Activity
From 2011-07-05 to 2011-07-18
2011-07-18
- 18:05 Revision 24df2e66 (github): Added var "net-dev-latency" for simulating lag
- Messages are received only after the simulated lag
interval has elapsed. - 17:39 Revision b33fad16 (github): Make sure clients never teleport locally
- 17:35 Revision 29e0b3cf (github): Fixed: Client was able to exit the map locally
- Clients are not able to exit the map on their own. The server is
responsible for determining if and when the map shou... - 17:26 Revision 2328e56c (github): Allow "suicide" cmd for clients
- While it is technically a cheat, it allows getting out of a jam
without disconnecting. Thus "suicide" is now allowed ... - 17:15 Revision 6e325924 (github): Allow rend-dev-mobj-bbox in netgames
- Quite useful for debugging.
- 17:04 Revision 4a38f3a6 (github): Fixed: Frags should be cleared for a newly joined player
- 00:08 Revision 4b548abd (github): isDedicated and novideo are not interchangeable
- Checking for novideo in graphics code makes more sense.
A dedicated server might theorically at some point run in
a v...
2011-07-17
- 19:53 Revision 14e3050c (github): Win32: Fixing novideo mode
- Tried to cherry-pick 704f059 from ringzero, but it went awry.
Instead, this commit contains the equivalent changes ap... - 19:21 Revision 3cec0bcd (github): isDedicated and novideo are not interchangeable
- Checking for novideo in graphics code makes more sense.
A dedicated server might theorically at some point run in
a v... - 19:18 Revision b16409f7 (github): Fixed: Do not attempt to query the OpenGL error state in DGL_End() when in dedicated-server mode.
- 19:15 Revision cc9426ef (github): Fixed: Sys_ConPrint should not attempt to print zero-length strings.
2011-07-16
- 17:06 Revision 704f0591 (github): Fixed -dedicated and -novideo modes.
- 17:04 Revision 3566be5b (github): Began refactoring the management of abstract fonts and their namespaces to
- allow partially clearing the font database.
Fixed: After a GL_TotalReset we need to choose system fonts again and th... - 16:53 Revision 8b2d1f89 (github): Prune unused texture variant specifications when:
- * Reseting the texture manager.
* After destroying runtime and/or system textures.
* After a texreset. - 16:48 Revision 8f1d7bd6 (github): Fixed: Do not attempt to query the OpenGL error state in DGL_End() when in dedicated-server mode.
- 16:46 Revision 64c29d1c (github): Fixed: System textures are released and freed when changing game modes.
- Refactored management of abstract textures and their namespaces to allow
partially clearing the texture database. It ... - 16:30 Revision 644a646c (github): Refactor: Renamed Materials_DeleteGLTextures to Materials_ReleaseGLTextures
- inline with naming conventions used elsewhere.
- 16:24 Revision 0e77b9e8 (github): Fonts are now owned by the refresh module rather than the GL interface/renderer.
- 16:14 Revision cbe323a0 (github): Fixed: R_Update failed to call R_SkyUpdate after rebuilding the texture
- databases, leading to the sky being drawn with an invalid GL-texture name
resulting in HOM. - 16:12 Revision c668b744 (github): Dedicated servers do not need to draw (or measure the visual dimensions of) text
- so do not init the font renderer.
- 16:05 Revision d7631672 (github): Clearing GL texture memory is now handled elsewhere so do not release
- "runtime" type textures in Rend_Reset (it is now more accurately described
as a world renderer reset). - 15:56 Revision a0b09325 (github): Refactor: Renamed GL_DeleteRawImages to GL_ReleaseTexturesForRawImages inline with naming conventions.
- 15:41 Revision bef63926 (github): Fixed: Sys_ConPrint should not attempt to print zero-length strings.
