Activity
From 2011-01-29 to 2011-02-11
2011-02-11
- 17:45 Revision a8616725 (github): Changed: Minor visual tweaks to the control panel's help widget.
- Changed: Made the project url drawn in the control panel 50% more translucent; we now draw this with an embedded shad...
- 17:42 Revision d4faa674 (github): Tweaked the help string text for "Show status of channels" for nicer formatting in the control panel's help widget.
- 17:41 Revision 09447587 (github): Updated make install to install the two fonts used in busy mode to the install directory. Untested.
- 15:12 Revision 4b79b7eb (github): Fixed XG: When processing chained events we need to allocate Dummy SideDefs as well as LineDefs. Without these many subsequent ops will fail. Note that it is not sufficent to link the Dummy LineDef to the SideDefs of the reference LineDef, as this too may be a dummy.
- Fixed XG: Sector Type functions that utilize a floor/ceiling plane height offset did not work due to an erroneous FLT...
- 15:00 Revision 4c18dbe5 (github): Fixed XG Class links exchange - do not test whether the current GameInfo is the special null object as this routine may be called during a game change.
- 14:56 Revision 6ced894c (github): Added Dummy SideDefs to the DMU API and wrapped alloc/free in libcommon's dmu_lib.c
2011-02-10
- 19:55 Revision 431c2cba (github): Further changes to standardize log output.
- 17:02 Revision 1e3fe674 (github): F_AllResourcePaths should not recursively decend into subdirectories off the search path. The only place this logic is needed is when populating the FileDirectory, which already handles the decent.
- Changed: CCmds "dir" and "ls" no longer automatically decend recursively off the search path.
Changed: CCmds "dir" an... - 15:41 Revision 1158e0bc (github): Changed: Allow overloaded ccmds to use the same callback function provided the ccmd usage signatures are unique.
- Changed: When using the ccmd "help (what)", automatically indent the extended usage information for neatness.
- 15:35 Revision ea2e7b96 (github): Fixed: Console help for ccmd "dir" used the \' escape sequence instead of /'
2011-02-09
- 19:59 Revision a0dcbda9 (github): Refactored the public API for Finales to allow a set of additional InFine commands to be executed during interpreter setup and before script parsing/execution begins. These "extra" commands can be used be the caller to initialize a custom default interpreter state. Added new Finale command "Prefont" - set a predefined font to that named e.g., "prefont 1 nameoffont".
- The implementation joins the "extra" commands with the actual script by prepending them to the script inside an "OnLo...
- 15:55 Revision 7df77b21 (github): When parsing InFine command operands do not reposition the read cursor on success (this would result in attempting to parse each operand again as a command name). Also, made the missing operand test a fatal error on fail.
- 13:33 Revision 933b1b1d (github): Normalize line endings.
- 02:57 Revision 47095d88 (github): Fixed minor position calculation issues when animating the statusbar slide.
- Changed: When sliding the statusbar into view, fade/animate transparency also.
2011-02-08
- 19:47 Revision b89e4b83 (github): Fixed: Bilinear filtering of the graphical view border controlled by the "World" setting rather than "UI" in the control panel.
- 19:45 Revision 76966221 (github): Fixed: When attempting to locate files in the virtual file system, relative search paths would be resolved using the working directory as the base. This is correct for real files and those transformed using a DD_DIREC lump. However when querying the Zip archive paths should be relative to the base directory.
- 18:25 Revision 3d6116a4 (github): Paths to model skins in skinname_t are now absolute.
- 17:41 Revision e715eb80 (github): It is no longer necessary to defer population within FileDirectory.
- 17:34 Revision b41cc7d0 (github): Updated Windows Inno Setup script to install the two fonts used during busy mode in the install directory.
- 14:47 Revision 58d0dcf3 (github): Adjusted license template.
2011-02-07
- 18:16 Revision 52514af5 (github): Continued work on ringzero:
- * Added a new resource class and type for fonts.
** Fonts can now be found using the resource locator (except during ...
2011-01-29
- 08:30 Revision 5c36c06a (github): Fixed: Single byte buffer overflow when manipulating/navigating extremely long command lines in the in-game console.
- 06:30 Revision 78b9e3d2 (github): Ignore bin/, build/, data/, runtime/ and *.ncb in doomsday/build/win32/vs8/
- 06:21 Revision 1e1935d5 (github): Add new resource files and headers for exampleplugin
- 05:44 Revision f17711f1 (github): Fixed: SIGSEGV cycling through a word auto-completion in the console followed by closing, re-opening and attempting to auto-complete the empty command line.
- 02:10 Revision 4c59f37c (github): Implemented a quick solution to allow the "quit" ccmd to shutdown the engine when in "null-game" mode:
- * Relocated the "quit" ccmd into the engine.
* Added a TryShutdown() method to the game_export_t interface, which whe... - 00:57 Revision 22fddc0e (github): Fix line endings.
- 00:57 Revision 7179ed31 (github): Moved game mode registration and the GetGameAPI exchange for jHexen back into x_api.c
- 00:54 Revision eb806a60 (github): Moved game mode registration and the GetGameAPI exchange for jHeretic back into h_api.c
- 00:35 Revision 2941445b (github): Moved game mode registration and the GetGameAPI exchange for jDoom64 back into d_api.c
- 00:35 Revision 6ad522ff (github): Moved game mode registration and the GetGameAPI exchange for jDoom back into d_api.c where it belongs (temporarily moved due to namespace conflicts/pollution in included platform headers on Windows).
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