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From 2009-11-16 to 2009-11-29

2009-11-29

17:23 Revision 5a8fa8ed (github): Bump version numbers for Beta 6.8.
skyjake

2009-11-28

19:10 Revision 8af2e755 (github): Set player_t->viewZ correctly in P_SpawnPlayer.
danij
18:28 Revision 5bf543dc (github): Changed: Debug messages such as "P_MaterialNumForName: "MYTEX" in namespace 1 not found!" are only produced at log verbosity level 1 or greater.
danij
18:00 Revision 82872ea1 (github): Fixed (All Games): Upon spawning into the map the player's viewheight would be set at zero resulting.
Fixed (Engine/All Games): When the player teleports the current view was not instantly updated due to smoothing, resu... danij
17:32 Revision a8f2d188 (github): Changed (jDoom): Items collected by the player as a consequence of spawning into the map nolonger produce a pickup sound or result in a bonus flash.
danij

2009-11-27

18:19 Revision 27ea7953 (github): Changed (jDoom): Split up finales.ded, moving the InFine script definitions for each game type into separate files prefixed by the game type string they are for. Common definitions (i.e., the "TITLE" and "Imp" anims) remain in finales.ded
Changed (jDoom): Default InFine script definitions from other game types are nolonger present if not needed for the c... danij
14:21 Revision 21494d7f (github): Fixed (Engine): Crash with zero-length sound lumps e.g., dakills.wad (see http://www.doomworld.com/idgames/index.php?id=2803).
danij

2009-11-21

12:18 Revision 8af8ce9f (github): Removed preparation of lightmap textures for light decorations from Material_Prepare; it is both unnecessary (already handled elsewhere) and undesireable to do it here.
danij

2009-11-19

20:26 Revision d01d7f94 (github): Changed (All Games): cvar "msg-uptime" specifies time in seconds (was tics) and can now be set via the HUD options menu.
danij
19:23 Revision 9fb63404 (github): Added (All Games): cvar "view-filter-strength" strength multiplier for screen filters (such as that used when the player collectings items or takes damage). Note that in deathmatch games this value is ignored when drawing the damage filter.
danij
16:50 Revision d49af694 (github): Fixed (Engine|Win32): Vsync defaulting to off during start up.
danij
16:20 Revision 459c9085 (github): Fixed (Engine): "Flickering video" during initial startup when playing in fullscreen mode.
danij
15:22 Revision 69da79c2 (github): Fixed (Hexen): "Unknown Thing warnings". [http://sourceforge.net/tracker/index.php?func=detail&aid=2855071&group_id=74815&atid=542099]
danij
15:03 Revision 4c45e0af (github): Fixed (Engine): "Masked texture lines". [http://sourceforge.net/tracker/index.php?func=detail&aid=833488&group_id=74815&atid=542099]
danij
13:20 Revision e69dcab9 (github): Fixed (Engine): IWAD flats replaced in PWADs inherit decorations defined for use with the IWAD originals only.
danij

2009-11-18

16:42 Revision c268c1fa (github): Fixed (DEH Reader): "Thing speed misinterpretation (HACX)". [http://sourceforge.net/tracker/index.php?func=detail&aid=2868210&group_id=74815&atid=542099]
danij
15:03 Revision b433b82d (github): Fixed (Doom): Statusbar face displayed one pixel too far right.
danij
15:00 Revision bebb9875 (github): Fixed (DEH Reader): Changing fullbright property of states using DEH patches (e.g., office furniture in HACX).
danij
14:56 Revision cf55b7be (github): Fixed BSP sight ray intercept when flagged LS_PASSLEFT.
danij
12:28 Revision aa04eac0 (github): Fixed (DEH Reader): "Max Health and Max Armor do not work". [http://sourceforge.net/tracker/index.php?func=detail&aid=2868214&group_id=74815&atid=542099]
danij
12:09 Revision 0bbf03aa (github): Changed (Doom): Using the "give" ccmd to give the player health; amount given takes the player's health to the absolute health limit.
danij
11:35 Revision cf0873d7 (github): Updated include path examples for SDL and SDL_mixer in vcconfig-example.bat
danij
10:58 Revision fc34c164 (github): Fixed (Heretic, Hexen): "Heretic and HeXen: hud weapon graphics set too low". [http://sourceforge.net/tracker/?func=detail&aid=2872354&group_id=74815&atid=542099]
Changed: Revised lighting of psprites when using the DOOM lighting model to more closely emulate the original games. danij
05:54 Revision 2038497c (github): Ignore MCMD_OPEN menu commands if the menu is already open.
danij
05:34 Revision a13c467e (github): Fixed (Engine): "Monsters see through wall/floor/ceil". [http://sourceforge.net/tracker/?func=detail&aid=2873820&group_id=74815&atid=542099]
danij
04:27 Revision e85f9a68 (github): Updated vcbuild.bat and setup.iss to include mikmod.dll; part of the SDL_mixer 1.2.11 Win32 lib package.
I presume this means that formats like .mod and .s3m now work again :) danij

2009-11-17

12:09 Revision 065b655e (github): Another batch of fixes for (minor) warnings produced by gcc.
danij
10:32 Revision bfdcbb15 (github): Fixed various issues found with gcc.
danij
10:10 Revision 6f1c063c (github): Fixed a few minor compilation warnings with gcc.
danij
06:02 Revision 33676f5a (github): Changed behaviour of the IWAD author surpression when printing the map banner. Maps from PWADs which have no Map Info definition are now attributed to "Unknown" author.
danij
05:45 Revision 797eb7ba (github): Added (dpDehRead): Support the Eternity extension for setting the amount of ammo used per shot in Weapon blocks.
danij
05:00 Revision 23c19976 (github): Fixed (All Games): "S1 lower Floor - nearest floor adjacent Sectors". [http://sourceforge.net/tracker/?func=detail&aid=2898805&group_id=74815&atid=542099]
danij
00:35 Revision 294d4d34 (github): Changed (Doom): Renamed cvar "hud-title-noidsoft" to "hud-title-author-noiwad".
Changed (Heretic): Renamed cvar "hud-title-noravensoft" to "hud-title-author-noiwad".
Changed (Hexen): Renamed cvar "...
danij

2009-11-16

11:35 Revision 6450b542 (github): Fixed (dpDehRead): Changes to map name strings from Plutonia and TNT did not work.
danij
10:50 Revision 572006e1 (github): Fixed (dpDehRead): "Plutonia 2 Dehacked Not Read". [http://sourceforge.net/tracker/?func=detail&aid=2897918&group_id=74815&atid=542099]
danij
07:46 Revision 95b94b6d (github): Fixed handful of compiler warnings produced when building 64bit with gcc.
danij
06:02 Revision fb249171 (github): Reorganised the vs8 build directory. Cleaned up vcproj files to remove unnecessary duplication of paths. Reorganised path definitions so that the build and output directories need not be in the source tree.
danij
01:34 Revision 944df4aa (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij
01:32 Revision 1b14ad12 (github): Fixed type size mismatch in countParticles()
danij
01:31 Revision ebbfc8e4 (github): Updated VC++ 2008 Express project files with new configurations for x64. Not buildable yet though (currently fails to link for a myriad reasons which I'll look at another day).
danij
00:26 Revision 18c44dce (github): Implemented more thinkers.
Serialization of XG thinkers not implemented yet. skyjake
00:25 Revision 5608e160 (github): Ignore thinkers marked for destruction during iteration.
skyjake
00:24 Revision 60d3eb9a (github): Iterating objects in a map.
skyjake
 

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