Activity
From 2010-04-06 to 2010-04-19
2010-04-19
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22:16 Revision 56af5d4d (github): Moved interpretation of archived map linedef flags into the map converter plugin thus making it responsible.
- Revised method of handling the ML_MAPPED flag to work at player spawn time rather than on map start. I'm pretty sure ...
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05:54 Revision f382a7db (github): Fixed All Games: When using lookspring the view pitch would not center when sidestepping left.
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03:29 Revision 14708490 (github): Fixed issues with non-power-of-two textures. It would appear that in order to load them, glTexImage2D requires the source data to have an alpha channel regardless whether you specify the load format as GL_RGB. Either this is a bug in my driver or *something* is wrong somewhere as this just don't make much logical sense to me.
- Anyway, I've changed the texture uploading as necessary in order to get this working and have now enabled use of nonp...
2010-04-18
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15:05 Revision 187332cd (github): Fixed console shadow alpha.
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10:07 Revision d819ddcd (github): Fixed All Games: Do not do the text glitter/shadow effect for the space character.
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10:00 Revision 037e3af4 (github): Fixed DOOM: Flickering of the Tower of Babel on the episode two intermission (present in the original game).
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08:53 Revision 2a3e0858 (github): Fixed DOOM: Both the idclip and idspispopd cheats worked in all variants of DOOM.
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07:48 Revision c462ddbc (github): Changed Hexen: Position the inventory left/right indicators relative to the number of visible slots.
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06:14 Revision 929da6ed (github): Fixed: Console background flicker during fade-in whilst resizing. (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2987618&group_id=74815&atid=542099)
- Changed: Tweaked console min-height to leave a gap 1/4th of line height above the command line.
Changed: CVars "con-a... -
04:11 Revision 45c2afd0 (github): Removed include of the MSVC-specific strsafe.h from engine/win32/sys_input.c as this file no longer makes use of it. Fixes bug #2985633 (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2985633&group_id=74815&atid=542099).
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04:02 Revision 2f4bdc88 (github): Fixed DOOM: "IDMUS cheat broken (not DOOM2)". (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2986498&group_id=74815&atid=542099)
2010-04-10
2010-04-09
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15:29 Revision 0a5a41b8 (github): Fixed Hexen: Fatal error attempting to play Deathkings of the Dark Citadel.
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01:55 Revision 15bca57f (github): Changed All Games: Further tweaked player/mobj movement friction and deceleration.
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01:23 Revision 814ef06d (github): Fixed DOOM: HUD weapons vertically offset four pixels lower than in the original game.
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01:19 Revision 06ad94f1 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
2010-04-07
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23:42 Revision 08cdff87 (github): Further tweaking of OS X packaging.
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23:01 Revision 08377cbe (github): Tweaking OS X packaging scripts.
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21:41 Revision a68b26be (github): Version bump in Doomsday for Windows installer script.
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21:36 Revision 3cbe24f4 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
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21:35 Revision 14690580 (github): Fixed "backing out" issue with chainsaw/gauntlet lunging.
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21:21 Revision 0b229491 (github): Version number bumps.
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19:54 Revision 694ca62b (github): Disallow stepping up onto a corpse. This prevents the player from "climbing" up and over whilst chainsawing.
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19:30 Revision 150a11b3 (github): Fixed attack lunge angle lock to not allow the player to turn away from the target.
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18:38 Revision 973a43a0 (github): Fixed discrepancy in attack lunge velocity compared to original behavior.
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17:42 Revision 2dfb87cf (github): Fixed All Games: Tiny difference in walk-to-stop mobj momentum threshold compared to original behavior.
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13:53 Revision e8280a38 (github): Removed (player) classinfo_t::turnSpeed[2] - "initial" speed. As time staging of the turn controls is now done engine-side, this is unused.
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13:44 Revision 5dcafad6 (github): Fixed All Games: Look pitch multiplier changed according to the walk/run speed modifier. In the original games this multiplier is fixed.
2010-04-06
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21:14 Revision bd1d07d6 (github): Fixed All Games: "Bouncing off edges". (see here http://sourceforge.net/tracker/?func=detail&aid=2861787&group_id=74815&atid=542099 and http://sourceforge.net/tracker/?func=detail&aid=2727454&group_id=74815&atid=542099)
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18:49 Revision 41775d63 (github): Fixed All Games: Turn speed does not consider "always-run".
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18:09 Revision 6081c023 (github): Fixed mixup in previous commit. Now working correctly.
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15:57 Revision 992d5c36 (github): Fixed: Vertical alignment issue with materials on two-sided linedef lower sections.
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14:27 Revision 97f8fa44 (github): Fixed XG: Bug #2899815 "XG: Damage class if health below" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2899815&group_id=74815&atid=542099).
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