Activity
From 2011-05-25 to 2011-06-07
2011-06-07
2011-06-06
2011-06-05
- 21:02 Revision 9acd3c30 (github): Completed adaptation of the automap into a native UI widget (only Doom at
- this point. The other games will FTBFS presently).
There is still much more I'd like to do here (e.g., extract the a...
2011-06-04
- 17:31 Revision e3707289 (github): Fixed uninitialized return value
- 12:02 Revision af43be15 (github): Fixed Hexen: Fatal error attempting to play Deathkings of the Dark Citadel.
2011-06-03
- 17:43 Revision a08a94f5 (github): Network-aware object damaging
- To support the GPT_DAMAGE packet, the P_DamageMobj() function was modified to
include a parameter for skipping all ne... - 17:37 Revision 0ca9823b (github): Heretic: Fixed beak attack
- No action request was made of the beak attack.
Now the action is requested like any normal
weapon firing. - 17:36 Revision 127c0459 (github): Added a damage request packet
- Clients can use GPT_DAMAGE to request damage on specific
target objects. However, it is currently unused. - 17:35 Revision 503212b5 (github): Added P_MobjForID: lookup up mobjs based on ID
2011-05-30
- 17:13 Revision 28ef01e5 (github): Builds: Clean up empty directories during purge
- If an event directory becomes empty it gets deleted.
2011-05-29
- 14:48 Revision d5f5771e (github): Builds: Finished apt repository purge
- 14:38 Revision 37b4bc86 (github): Builds: Purging old releases from the apt repository
- 12:11 Revision 6c14dc20 (github): Builds: Purge builds older than 12 weeks
2011-05-27
- 16:09 Revision 687cb47b (github): Player message log widgets are now implemented as native rather
- than wrapped widgets. Instances of UILog for each local player
are now owned by the statusbar/HUD module (implementat...
2011-05-25
- 21:39 Revision 41a4a080 (github): Heretic: Fixed multiplayer chicken morph
- There were some issues with updating the client's
state after a morph occurred. Also, the server wasn't
changing the ... - 03:38 Revision b9577a12 (github): Player chat widgets are now implemented as native rather than wrapped
- widgets. Instances of UIChat for each local player are now owned by
the statusbar/HUD module (implementation remains ...
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