incorrect list management and code not intended for client-side.
- 18:41 Revision 25272b5e (github): Client: Use DMU to update planes
- 18:41 Revision 3634ba71 (github): Fixed: Behavior when there are no free DM startspots
- Instead of Con_Error() it just selects one of them.
- 18:40 Revision a073ff35 (github): Fixed: Lookdir in action requests
- The lookdir provided in action requests was being
ignored by the server. - 18:39 Revision ec336af9 (github): Memory debugging aid
- Fixed an issue with the fake memory zone's bookkeeping.
- 18:38 Revision 2fc5b3e7 (github): Changes to network protocol
- Fixes a number of issues: Hexen's negative floorclips were not
tolerated by Msg_WritePackedShort; player lookdir now
... - 15:52 Revision 90058d0b (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 15:52 Revision 323c9665 (github): Check incoming data size
- Also, adjusted the default frame size.
- 15:47 Revision 0ab83ca5 (github): Network: Fixed handling of reception buffer
- Fixed a problem where too much data was being read into the reception
buffer, causing heap corruption.
Also, the cod... - 14:16 Revision 37f453f8 (github): Win32: Fixed build
- 13:07 Revision a7526dca (github): Merge branch 'beta6-ringzero' into ringzero+master
- 01:40 Revision 182b0fb5 (github): Cleanup.
2011-08-03
- 21:15 Revision 3fd4082b (github): Refactor: Reworking the interfaces for searching the contents of PathDirectorys.
- Searches can now be performed using hashes via the interate methods. The search
state is part of the group of variabl... - 18:55 Revision e407bae5 (github): Sleep a little in the receiver thread
- 18:29 Revision 9550ee84 (github): Working on network messaging
- Added a separate thread for monitoring incoming
TCP connections for joined nodes. - 18:27 Revision aef8e961 (github): Busy mode: Not needed with novideo
- When running in novideo mode, busy mode is skipped
and the worker function is called in the same thread. - 18:27 Revision 6fbd9d07 (github): Adjusted maximum net message sizes
- The protocol uses a short for the message
length, which restricts the maximum data size. - 17:13 Revision 5b68486f (github): During an engine state update (e.g., reset or load null-game) we should
- re-initialize the resource path map (vdmappings).
- 17:11 Revision 7ff1c9e3 (github): Fixed missing newline in ccmd "reload" and return true if attempting to reload
- when no game is presently loaded.
- 17:10 Revision 445300d5 (github): Fixed SIGSEGV in HU_UpdatePlayerSprite during a game change.
2011-08-02
- 21:49 Revision f3b14d3f (github): Various checks for careless usage of signed shorts
- 21:46 Revision abbff556 (github): Reverting network change
- Problem is on client side?
- 21:40 Revision 8a011e8c (github): Tweaking network reception
- 21:39 Revision ce97df63 (github): Fixed: Buffer size mismatch in texture upload
- Deferred texture was copying from a 2x larger buffer
than what was being provided. - 18:27 Revision 9d0cbac8 (github): ddstring: Option to use standard memory allocs
- ddstrings were being used with libcurl when communicating
with the master server. However, ddstrings were internally
... - 16:58 Revision ee0f456f (github): Refactored ResourceNamespace adding an extensible search path grouping mechanic.
- Added two new search path groups named SPG_OVERRIDE and SPG_FALLBACK to accommodate
the additional paths specified on... - 14:37 Revision df572d37 (github): Mac OS X: Added missing return value in music player
- 14:37 Revision 182ad52d (github): Removed unused variable
- 13:44 Revision b45b64db (github): Set signal handlers before network init
- In the hope of affecting SDL_net's behavior.
- 10:35 Revision 8304041f (github): hacx.wad does not include any textures named FIRE* thus there are no
- materials by these names either - skip the definitions if playing hacx.
- 09:58 Revision 77221a9f (github): Added missing newline to log message output by DD_InitResourceSystem.
- 09:15 Revision 6f4eaa9a (github): Heretic: Fixed potential segfault
- Not checking for a null player mobj.
- 08:32 Revision 0d9aa5c5 (github): Fixed: Do not attempt to load a game using ccmd "load" unless all the required
- startup resources have been located. If resources are found missing; list them
and abort the load attempt.
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