Activity
From 2009-11-26 to 2009-12-09
2009-12-09
2009-12-08
- 20:05 Revision 9e46dba8 (github): Resolved many Visual C++ compilation issues.
- Much was resulting from the order in which the headers were included.
Mostly the Windows headers were defining confli...
2009-12-02
- 21:23 Revision dd63223c (github): Specify OS X deployment target for CMake.
- 18:10 Revision 0bff5554 (github): Define OS X deployment target for CMake.
- 16:47 Revision 36cd03c4 (github): Fixed encoding issue in vcbuild.bat (was UNIX).
- 16:47 Revision 5e94abc8 (github): Updated the Windows installer build script.
2009-11-30
2009-11-29
2009-11-28
- 19:10 Revision 8af2e755 (github): Set player_t->viewZ correctly in P_SpawnPlayer.
- 18:28 Revision 5bf543dc (github): Changed: Debug messages such as "P_MaterialNumForName: "MYTEX" in namespace 1 not found!" are only produced at log verbosity level 1 or greater.
- 18:00 Revision 82872ea1 (github): Fixed (All Games): Upon spawning into the map the player's viewheight would be set at zero resulting.
- Fixed (Engine/All Games): When the player teleports the current view was not instantly updated due to smoothing, resu...
- 17:32 Revision a8f2d188 (github): Changed (jDoom): Items collected by the player as a consequence of spawning into the map nolonger produce a pickup sound or result in a bonus flash.
2009-11-27
- 18:19 Revision 27ea7953 (github): Changed (jDoom): Split up finales.ded, moving the InFine script definitions for each game type into separate files prefixed by the game type string they are for. Common definitions (i.e., the "TITLE" and "Imp" anims) remain in finales.ded
- Changed (jDoom): Default InFine script definitions from other game types are nolonger present if not needed for the c...
- 14:21 Revision 21494d7f (github): Fixed (Engine): Crash with zero-length sound lumps e.g., dakills.wad (see http://www.doomworld.com/idgames/index.php?id=2803).
Also available in: Atom