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From 2010-08-20 to 2010-09-02

2010-08-29

18:14 Bug #869: [Doom] E1M7 Comp Station column stuck
The reason why the column doesn't lower is because the game thinks the mobjs on the raised floor are touching the wal... skyjake

2010-08-28

23:27 Bug #869: [Doom] E1M7 Comp Station column stuck
It seems this is the change I was thinking of: http://deng.git.sourceforge.net/git/gitweb.cgi?p=deng/deng;a=commitdif... danij

2010-08-27

23:37 Bug #869: [Doom] E1M7 Comp Station column stuck
_(originally posted by anonymous SF.net user)_
I've been running all my tests with beta6.9. I now checked out the la...
skyjake
21:38 Bug #869: [Doom] E1M7 Comp Station column stuck
Which branch/tag/version/revision of the source are you working with? I've recently (since the beta6.9 release) made ... danij
07:11 Bug #930: [Hexen] Crash with unknown sector types
Fixed for the upcoming 1.9.0-beta6.10 danij
02:06 Bug #930: [Hexen] Crash with unknown sector types
An error and a shutdown. Not an actual "crash".
Also, I'll add out of relevance, Heretic also ignores unknown sect...
vermil

2010-08-26

22:16 Bug #930 (Closed): [Hexen] Crash with unknown sector types
As the summary states. Doom simply ignores unknown sector types. However HeXen still has this vanilla limitation.
...
vermil

2010-08-25

23:10 Bug #869: [Doom] E1M7 Comp Station column stuck
_(originally posted by anonymous SF.net user)_
I now found out why E4M4 works in the original engine while the floor...
skyjake
22:58 Bug #869: [Doom] E1M7 Comp Station column stuck
Yes obviously that won't change but that is the desired outcome for that particular test. danij
21:52 Bug #869: [Doom] E1M7 Comp Station column stuck
_(originally posted by anonymous SF.net user)_
BTW, my change does not fix the issue mentioned in Ronald's comment (...
skyjake
21:51 Bug #869: [Doom] E1M7 Comp Station column stuck
However its not just this that uses P_PointOnLineSide so we'll need to check their behaviour isn't adversely affected. danij
21:49 Bug #869: [Doom] E1M7 Comp Station column stuck
Good work, this is a much better solution as this test should use an epsilon in any case. danij
21:27 Bug #869: [Doom] E1M7 Comp Station column stuck
_(originally posted by anonymous SF.net user)_
I've successfully tested my theory: I've changed the check in P_Point...
skyjake
19:13 Bug #869: [Doom] E1M7 Comp Station column stuck
_(originally posted by anonymous SF.net user)_
I've done a little more research:
- Unlike I suspected the behavior ...
skyjake
13:18 Bug #869: [Doom] E1M7 Comp Station column stuck
Though such maps might not have been constructed that way intentionally, they certainly do rely on the old stuck cal... danij
13:15 Bug #869: [Doom] E1M7 Comp Station column stuck
_(originally posted by anonymous SF.net user)_
Ugh, missing word. That should have been "honoring the original calcu...
skyjake
00:42 Bug #869: [Doom] E1M7 Comp Station column stuck
_(originally posted by anonymous SF.net user)_
You mean there are maps that intentionally place enemies with one cor...
skyjake

2010-08-24

22:25 Bug #869: [Doom] E1M7 Comp Station column stuck
Yes, I'm aware of the cause of this problem. I just haven't investigated a solution yet.
The problem with a load-t...
danij
 

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