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From 2011-01-03 to 2011-01-16

2011-01-14

19:55 Revision 35d8ea74 (github): Working on client. Rudimentary window management.
skyjake

2011-01-08

00:14 Revision 96f301b3 (github): Fixed: Fatal error during map load when attempting to polygonize a map with only a single subsector.
Changed the hardenBSP() algorithm to work for root-less BSPs (i.e., a single leaf and no node structure). Obviously t... danij

2011-01-07

23:45 Revision 7880fb31 (github): Normalize line endings.
danij
23:42 Revision de7257cb (github): Fixed jHexen: Added some basic checking for malformed ACS bytecode in P_LoadACScripts. Zero-length "dummy" BEHAVIOR lumps no longer cause a fatal error during map load. No point in doing anything more elaborate at this stage; the ACS-bytecode-to-Doomsday-Script interpreter is nearly completed and is already a lot more robust.
danij

2011-01-06

05:11 Revision 6b6aa937 (github): Renamed de::FileDirectory to de::PathDirectory
danij

2011-01-05

22:31 Revision 8ca33176 (github): Cleanup.
danij

2011-01-03

04:56 Revision 718280ec (github): Added flags to Con_BufferGetLines - BLF_OMIT_RULER and BLF_OMIT_EMPTYLINE. Make use of these flags in Con_BusyDrawConsoleOutput rather than pruning lines after the fact.
danij
03:29 Revision 47fab0e2 (github): transitionStartTime and transitionPosition must be set after the worker thread has stopped as animation is not driven by gameTic
danij
02:53 Revision 9d9b9e81 (github): Decide on a console transition before entering Con_BusyLoop() - we have no idea whether children of the worker thread may change the governing cvars mid-process; potentially attempting a DOOM screenwipe without having initilized the wipe sine sample LUT.
danij
02:48 Revision 30266edf (github): Tweak progress animation during game change.
danij
02:13 Revision c670bf99 (github): Fixed *nix style relative/absolute path mixup in FileDirectory
danij
 

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