Activity
From 2010-12-22 to 2011-01-04
2011-01-03
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04:56 Revision 718280ec (github): Added flags to Con_BufferGetLines - BLF_OMIT_RULER and BLF_OMIT_EMPTYLINE. Make use of these flags in Con_BusyDrawConsoleOutput rather than pruning lines after the fact.
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03:29 Revision 47fab0e2 (github): transitionStartTime and transitionPosition must be set after the worker thread has stopped as animation is not driven by gameTic
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02:53 Revision 9d9b9e81 (github): Decide on a console transition before entering Con_BusyLoop() - we have no idea whether children of the worker thread may change the governing cvars mid-process; potentially attempting a DOOM screenwipe without having initilized the wipe sine sample LUT.
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02:48 Revision 30266edf (github): Tweak progress animation during game change.
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02:13 Revision c670bf99 (github): Fixed *nix style relative/absolute path mixup in FileDirectory
2011-01-02
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14:22 Revision 9abe546d (github): Fix game plugin detection on *nix.
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12:44 Revision d03f9676 (github): An empty DOOMWADDIR environment string should not be interpreted as a relative search path.
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09:08 Revision d3befc3b (github): Fixed used FileDirectory node lookup in directNode()
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08:36 Revision 34bb2e64 (github): Ensure the value of DOOMWADDIR has a trailing directory seperator.
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08:08 Revision 02bca0ad (github): Support *nix style absolute file paths in FileDirectory and include directory seperators in node names.
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07:27 Revision a5e74187 (github): It helps if you get the path right, doh.
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07:13 Revision 88594656 (github): Further ftbfs fixes for *nix + gcc
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07:01 Revision ad9b25e5 (github): Normalize line endings.
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06:56 Revision 2c453898 (github): Add missing stddef.h include in api/dd_string.h
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06:55 Revision 221344ad (github): Address the sys_findfile.h mixup.
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05:05 Revision 1772e09e (github): Continued work on ringzero:
- * Fixed management of UI textures (now handled similarly to the existing System textures). Next step: use Materials.
...
2010-12-31
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08:29 Revision 62c98f47 (github): Explicitly shutdown the statusbar/hud during game unload.
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08:27 Revision e3007ea6 (github): Reimplemented ccmd "reset" - it now resets the currently loaded game.
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07:21 Revision fd7eb0ae (github): Explicitly free player starts during game unload.
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07:20 Revision 3302760b (github): P_PtcShutdown() was not clearing the activePtcGens table during game unload.
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06:21 Revision 06c1177f (github): Continued work on ringzero:
- * W_RemoveLumpsWithHandle() algorithm in dd_wad.c does not work correctly; replaced with a simple linear version for ...
2010-12-27
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19:57 Revision 34f5085c (github): Removed some obsolete headers.
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19:51 Revision 4babe6f4 (github): Started work on clientside.
- There is no longer a need for Video type plugins, as the client will
just use OpenGL.
2010-12-26
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15:34 Revision c8942cc8 (github): Explicitly free generator particles on game change.
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15:28 Revision 7efaa901 (github): Clean up.
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15:23 Revision 5dc496cc (github): Further refactoring of network communications.
- Channels now buffer their incoming messages.
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14:37 Revision 7dd04dcc (github): Continuing with server refactoring.
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14:33 Revision c8156e59 (github): Refactoring network communications.
- Link and MuxLink were removed. Socket is now intended to be used
instead of Link to represent the communications link... -
13:33 Revision 6a816e7c (github): Changed verbosity level of a few log messages that were inconsistent with engine-wide conventions.
2010-12-25
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13:00 Revision 2fa39e04 (github): QObjectified LogBuffer and removed the Zone from App.
- The memory zone is obsolete and shouldn't be used in Hawthorn.
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12:10 Revision 3ebb066e (github): Fixed problems with 'const' and expression flags.
- Expression flags were refactored to remove the redundant
ExpressionFlags in the parser. The flags are now also
serial...
2010-12-24
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05:10 Revision f4f7a1c8 (github): Fix comment in previous commit.
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05:03 Revision 416b89b6 (github): Continued work on ringzero:
- * Combined FileDirectorys for all ResourceNamespaces into one shared directory.
* Fixed logic of search algorithm in ...
2010-12-23
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01:09 Revision 113b9805 (github): Normalize line endings.
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00:57 Revision 8c601047 (github): Merge in head of branch beta6
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00:51 Revision f1786b53 (github): Fixed: R_SetupMap was using the global copy of the current MapId rather than the one in gamemap_t. Thanks Kees.
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00:47 Revision 1871b3b1 (github): Fixed dpdehread: Out of bounds access of local keys array in PatchState. Thanks Kees.
2010-12-22
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23:31 Revision 4c940faa (github): Continued work on ringzero:
- * Runtime game change now implemented. Its a bit messy at present due to the design of some of the older subsystems b...
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