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From 2010-03-07 to 2010-03-20

2010-03-20

17:51 Revision 1faedfa9 (github): Added: cvar "rend-dev-polyobj-bbox" 1= Render polyobj bounding boxes (for debug).
danij
17:14 Revision 72044fca (github): Fixed: "jHexen: impassable doorway (polyobjs?)" see here: http://sourceforge.net/tracker/index.php?func=detail&aid=2944652&group_id=74815&atid=542099
danij
11:42 Revision 93e9749e (github): Changed Hexen: It is now possible to -warp using the console if a game has not yet been started. In this instance a new game is initiated using the default skill and player class.
danij

2010-03-19

19:48 Revision 578c45da (github): Added Reader::readUntil().
skyjake
19:33 Revision 0b37e5b6 (github): String::compareWithCase() now uses strncmp() and explicit length.
skyjake

2010-03-11

21:01 Revision 7c3df87a (github): Back out change made in another branch which was mistakenly included in the previous commit.
danij
20:45 Revision 4cfd1e67 (github): Standardized on map and episode indices in all games. All now use zero based indices represented with unsigned integers thoughout(*) other than when specified by the user (e.g., console commands, linedef special arguments) or when presented to them (e.g., log/error messages).
* Base one indicies are still used in map change network packets (intermissions were base zero already) and save game... danij

2010-03-08

15:52 Revision 21973321 (github): It is no longer necessary to attempt to start a before map briefing in Hexen's G_DoTeleportNewMap - this is now handled elsewhere as a consequence of the call to SV_MapTeleport.
danij
15:17 Revision afd497c4 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij
15:13 Revision 300fe480 (github): Fix map music track change in Hexen.
danij
15:09 Revision 8ecc81dc (github): Due to the way music is managed with Hexen, unless we explicitly stop the current playing track the engine will not change tracks. This is due to the use of the runtime-updated "currentmap" definition (the engine thinks music has not changed because the current Music definition is the same).
The only reason it worked previously was because the waiting-for-map-load song was started prior to load.
Todo: Reth...
danij
04:26 Revision 5e7b86cb (github): Fixed linedef collision box dimensions in P_CheckPosition. The box being used was that which is specially enlarged by MAXRADIUS for use with the mobj blockmap.
danij

2010-03-07

19:05 Revision edf39c8a (github): Reordered G_DoCompleted; the current music track is changed and instantly paused, just before entering busy mode to prepare the intermission. The music is then unpaused when the intermission starts.
The idea is to reposition the very noticeable system locking which occurs under Windows when a music track is changed... danij
18:41 Revision b5081592 (github): Fixed Doom: Fixed typo in the first TNT briefing "Ahead, you see and outpost of Hell..."
danij
18:35 Revision c8658aac (github): Fix typo in commit c0d8f3f4bec5241ea7e259bc1df04c5d08ad568b
danij
17:15 Revision 08a6c268 (github): Fixed (All games): Climbing a step into a teleporter results in the player squating briefly after teleportation.
danij
16:45 Revision c0d8f3f4 (github): Reordered G_DoLoadMap so that if a briefing is not present; the current music track is changed and instantly paused, just before entering busy mode to load the map. The music is then unpaused when the map starts.
The idea is to reposition the very noticeable system locking which occurs under Windows when a music track is changed... danij
 

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