Fixed: System textures are released and freed when changing game modes.
Refactored management of abstract textures and their namespaces to allow partially clearing the texture database. It is now possible to clear by texture type (system or runtime) or by texture namespace (TN_*).
Now when a game change occurs only textures marked "runtime" are cleared.
Fixed: System textures are released and freed when changing game modes.
Refactored management of abstract textures and their namespaces to allow
partially clearing the texture database. It is now possible to clear by
texture type (system or runtime) or by texture namespace (TN_*).
Now when a game change occurs only textures marked "runtime" are cleared.