Activity
From 2011-03-22 to 2011-04-04
2011-04-04
- 17:58 Revision ae98c8f2 (github): RSS: Omit the commit count if build has no commits
- 17:39 Revision 32393c15 (github): Fixed reallocation-to-zero and subsequent leaks plus real heap/zone mixups in Wad::resizeLumpStorage
- 15:35 Revision 488de18b (github): Fix compilation warning
- 13:32 Revision 27bc54f9 (github): DAM_Shutdown was not called during game change.
- 13:04 Revision 0431c6a9 (github): Fixed memory leak in FinaleInterpreter::executeCommand
- 12:49 Revision 6e5a83d6 (github): GL_ClearSystemTextures was not called during engine shutdown.
- 11:37 Revision d00cd232 (github): Fixed verbose log message announcing new model skin names.
- 10:48 Revision b6f8b2b4 (github): Fixed DED material stage copy failed to construct copies of the texture reference Uris.
- Fixed DED submodel copy failed to clear the filename and skinFilename reference Uris.
Fixed DED material id memory leak. - 10:03 Revision 1c09fcc4 (github): Fixed memory leak in Uri destructor.
- 09:12 Revision f1322bd5 (github): Fixed memory leak in ResourceNamespace destructor.
- 09:04 Revision 444add54 (github): Fixed memory leak in collectFilePaths and do not allocate a found path buffer until the first is located.
2011-04-03
- 19:34 Revision f08458cd (github): Texture upload refactoring continues:
- * Store the used/assumed color palette index for the loaded image data in de::Image making it possible to determine t...
2011-04-02
- 20:15 Revision 80b7f13b (github): Merge dangling commits (TortoiseGit bug?).
- 18:46 Revision 96dc0730 (github): Further refactoring of the texture upload/processing pipeline in ringzero:
- * Began replacing the use of TextureVariantUsageContext identifiers, turning the context-specific logic branching int...
2011-03-29
- 03:29 Revision e5c12fc7 (github): Continued work on ringzero:
- * Began replacing the use of TextureVariantUsageContext identifiers, turning the context-specific logic branching int...
2011-03-28
- 18:08 Revision d60786c5 (github): Unix: Fixed some compiler warnings.
- 15:50 Revision a35edf80 (github): Continued work on ringzero:
- * Moved auto-generation of materials out of the flat/patchcomposite/sprite texture init routines and into a function ...
2011-03-27
- 16:51 Revision cc393169 (github): Revert changes accidentally committed from a newer revision that isn't yet ready for the central repo.
- 16:16 Revision 3d357c6f (github): Fixed GL-texture release for Material did not use the variant list.
- Cleanup.
2011-03-25
- 23:56 Revision 9310ca08 (github): When preparing MaterialVariants from a specification for the first time, create variants (but do not prepare) for all other Materials in any applicable animation groups.
- 23:40 Revision daf6a08e (github): Added MaterialVariantUsageContext
- 18:30 Revision a62adba7 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:30 Revision 179a3bbe (github): Win32: Fixed the two remaining build warnings
- 14:04 Revision 727f1120 (github): Document the MaterialVariant object interface.
- 13:49 Revision d788eb68 (github): Complete source file name change of p_material.* to material.*
- 13:44 Revision 7bc60c89 (github): Renamed p_material source files to material
- 13:37 Revision 65cc6c45 (github): Cleanup.
- 02:30 Revision 520dcf82 (github): Fixed sky light color.
- 01:16 Revision 94f4770b (github): Introduced MaterialVariant and MaterialVariantSpecification; these are essentially parallels of the similarly named Texture* objects and used in pretty much the same manner. Specifications are shared among all variants and owned by the Materials collection.
- Replaced Material precache mechanism with a variant cache queue. Reduced redundant variant caching significantly.
Swi...
2011-03-24
- 22:53 Revision a0aa069a (github): More coherent distribution package naming
- All distribution packages are now named doomsday_(version)_(build).
- 21:31 Revision 7a380159 (github): Win32: Fixed most compiler warnings
- 19:18 Revision f2109c02 (github): Client: Fixing mobj/clmobj flags
- Trying to make sense of when flags are set and unset. Added
assertions for the solid and remote flags. The client is ...
2011-03-23
- 20:11 Revision 36dbc2a3 (github): Fixing player respawning in a netgame
- Previously the server completely failed to respawn a dead
player. Now the respawning occurs successfully, and the cli... - 12:05 Revision 4385d222 (github): Docs: Updated for revised Amethyst filters
- 08:46 Revision 663ffaa8 (github): Docs: Small tweak to readme.ame
2011-03-22
- 20:36 Revision 1322f733 (github): Fixed more compiler warnings
- 20:24 Revision 9e3b45c6 (github): Win32: Fixed warnings about deprecated string functions
- 20:12 Revision 29d68389 (github): Removing use of deprecated libpng APIs
- 19:33 Revision f61853c0 (github): Fixing compiler warnings
- 19:10 Revision d945bf98 (github): Client: Fixed status bar (was not being drawn)
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