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From 2009-11-23 to 2009-12-06

2009-12-02

21:23 Revision dd63223c (github): Specify OS X deployment target for CMake.
skyjake
18:10 Revision 0bff5554 (github): Define OS X deployment target for CMake.
skyjake
16:47 Revision 36cd03c4 (github): Fixed encoding issue in vcbuild.bat (was UNIX).
danij
16:47 Revision 5e94abc8 (github): Updated the Windows installer build script.
danij

2009-11-30

17:48 Revision 9e05ad85 (github): Updated Mac Read Me.
skyjake

2009-11-29

17:23 Revision 5a8fa8ed (github): Bump version numbers for Beta 6.8.
skyjake

2009-11-28

19:10 Revision 8af2e755 (github): Set player_t->viewZ correctly in P_SpawnPlayer.
danij
18:28 Revision 5bf543dc (github): Changed: Debug messages such as "P_MaterialNumForName: "MYTEX" in namespace 1 not found!" are only produced at log verbosity level 1 or greater.
danij
18:00 Revision 82872ea1 (github): Fixed (All Games): Upon spawning into the map the player's viewheight would be set at zero resulting.
Fixed (Engine/All Games): When the player teleports the current view was not instantly updated due to smoothing, resu... danij
17:32 Revision a8f2d188 (github): Changed (jDoom): Items collected by the player as a consequence of spawning into the map nolonger produce a pickup sound or result in a bonus flash.
danij

2009-11-27

18:19 Revision 27ea7953 (github): Changed (jDoom): Split up finales.ded, moving the InFine script definitions for each game type into separate files prefixed by the game type string they are for. Common definitions (i.e., the "TITLE" and "Imp" anims) remain in finales.ded
Changed (jDoom): Default InFine script definitions from other game types are nolonger present if not needed for the c... danij
14:21 Revision 21494d7f (github): Fixed (Engine): Crash with zero-length sound lumps e.g., dakills.wad (see http://www.doomworld.com/idgames/index.php?id=2803).
danij
 

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