Activity
From 2011-01-14 to 2011-01-27
2011-01-26
- 12:16 Revision d1c01d59 (github): Cleanup.
- 12:09 Revision 1ad0870e (github): Whoops, that obviously won't work - paths in DOOMWADPATH are not delimited by directory separators...
- 12:00 Revision 0cb5248b (github): Change of plan regarding the handling of resource search paths specified in environment variables; resolve these once during resource namespace creation rather than during Uri resolution.
- Fixed bug in Uri::parseScheme which failed to account for the scheme:path separator when checking the minimum length....
- 05:11 Revision fc7388c8 (github): Couple of minor optimizations to plane glow management:
- * Rather than allocate a lumobj per subsector plane and link each separately, instead, allocate one lumobj per plane ...
- 03:41 Revision 0d2e9867 (github): Fixed a bunch of compilation warnings output by gcc.
- 02:28 Revision e0618c42 (github): Switched most of the GL_Load* (texture) routines to use de:Uri for search paths.
- 02:25 Revision 6a4a8a5b (github): Removed a log message from the *nix-specific startup sequence that was inadvertently commited after a recent debug session.
2011-01-24
- 09:06 Revision 60dc8d85 (github): Merge branch '1.9.0-beta6' into beta6-ringzero
- 09:04 Revision 4a788941 (github): Fixed Hexen: "HeXen: Maulotaur throwing crash" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=3164437&group_id=74815&atid=542099).
- 08:54 Revision abd49d72 (github): Clean up.
- 08:42 Revision 37a52092 (github): Continued work on ringzero:
- * Generalised de::PathDirectory so it can be used for modelling anything as a hierarchical string-key'd tree. Renamed...
2011-01-21
- 18:02 Revision a29a88e0 (github): Working on visual and window basics.
- Added the ClearVisual for clearing a surface.
2011-01-20
2011-01-19
- 22:28 Revision a1397307 (github): Materials_Ticker should not be called if both tickFrame and netGame (globals) equal false.
- 19:58 Revision 458a0656 (github): Messages.
- 19:17 Revision 523cbb21 (github): Visuals are positioned by rectangle rules.
- 00:32 Revision 1d82be14 (github): Working on visual placement rules.
2011-01-18
- 21:43 Revision 502b7a61 (github): Parse and construct a resource's relative search path list once during resource registration but defer resolution until search time. Clean up.
- 19:45 Revision 7273f0e4 (github): Copyright year update.
- 19:44 Revision 418980ea (github): Working on basic window surface handling.
2011-01-17
- 08:19 Revision 030c06c8 (github): On closer inspection I found that materialnamespaceid_t can now be moved (hidden) into p_materialmanager.c
- 07:16 Revision 532ca0ba (github): Moved the namespace id reference out of de::Material and into de::MaterialBind. These will soon disappear completely but this will do for now.
- 06:28 Revision 73f91955 (github): Changed: Improved functionality of ccmd "listmaterials" to split results into namespaces if not (punning) and sort alphabetically.
- 03:59 Revision d2c38112 (github): When trying to ommit empty lines in Con_BufferGetLines ensure the candidate is not a CBLF_RULER (always empty).
- 03:56 Revision 40939a60 (github): When comparing two de::Uri instances with de::Uri_Equality always resolve both before doing a compare (to allow for symbol replacement and aliases).
- 02:54 Revision 0501c77d (github): Clean up.
- 02:36 Revision e0d24497 (github): Removed a couple of superfluous semicolons in def_read.c
- 01:52 Revision f3873fc7 (github): Do not try to load "Extra" particle textures when in "null-game" mode.
- 01:51 Revision f6a0ff33 (github): Updated game DED files to use new syntax for material namespace specification (note old syntax is supported for backwards compatibility).
- 01:00 Revision 5dfa9d51 (github): Merge changes from branch 1.9.0-beta6
- 00:56 Revision 0339b126 (github): Revert previous accidental change of jHeretic's sprites.ded - in fixing the bug mentioned in the previous commit I rebuilt sprites.ded except, I forgot to remove the definition for "SHRD" which should not be present.
- 00:53 Revision 610e1338 (github): Continuing work on ringzero:
- * All file and Material references in the DED database now use de::Uri
* All public references to Materials now use e...
2011-01-14
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