Project

General

Profile

Activity

From 2010-09-18 to 2010-10-01

2010-09-29

00:19 Revision dd34c7ae (github): Cleaned up createGlowLightForSurface in r_lumobjs.c
danij

2010-09-28

20:40 Revision 67ff6719 (github): Cleaned up rend_sprite.c somewhat.
danij
20:34 Revision 04d7ddeb (github): Avoid changing the current GL texture in GL_DrawPatch(2) if passed an invalid patch id.
danij
20:05 Revision 66cc87a3 (github): Fixed Heretic/Hexen: Missing current map name display in the automap.
danij
19:58 Revision ad259118 (github): Cleaned up jdoom/src/wi_stuff.c
danij
18:06 Bug #885: GL state - wireframe vs sky vs fakeradio shadow edges
Fixed in branch ringzero+master for 1.9.7 danij
17:56 Bug #923: freezing 6.9
This sounds very much like the known issue with SDL_mixer locking the system when the music loops. Unfortunately ther... danij
17:54 Bug #924: Segmentation fault when travelling to Shadow Wood
_(originally posted by anonymous SF.net user)_
Same problem here.
Arch Linux i686, doomsday 1.9.0_beta6.9-1
skyjake

2010-09-27

21:15 Revision dd81f75f (github): Added missing include for hu_inventory.h to jhexen/src/p_inter.c
danij
21:07 Revision 904ef206 (github): Removed spriteinfo_t::realLump - unused and irrelevant.
danij
20:16 Revision aa1dee37 (github): Cleaned up H_RenderHalo somewhat.
danij

2010-09-23

07:08 Revision 00b402c7 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij
07:06 Revision fff71909 (github): Changed: Renamed cvars "rend-dev-blockmap-debug" and "rend-dev-blockmap-debug-size" to "rend-dev-blockmap" and "rend-dev-blockmap-size" accordingly, removing the redundant "debug" term.
danij
06:51 Revision 2ccfd911 (github): Fixed initialization of MENU_COLOR3 in Heretic and Hexen.
danij
06:49 Revision 5db89957 (github): Fixed Heretic/Hexen: Ensure the inventory widget is closed upon entering a new map or on player death if open.
Fixed Heretic/Hexen: Horizontal placement of the fullscreen inventory widget sub-elements calculated incorrectly. danij
06:37 Revision 72d7e3ba (github): Fixed creation of Material anims parsed from ANIMDEFS.
danij
03:18 Revision 4a31d303 (github): Cleaned up fakeradio edge shadow geometry generation somewhat.
danij

2010-09-21

08:34 Bug #935 (Closed): Running without an IWAD causes freeze
As the summary states; modified Doom Iwads cause 1.9 Beta 6.9 to freeze during loading (when the ring get's to just b... vermil

2010-09-20

17:08 Bug #924: Segmentation fault when travelling to Shadow Wood
Fixed for the upcoming 1.9.0-beta6.10 danij
10:57 Bug #934: [Heretic] Energy Orbs using wrong sprites in shareware
Fixed in for the upcoming 1.9.0-beta6.10 release. danij
10:57 Bug #934: [Heretic] Energy Orbs using wrong sprites in shareware
I've attached a screenshot. vermil
10:52 Bug #934 (Closed): [Heretic] Energy Orbs using wrong sprites in shareware
When playing the shareware Heretic Iwad In 1.9 Beta 6.9, the sprites for Energy Orb's (large Dragon Claw ammo) are re... vermil
 

Also available in: Atom