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From 2011-01-16 to 2011-01-29

2011-01-29

08:30 Revision 5c36c06a (github): Fixed: Single byte buffer overflow when manipulating/navigating extremely long command lines in the in-game console.
danij
06:30 Revision 78b9e3d2 (github): Ignore bin/, build/, data/, runtime/ and *.ncb in doomsday/build/win32/vs8/
danij
06:21 Revision 1e1935d5 (github): Add new resource files and headers for exampleplugin
danij
05:44 Revision f17711f1 (github): Fixed: SIGSEGV cycling through a word auto-completion in the console followed by closing, re-opening and attempting to auto-complete the empty command line.
danij
02:10 Revision 4c59f37c (github): Implemented a quick solution to allow the "quit" ccmd to shutdown the engine when in "null-game" mode:
* Relocated the "quit" ccmd into the engine.
* Added a TryShutdown() method to the game_export_t interface, which whe...
danij
00:57 Revision 22fddc0e (github): Fix line endings.
danij
00:57 Revision 7179ed31 (github): Moved game mode registration and the GetGameAPI exchange for jHexen back into x_api.c
danij
00:54 Revision eb806a60 (github): Moved game mode registration and the GetGameAPI exchange for jHeretic back into h_api.c
danij
00:35 Revision 2941445b (github): Moved game mode registration and the GetGameAPI exchange for jDoom64 back into d_api.c
danij
00:35 Revision 6ad522ff (github): Moved game mode registration and the GetGameAPI exchange for jDoom back into d_api.c where it belongs (temporarily moved due to namespace conflicts/pollution in included platform headers on Windows).
danij

2011-01-28

13:11 Revision 6dd00a2d (github): Changed Windows: Do not use the DLL_PROCESS_ATTACH signal in DllMain for Doomsday plugin initialization, instead, do as we do on *nix (locate the address of DP_Initialize() and explicitly call it ourselves).
danij
08:27 Revision 3517bc30 (github): Changed plugin enumeration on *nix to a two pass (games first, then non-games) process like on Windows.
danij
07:23 Revision 62eb6603 (github): Fixed DOOMWADDIR path construction in createPackagesResourceNamespace.
danij
05:41 Revision b3c3e53c (github): The sky sphere cap covers a large percentage of the visible sky, so factor it's color into the ambient sky color calculation.
danij
05:37 Revision 8e4d12d6 (github): Cleanup.
danij
05:04 Revision 85b9eb5b (github): Cleanup.
danij
04:49 Revision fa59cd4d (github): Completed implementation of a (basic) automatic calculation of the sky light color.
* Added: cvar "rend-light-sky-auto" 1=Enable automatic sky light color calculation (on by default).
* Changed: Remove...
danij

2011-01-26

12:16 Revision d1c01d59 (github): Cleanup.
danij
12:09 Revision 1ad0870e (github): Whoops, that obviously won't work - paths in DOOMWADPATH are not delimited by directory separators...
danij
12:00 Revision 0cb5248b (github): Change of plan regarding the handling of resource search paths specified in environment variables; resolve these once during resource namespace creation rather than during Uri resolution.
Fixed bug in Uri::parseScheme which failed to account for the scheme:path separator when checking the minimum length.... danij
05:11 Revision fc7388c8 (github): Couple of minor optimizations to plane glow management:
* Rather than allocate a lumobj per subsector plane and link each separately, instead, allocate one lumobj per plane ... danij
03:41 Revision 0d2e9867 (github): Fixed a bunch of compilation warnings output by gcc.
danij
02:28 Revision e0618c42 (github): Switched most of the GL_Load* (texture) routines to use de:Uri for search paths.
danij
02:25 Revision 6a4a8a5b (github): Removed a log message from the *nix-specific startup sequence that was inadvertently commited after a recent debug session.
danij

2011-01-24

09:06 Revision 60dc8d85 (github): Merge branch '1.9.0-beta6' into beta6-ringzero
danij
09:04 Revision 4a788941 (github): Fixed Hexen: "HeXen: Maulotaur throwing crash" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=3164437&group_id=74815&atid=542099).
danij
08:54 Revision abd49d72 (github): Clean up.
danij
08:42 Revision 37a52092 (github): Continued work on ringzero:
* Generalised de::PathDirectory so it can be used for modelling anything as a hierarchical string-key'd tree. Renamed... danij

2011-01-21

18:02 Revision a29a88e0 (github): Working on visual and window basics.
Added the ClearVisual for clearing a surface. skyjake

2011-01-20

01:57 Revision b5b1f487 (github): When resolving a uri, defer obtaining a handle to the current GameInfo until we encounter a symbolic reference in the path. Furthermore, allow a returned handle to be the special "null-game" object as it now has defaults for DataPath and DefsPath (but not IdentityKey).
danij

2011-01-19

22:28 Revision a1397307 (github): Materials_Ticker should not be called if both tickFrame and netGame (globals) equal false.
danij
19:58 Revision 458a0656 (github): Messages.
skyjake
19:17 Revision 523cbb21 (github): Visuals are positioned by rectangle rules.
skyjake
00:32 Revision 1d82be14 (github): Working on visual placement rules.
skyjake

2011-01-18

21:43 Revision 502b7a61 (github): Parse and construct a resource's relative search path list once during resource registration but defer resolution until search time. Clean up.
danij
19:45 Revision 7273f0e4 (github): Copyright year update.
skyjake
19:44 Revision 418980ea (github): Working on basic window surface handling.
skyjake

2011-01-17

08:19 Revision 030c06c8 (github): On closer inspection I found that materialnamespaceid_t can now be moved (hidden) into p_materialmanager.c
danij
07:16 Revision 532ca0ba (github): Moved the namespace id reference out of de::Material and into de::MaterialBind. These will soon disappear completely but this will do for now.
danij
06:28 Revision 73f91955 (github): Changed: Improved functionality of ccmd "listmaterials" to split results into namespaces if not (punning) and sort alphabetically.
danij
03:59 Revision d2c38112 (github): When trying to ommit empty lines in Con_BufferGetLines ensure the candidate is not a CBLF_RULER (always empty).
danij
03:56 Revision 40939a60 (github): When comparing two de::Uri instances with de::Uri_Equality always resolve both before doing a compare (to allow for symbol replacement and aliases).
danij
02:54 Revision 0501c77d (github): Clean up.
danij
02:36 Revision e0d24497 (github): Removed a couple of superfluous semicolons in def_read.c
danij
01:52 Revision f3873fc7 (github): Do not try to load "Extra" particle textures when in "null-game" mode.
danij
01:51 Revision f6a0ff33 (github): Updated game DED files to use new syntax for material namespace specification (note old syntax is supported for backwards compatibility).
danij
01:00 Revision 5dfa9d51 (github): Merge changes from branch 1.9.0-beta6
danij
00:56 Revision 0339b126 (github): Revert previous accidental change of jHeretic's sprites.ded - in fixing the bug mentioned in the previous commit I rebuilt sprites.ded except, I forgot to remove the definition for "SHRD" which should not be present.
danij
00:53 Revision 610e1338 (github): Continuing work on ringzero:
* All file and Material references in the DED database now use de::Uri
* All public references to Materials now use e...
danij
 

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