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From 2011-01-25 to 2011-02-07

2011-02-07

18:16 Revision 52514af5 (github): Continued work on ringzero:
* Added a new resource class and type for fonts.
** Fonts can now be found using the resource locator (except during ...
danij

2011-01-29

08:30 Revision 5c36c06a (github): Fixed: Single byte buffer overflow when manipulating/navigating extremely long command lines in the in-game console.
danij
06:30 Revision 78b9e3d2 (github): Ignore bin/, build/, data/, runtime/ and *.ncb in doomsday/build/win32/vs8/
danij
06:21 Revision 1e1935d5 (github): Add new resource files and headers for exampleplugin
danij
05:44 Revision f17711f1 (github): Fixed: SIGSEGV cycling through a word auto-completion in the console followed by closing, re-opening and attempting to auto-complete the empty command line.
danij
02:10 Revision 4c59f37c (github): Implemented a quick solution to allow the "quit" ccmd to shutdown the engine when in "null-game" mode:
* Relocated the "quit" ccmd into the engine.
* Added a TryShutdown() method to the game_export_t interface, which whe...
danij
00:57 Revision 22fddc0e (github): Fix line endings.
danij
00:57 Revision 7179ed31 (github): Moved game mode registration and the GetGameAPI exchange for jHexen back into x_api.c
danij
00:54 Revision eb806a60 (github): Moved game mode registration and the GetGameAPI exchange for jHeretic back into h_api.c
danij
00:35 Revision 2941445b (github): Moved game mode registration and the GetGameAPI exchange for jDoom64 back into d_api.c
danij
00:35 Revision 6ad522ff (github): Moved game mode registration and the GetGameAPI exchange for jDoom back into d_api.c where it belongs (temporarily moved due to namespace conflicts/pollution in included platform headers on Windows).
danij

2011-01-28

13:11 Revision 6dd00a2d (github): Changed Windows: Do not use the DLL_PROCESS_ATTACH signal in DllMain for Doomsday plugin initialization, instead, do as we do on *nix (locate the address of DP_Initialize() and explicitly call it ourselves).
danij
08:27 Revision 3517bc30 (github): Changed plugin enumeration on *nix to a two pass (games first, then non-games) process like on Windows.
danij
07:23 Revision 62eb6603 (github): Fixed DOOMWADDIR path construction in createPackagesResourceNamespace.
danij
05:41 Revision b3c3e53c (github): The sky sphere cap covers a large percentage of the visible sky, so factor it's color into the ambient sky color calculation.
danij
05:37 Revision 8e4d12d6 (github): Cleanup.
danij
05:04 Revision 85b9eb5b (github): Cleanup.
danij
04:49 Revision fa59cd4d (github): Completed implementation of a (basic) automatic calculation of the sky light color.
* Added: cvar "rend-light-sky-auto" 1=Enable automatic sky light color calculation (on by default).
* Changed: Remove...
danij

2011-01-26

12:16 Revision d1c01d59 (github): Cleanup.
danij
12:09 Revision 1ad0870e (github): Whoops, that obviously won't work - paths in DOOMWADPATH are not delimited by directory separators...
danij
12:00 Revision 0cb5248b (github): Change of plan regarding the handling of resource search paths specified in environment variables; resolve these once during resource namespace creation rather than during Uri resolution.
Fixed bug in Uri::parseScheme which failed to account for the scheme:path separator when checking the minimum length.... danij
05:11 Revision fc7388c8 (github): Couple of minor optimizations to plane glow management:
* Rather than allocate a lumobj per subsector plane and link each separately, instead, allocate one lumobj per plane ... danij
03:41 Revision 0d2e9867 (github): Fixed a bunch of compilation warnings output by gcc.
danij
02:28 Revision e0618c42 (github): Switched most of the GL_Load* (texture) routines to use de:Uri for search paths.
danij
02:25 Revision 6a4a8a5b (github): Removed a log message from the *nix-specific startup sequence that was inadvertently commited after a recent debug session.
danij
 

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