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From 2010-09-17 to 2010-09-30

2010-09-29

00:19 Revision dd34c7ae (github): Cleaned up createGlowLightForSurface in r_lumobjs.c
danij

2010-09-28

20:40 Revision 67ff6719 (github): Cleaned up rend_sprite.c somewhat.
danij
20:34 Revision 04d7ddeb (github): Avoid changing the current GL texture in GL_DrawPatch(2) if passed an invalid patch id.
danij
20:05 Revision 66cc87a3 (github): Fixed Heretic/Hexen: Missing current map name display in the automap.
danij
19:58 Revision ad259118 (github): Cleaned up jdoom/src/wi_stuff.c
danij
18:06 Bug #885: GL state - wireframe vs sky vs fakeradio shadow edges
Fixed in branch ringzero+master for 1.9.7 danij
17:56 Bug #923: freezing 6.9
This sounds very much like the known issue with SDL_mixer locking the system when the music loops. Unfortunately ther... danij
17:54 Bug #924: Segmentation fault when travelling to Shadow Wood
_(originally posted by anonymous SF.net user)_
Same problem here.
Arch Linux i686, doomsday 1.9.0_beta6.9-1
skyjake

2010-09-27

21:15 Revision dd81f75f (github): Added missing include for hu_inventory.h to jhexen/src/p_inter.c
danij
21:07 Revision 904ef206 (github): Removed spriteinfo_t::realLump - unused and irrelevant.
danij
20:16 Revision aa1dee37 (github): Cleaned up H_RenderHalo somewhat.
danij

2010-09-23

07:08 Revision 00b402c7 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij
07:06 Revision fff71909 (github): Changed: Renamed cvars "rend-dev-blockmap-debug" and "rend-dev-blockmap-debug-size" to "rend-dev-blockmap" and "rend-dev-blockmap-size" accordingly, removing the redundant "debug" term.
danij
06:51 Revision 2ccfd911 (github): Fixed initialization of MENU_COLOR3 in Heretic and Hexen.
danij
06:49 Revision 5db89957 (github): Fixed Heretic/Hexen: Ensure the inventory widget is closed upon entering a new map or on player death if open.
Fixed Heretic/Hexen: Horizontal placement of the fullscreen inventory widget sub-elements calculated incorrectly. danij
06:37 Revision 72d7e3ba (github): Fixed creation of Material anims parsed from ANIMDEFS.
danij
03:18 Revision 4a31d303 (github): Cleaned up fakeradio edge shadow geometry generation somewhat.
danij

2010-09-21

08:34 Bug #935 (Closed): Running without an IWAD causes freeze
As the summary states; modified Doom Iwads cause 1.9 Beta 6.9 to freeze during loading (when the ring get's to just b... vermil

2010-09-20

17:08 Bug #924: Segmentation fault when travelling to Shadow Wood
Fixed for the upcoming 1.9.0-beta6.10 danij
10:57 Bug #934: [Heretic] Energy Orbs using wrong sprites in shareware
Fixed in for the upcoming 1.9.0-beta6.10 release. danij
10:57 Bug #934: [Heretic] Energy Orbs using wrong sprites in shareware
I've attached a screenshot. vermil
10:52 Bug #934 (Closed): [Heretic] Energy Orbs using wrong sprites in shareware
When playing the shareware Heretic Iwad In 1.9 Beta 6.9, the sprites for Energy Orb's (large Dragon Claw ammo) are re... vermil
 

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