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Revision 64c29d1c

Added by danij over 13 years ago

Fixed: System textures are released and freed when changing game modes.

Refactored management of abstract textures and their namespaces to allow
partially clearing the texture database. It is now possible to clear by
texture type (system or runtime) or by texture namespace (TN_*).

Now when a game change occurs only textures marked "runtime" are cleared.

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