Activity
From 2010-04-05 to 2010-04-18
2010-04-18
- 15:05 Revision 187332cd (github): Fixed console shadow alpha.
- 10:07 Revision d819ddcd (github): Fixed All Games: Do not do the text glitter/shadow effect for the space character.
- 10:00 Revision 037e3af4 (github): Fixed DOOM: Flickering of the Tower of Babel on the episode two intermission (present in the original game).
- 08:53 Revision 2a3e0858 (github): Fixed DOOM: Both the idclip and idspispopd cheats worked in all variants of DOOM.
- 07:48 Revision c462ddbc (github): Changed Hexen: Position the inventory left/right indicators relative to the number of visible slots.
- 06:14 Revision 929da6ed (github): Fixed: Console background flicker during fade-in whilst resizing. (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2987618&group_id=74815&atid=542099)
- Changed: Tweaked console min-height to leave a gap 1/4th of line height above the command line.
Changed: CVars "con-a... - 04:11 Revision 45c2afd0 (github): Removed include of the MSVC-specific strsafe.h from engine/win32/sys_input.c as this file no longer makes use of it. Fixes bug #2985633 (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2985633&group_id=74815&atid=542099).
- 04:02 Revision 2f4bdc88 (github): Fixed DOOM: "IDMUS cheat broken (not DOOM2)". (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2986498&group_id=74815&atid=542099)
2010-04-10
2010-04-09
- 15:29 Revision 0a5a41b8 (github): Fixed Hexen: Fatal error attempting to play Deathkings of the Dark Citadel.
- 01:55 Revision 15bca57f (github): Changed All Games: Further tweaked player/mobj movement friction and deceleration.
- 01:23 Revision 814ef06d (github): Fixed DOOM: HUD weapons vertically offset four pixels lower than in the original game.
- 01:19 Revision 06ad94f1 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
2010-04-07
- 23:42 Revision 08cdff87 (github): Further tweaking of OS X packaging.
- 23:01 Revision 08377cbe (github): Tweaking OS X packaging scripts.
- 21:41 Revision a68b26be (github): Version bump in Doomsday for Windows installer script.
- 21:36 Revision 3cbe24f4 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 21:35 Revision 14690580 (github): Fixed "backing out" issue with chainsaw/gauntlet lunging.
- 21:21 Revision 0b229491 (github): Version number bumps.
- 19:54 Revision 694ca62b (github): Disallow stepping up onto a corpse. This prevents the player from "climbing" up and over whilst chainsawing.
- 19:30 Revision 150a11b3 (github): Fixed attack lunge angle lock to not allow the player to turn away from the target.
- 18:38 Revision 973a43a0 (github): Fixed discrepancy in attack lunge velocity compared to original behavior.
- 17:42 Revision 2dfb87cf (github): Fixed All Games: Tiny difference in walk-to-stop mobj momentum threshold compared to original behavior.
- 13:53 Revision e8280a38 (github): Removed (player) classinfo_t::turnSpeed[2] - "initial" speed. As time staging of the turn controls is now done engine-side, this is unused.
- 13:44 Revision 5dcafad6 (github): Fixed All Games: Look pitch multiplier changed according to the walk/run speed modifier. In the original games this multiplier is fixed.
2010-04-06
- 21:14 Revision bd1d07d6 (github): Fixed All Games: "Bouncing off edges". (see here http://sourceforge.net/tracker/?func=detail&aid=2861787&group_id=74815&atid=542099 and http://sourceforge.net/tracker/?func=detail&aid=2727454&group_id=74815&atid=542099)
- 18:49 Revision 41775d63 (github): Fixed All Games: Turn speed does not consider "always-run".
- 18:09 Revision 6081c023 (github): Fixed mixup in previous commit. Now working correctly.
- 15:57 Revision 992d5c36 (github): Fixed: Vertical alignment issue with materials on two-sided linedef lower sections.
- 14:27 Revision 97f8fa44 (github): Fixed XG: Bug #2899815 "XG: Damage class if health below" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2899815&group_id=74815&atid=542099).
2010-04-05
- 23:05 Revision 4b3af133 (github): Fix un-expiration of pointer axes.
- 21:22 Revision 2e1d78b1 (github): Ignore .user files.
- 21:18 Revision ec8655c7 (github): Fixed bug 2980026: Shortcut bindings in menu.
- The menu wasn't binding any of the shortcut keys into the correct context.
- 21:08 Revision 16917e91 (github): Added a new plugin hook (HOOK_TICKER) that gets called from DD_Ticker.
- 20:45 Revision c4b2db84 (github): Fixed bug 2578612: Chainsaw/Gauntlet behavior.
- The attack lunge was not being applied. Now it is, although
its strength could perhaps use a bit of fine-tuning still. - 19:28 Revision 5dc5f85c (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 19:14 Revision 13bb5bf6 (github): Fixed bug 2899607: Double press input events.
- The event sequence responder was eating events that were part of a
partial sequence. This prevented the execution of ... - 18:29 Revision e78629e7 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 18:28 Revision 097396b6 (github): Changed DOOM/Heretic: Added a new sound id "secret" to be played upon the player locating a secret area. The same sound is still played by default but the new id allows modders to change them independently.
- 18:26 Revision fcd97beb (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 18:19 Revision b1cf3871 (github): Fixed bug 2849414: Shoots after loading/saving from menu.
- There already was a mechanism that kept track which binding context
each individual input device (a particular key/ax... - 17:53 Revision f0a98c24 (github): Changed DOOM: Removed three unused sound identifiers that were not present in the original game: wsplash nsplash blurb
- 16:58 Revision 53cbd894 (github): Changed: Default mipmapping filter changed to linear filter, linear mip (GL_LINEAR_MIPMAP_LINEAR).
- 16:21 Revision 2fffd266 (github): Bumped for Beta 6.9.
- 15:04 Revision a5511344 (github): Fixed: "Texture name missing in Doom 2 MAP14 & MAP25" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2826699&group_id=74815&atid=542099)
- 13:52 Revision f3ef787b (github): Fix line endings.
- 02:45 Revision 7fc2ecb6 (github): Hexen: Do a full HUD widget update when calling ST_Start.
- 01:02 Revision 5e59776e (github): Fixed: Non-opaque middle textures on twosided linedefs that fill the gap between floor and ceiling are drawn slightly darker than they should be (with Fakeradio enabled).
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