- 15:38 Revision 7af0bc9a (github): Refactor: Routines named GL_Clear<texture-type>Textures renamed to
- GL_Release<texture-type>Textures inline with naming conventions used
elsewhere. - 15:25 Revision 292c805e (github): Refactor: Renamed UI_SliderButtonWidth and UI_SliderThumbPos to UISlider_ButtonWidth
- and UISlider_ThumbPos respectively inline with naming conventions.
- 15:20 Revision a67f26f1 (github): Refactor: Rename UI_ClearTextures to UI_ReleaseTextures to follow naming
- conventions used elsewhere.
- 15:12 Revision bb8bd83f (github): Fixed: Do not attempt to upload UI textures if in dedicated-server mode.
- 15:10 Revision 5dd7b2ed (github): Do not change the current font renderer font in UI_End (unnecessary now that
- current font is held by the font renderer state).
- 15:04 Revision 08a662dd (github): Changed: Added additional small yoffset to the console command line cursor in drawConsole.
- 15:01 Revision 8a7e80ac (github): Refactor: Routines named Rend_ParticleClear<texture-class>Textures renamed to
- Rend_ParticleRelease<texture-class>Textures to follow naming conventions used
elsewhere. - 14:44 Revision 809d9f36 (github): Fixed UI_PageInit was using FR_TextHeight rather than FR_SingleLineHeight
- and failed to configure the font renderer attributes prior to calculating
the UI font height. - 14:18 Revision 46d8fe79 (github): Fixed DD_ChangeGame used the current gameinfo rather than target when
- determining whether to announce a game change.
- 14:11 Revision 492c2cfb (github): Fixed texture coordinates for FT_BITMAP-type fonts were calculated incorrectly
- while building the GL display lists for a given character (resulting in the right
side edge being cut off). - 14:08 Revision 95be3287 (github): Added "isPrepared" method to the abstract base for fonts for querying
- whether the font is ready to use (i.e., all specificed resources have
been found, any needed textures have been uploa... - 12:19 Revision 7e954553 (github): Refactor: Renamed Con_CursorPosition and Con_ConsoleBuffer to
- Con_CommandLineCursorPosition and Con_HistoryBuffer respectively.
- 12:10 Revision a48be67c (github): Fixed: FR_TextHeight was used to calculate the height of the busy mode font
- even though it factors in properties like leading. This value is used to
draw the busy log line-by-line, so instead... - 12:06 Revision 3d5dde5b (github): Fixed: Do not attempt to upload busy mode textures when run with -novideo
- 12:00 Revision 77a23c42 (github): Added: Console command "reload" - unload and then reload the current game configuration, discarding any unsaved progress in the process.
- Todo: The user should be given opportunity to save their game.
- 11:15 Revision b560b7ef (github): Fixed Con_WriteState to only announce config files which are actually written
- (i.e., when the engine has the "null-game" loaded there are no control bindings).
- 11:09 Revision 7f605e50 (github): Rend_Reset is no longer exported as we have console commands for this.
- 11:07 Revision 8512794a (github): Explictly free the animated background intermission info on shutdown in DOOM.
2011-07-15
- 11:30 Revision 801b0a36 (github): Game logic: Ignore mobjs with a NULL info ptr
- They're likely client mobjs that haven't received all their
info yet.
2011-07-14
- 18:12 Revision c5bebe3b (github): Removed unused custom CMake module
- 17:43 Revision c66224bc (github): Win32: Exported RNG_RandByte
- 17:27 Revision c4aa55ca (github): Client: Options -> End Game
- Instead of doing nothing functional, choosing Options -> End Game
will now ask the user whether he or she wants to di... - 17:26 Revision 4d8d0347 (github): Improving client connection GUI
- The list of servers from the Master Server is updated automatically.
All UDP-related UI controls were removed. - 13:35 Revision f2f22933 (github): Server version incremented
- The server is no longer compatible with older versions due to
the changed meaning of delta flags. - 13:29 Revision 4ab743e1 (github): Fixed: Player's initial position when joining
- When a client is spawned, it does not yet know where the
player is located on the map. Thus it has to wait until the
... - 12:15 Revision 9124a8e5 (github): Increased max size of initial delta set
- The client was not getting all the needed information about
the world right after joining. The maximum initial delta ...
