Activity
From 2010-03-11 to 2010-03-24
2010-03-24
- 19:13 Revision dab1e7ba (github): Fixed Heretic: "Scrolling flats too slow". (see here http://sourceforge.net/tracker/?func=detail&aid=2947141&group_id=74815&atid=542099)
- Added Heretic: cvar "server-game-plane-fixmaterialscroll" 1=Fix bug in original Heretic which would only allow scroll...
- 18:53 Revision 17b63493 (github): Adjust map/episode ids when specified on the command line for autostart.
- 17:38 Revision 533460d5 (github): Fixed -warp from console in Hexen not working until a new game is started in Release build.
- 17:36 Revision 4d10e711 (github): Fixed: "Barracks.wad dynamic light anomaly". (see here http://sourceforge.net/tracker/?func=detail&aid=2911089&group_id=74815&atid=542099)
- 11:19 Revision 76fa1c95 (github): Fixed Hexen: When gibbed, the Stalker's arm would fly out in a random direction at high speed (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2970432&group_id=74815&atid=542099)
2010-03-23
2010-03-22
2010-03-21
- 19:34 Revision 433f4cb2 (github): Fixed: Incorporated patch "fix various uninitialized memory accesses" by Jindrich Makovicka - thanks! (see here http://sourceforge.net/tracker/?func=detail&aid=2972261&group_id=74815&atid=542101)
- 17:07 Revision 94270953 (github): Changed Heretic: Items picked up by the player during map setup will not produce item-pickup sounds or screenflash. Pickup messages will be added to the log as normal.
- 16:22 Revision 423a1da3 (github): Added Heretic/Doom64: Implemented support for voodoo dolls.
- Changed Doom: Fixed voodoo doll momentum-zeroing problem which would prevent continuous "voodooscript" loops from wor...
2010-03-20
- 17:51 Revision 1faedfa9 (github): Added: cvar "rend-dev-polyobj-bbox" 1= Render polyobj bounding boxes (for debug).
- 17:14 Revision 72044fca (github): Fixed: "jHexen: impassable doorway (polyobjs?)" see here: http://sourceforge.net/tracker/index.php?func=detail&aid=2944652&group_id=74815&atid=542099
- 11:42 Revision 93e9749e (github): Changed Hexen: It is now possible to -warp using the console if a game has not yet been started. In this instance a new game is initiated using the default skill and player class.
2010-03-19
- 19:48 Revision 578c45da (github): Added Reader::readUntil().
- 19:33 Revision 0b37e5b6 (github): String::compareWithCase() now uses strncmp() and explicit length.
2010-03-11
- 21:01 Revision 7c3df87a (github): Back out change made in another branch which was mistakenly included in the previous commit.
- 20:45 Revision 4cfd1e67 (github): Standardized on map and episode indices in all games. All now use zero based indices represented with unsigned integers thoughout(*) other than when specified by the user (e.g., console commands, linedef special arguments) or when presented to them (e.g., log/error messages).
- * Base one indicies are still used in map change network packets (intermissions were base zero already) and save game...
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