2011-07-13
- 17:28 Revision 0685805d (github): Cleanup
- Use a bit more descriptive name for the map cycle ticker function.
- 17:22 Revision 444f2e77 (github): Map cycle rules are sent to newly connected players
- When a map cycle is being used on the server, new players
will receive a message about the rules of the current map
a... - 16:49 Revision 96267d0f (github): Fixed: Clients pausing the game
- Clients do not have authority to pause the game.
2011-07-12
- 17:55 Revision 6951b181 (github): Fixed: Clientside mobjs on moving planes
- The server will now tell clients when a mobj is
on the floor so that it knows when it can rely on
its local plane Z h... - 17:23 Revision 1dfcf372 (github): Fixed: Clientside notification about moving planes
- When the client was moving a plane, it never told the game about this.
Consequently, the game logic was not properly ... - 12:20 Revision 6e87f0d5 (github): Fixing map cycling
- Trying a different random number generator and seeing
if it works better for the map cycle.
2011-07-11
- 14:53 Revision 8480566f (github): CMake: Updated compiler flags on the Mac
- There are numerous unused variables in the plugins.
- 13:20 Revision 97f9e68a (github): Fixed compiler warnings about unused variables
- 09:09 Revision 1456bab4 (github): Fixed: Reworked libcommon's FI_StackExecute to account for the posibility
- that an attempt to start a script via FI_Execute may not succeed if we are
currently operating in dedicated-server mode. - 09:00 Revision c4eb71f3 (github): Fixed missing fullscreen huds in all supported games.
- 08:57 Revision 716e3f7d (github): Refactor: Renamed libcommon's hudstate_t to scoreboardstate_t to avoid name
- conflict with types owned by statusbar/hud module (st_*).
- 08:51 Revision 302c4147 (github): Fixed: CCmd "listmaterials" failed to interpret the second argument as a
- search term when it is determined not to be a namespace name.
2011-07-10
- 20:05 Revision 7a759280 (github): When switching to the special "null-game" do not announce it as such, instead,
- log this as unloading the current game.
- 20:02 Revision 99392587 (github): Continued work on font management/renderer: * Added font namespaces and font names are now expressed with de::Uri. * Font pointers and identifiers are now eternal, like materials. * Tracking and leading are now console font properties and set using ccmd "font". * Abbreviate long console command lines with ellipses if longer than max line length. * Characters of composite bitmap fonts whose Patch is missing are drawn as untextured rects. * Alpha is now a font renderer paramater-block-parser property - "a=value". * Fixed bug in FR_TextWidth/Height which erroneously factored in tracking/leading upon parsing the closing delimiter of a paramater block.
2011-07-08
2011-07-07
- 17:52 Revision 35f04f62 (github): Hexen: Fixed player mobj color translation
- The flags were updated in the hidden client mobj, but not
in the main player mobj. - 17:52 Revision 5c69f8f9 (github): Exported ClPlayer_ClMobj()
- Used to access a specific player's client mobj.
- 16:42 Revision f4e8ed64 (github): Cmd "setcolor": Fixed crash when player has no mobj
2011-07-06
- 18:01 Revision c8a68853 (github): Added missing return value
- 17:56 Revision 60123f95 (github): Hexen: Fixed potential crash in multiplayer
- 17:55 Revision f47a9179 (github): Removed delta acks as unnecessary
- Since deltas are sent reliably over TCP, there is no
need to have an acknowledgment/resending system.
TCP handles thi... - 17:19 Revision 2a2580c3 (github): Simplifying network code to use TCP only
- The current TCP/UDP parallel implementation is broken
and complicating matters too much. Ultimately this will get
rep... - 14:56 Revision dc3a807f (github): Fixed: CCmd "listmaterials" ommitted materials from namespace MN_SPRITES
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